- 956
- Posts
- 13
- Years
- N/A
- Ill never tell.
- Seen Jan 18, 2025
![[PokeCommunity.com] Gamer Obscurea; Games in Hiding [PokeCommunity.com] Gamer Obscurea; Games in Hiding](https://upload.wikimedia.org/wikipedia/en/1/14/Tao%27s_Adventure_-_Curse_of_the_Demon_Seal_Coverart.png)
Tao's Adventure: Curse of the Demon Seal
Nintendo DS
This title, I would not recommend 'entirely' to players out there; but this is another game that's in obscurity and it's a game that has to live in Azure Dream's Shadow in the meaning of the phrase. It has some form of fun factor, but it's somewhat for a niche group; after reading this, if you find gameplay videos and you don't like it, that's fine. I found it fun, and these are my experiences with it.
First off, some pro's to the gameplay. The game is like Azure Dreams from the PS1 in terms of dungeon layout's with the addition of walls, fully rendered 3D models of monsters you can skulk around with and fight, different traps with a chance they become faulty based on your luck or spring, your own ability to plant traps and some other spiffy mechanics that go with the dungeon. There's also a magic system which is a rip of 'Lost Magic' where you have to draw your spell and while they didn't implement spell fusion like in Lost Magic, the spells they give you are pretty handy. Such as being able to skip to certain floors you want to reach to find specific items or weapons or the ability to teleport to safety when your in a jam; heck, some of the magic your learn looks pretty awesome in terms of animation when you cast it. Kinda like a mini summon spell. The game includes the mechanic where you climb the tower and look for eggs, have the chance to hatch and raise them or sell them off for good gold to upgrade your sword or buy healing items. Heck, there was an arena where you could bring your tower monsters and fight other players who had the same game or trade different monsters with one another if you wanted too.
Now for the problems; First off, the rouge element is not in the game anymore, all of the floors are preset with a single map layout; Pro's to this are you can now find your away around the dungeon a lot easier to get what you need, bad news is that the creatures you get in order are controlled this way, which kind of sucks. Ontop of that, the monster's are forgettable, They look cute-ish as if they we're trying to bank in on pokemon and attempt to take it down and none of the monsters from Azure Dreams are in there. Like Kewne, the dragon; I mean look at him!
![[PokeCommunity.com] Gamer Obscurea; Games in Hiding [PokeCommunity.com] Gamer Obscurea; Games in Hiding](https://static.giantbomb.com/uploads/original/6/60077/1806845-azuredreams_4.jpg)
Awesome monster, has goggles, boots, looks like he's ready to go on a adventure and he's your first monster who helps you out. He's awesome! He's well designed for this type of adventure! I look at the Dragon partner in Tao's Adventure and see a cousin of Wobuffet looking for either it's trainer or a cake. Ontop of that, the game looks like it lacked polish in multiple departments; the text in place for some of the names of the monster's are uninspired, readouts for the menu's in some area's we're out of their placeholders and spilling off screen sometimes along with another hill of errors; the game looked like it was a college project made by some interns from Konami forced into a game jam as punishment for trying to do something other than Metal Gear Solid..... Which if it is, they did an OK job, but if it wasn't, then Konami has an additional reason they should go down in flames along with the rest of the trash heap.
Moving on; the other thing that did keep me playing this game and move past it's exterior was the story. The game makes mention of the tower in Monsbaiya, which is the town Azure Dreams take's place; and how a massive monster awakens from it; a massive murder of monster crows and they start flying towards an Island where Tao live's with his family of mages. These monster Crows come in as he's starting to learn magic, turn a large chunk of his family into statues, petrifying them and flying off to a certain tower over the ocean. As cheesy as the plots sounds and you can predict, he goes across the ocean to find a particular monster egg from a monster tower to cure petrifaction on his island. From here, he discovers he's not wanted anywhere near the town where the monster tower resides that he needs to set foot in. In fact; they pretty much despise him because of his race and their abilities to use magic. The only living thing willing to help you out is the wobuffet dragon; which, despite is character design, is a monster who see's himself as an elite monster and will prove everyone he can be one by entering the tower to fight with you, he has some form of depth and is a decently written character. The story evolves from there to the town warming up to you in way's I won't really describe unless you try the game yourself and If I had to mention 1 main advantage this game had over pokemon on the day it released, it's that they fully rendered all of their monster's from 3D model's. As simple as they are, on a DS cartridge, it was kind of impressive.
If anyone would ask, I do carry a soft flame for this title, not enough to call it good; but just enough. The lack of polish and ideas to make the game work is a further example of how Konami treat's its IP's. There is still stuff in this game to enjoy, if you like dungeon crawling, getting monster eggs to train and fight alongside you with magic and swordplay and the story is developed pretty well, I say it's worth a look: Really, it is. Otherwise, if you've played it for an hour and say it's not for me, I understand.
Last edited: