You sure you aren't talking about CRPGs? Or Western RPGs? Because the things you're describing aren't exactly common among ARPGs specifically.in fact, more than half of the features that I often see in ARPGs such as loot, various inventory slots for your character(s), champion or blue packs (or to some, 'magic' monsters), as well as 'rare' monsters, to name a few should be used in some JRPGs. It would really help make different playthroughs feel more varied or at least be enjoyable.
You sure you aren't talking about CRPGs? Or Western RPGs? Because the things you're describing aren't exactly common among ARPGs specifically.
I know, Alternate Reality Games would be ARGs.I meant to say Action RPGs not Alternate Reality Games :P
A couple game mechanics I'd like to see more of is in-depth modular customization of character equipment, like the Materia in Final Fantasy VII, or more specifically, the Alpha/Omega Mod System from Ratchet: Deadlocked, and weapon durability, like in Dark Cloud or Dark Chronicle. Give weapons certain expandable slots that can take items that modify the performance and abilities of said weapons, so that players can modify their weapons to their playstyle.