Garchomp and Salamence question

Whats whe best nature for the two, a good movepool would be, and hold item?

Salamence@Life Orb/Expert Belt/Muscle Band/Focus Sash/Leftovers
Naive/Hasty/Lonely Nature
252 ATT 252 SPEED 6 HP
- Dragon Claw
- Dragon Dance
- Earthquake
- Fire Blast

try that, hits everything for at least neutral damage

OR

Slamence@Choice Specs
Modest Nature
252 SPEED 252 SP.ATT 6 HP
- Draco Meteor
- Dragon pulse
- Fire Blast
- Hydro Pump

Again hits everything for neutral damage, thats the reason for two dragon moves, one for inflicting major damage and the other for late game sweeping.


Garchomp@Life Orb/Expert Belt/Muscle Band/Leftovers
Hasty Nature
252 ATT 252 SPEED 6 HP
- Swords Dance
- Fire Blast
- Earthquake
- Dragon Claw

I hate this as it caused me to get my first ever defeat, but it is scary.

OR

Garchomp@Life Orb
Naughty Nature
16 ATT 252 SP.ATT 240 SPEED
- Draco Meteor
- Earthquake
- Fire Blast
- Swords Dance

this is even more scary, Swords Dance powers up Earthquake and draws out their physical walls such as Scarmory, Weezing etc, who then in turn eats Life Orb'd Fire Blast and Draco Meteor respectively.
 
Last edited:
Salemence NEEDS a Speed increasing nature no matter what

Hasty/Naive/Timid on Specsmence
 
I like how you consider Fire Blast on Physical Chomp and Fire Fang on Physical Mence, and not the other way around.
 
I like how you consider Fire Blast on Physical Chomp and Fire Fang on Physical Mence, and not the other way around.

Damn, it should say Fire Blast and not with adamant nature*Edits Post*

im really not with it today sorry


thx Drak Azelf, quite an intresting set. I think I am going towards physical damage. What is a perfect hard hitting Garchomp, like should it be physical or special?

Either one of the sets i posted above work fine, but at the end of the day its up to you.
 
Last edited:
Back
Top