Aquilae
=))))))))88888888OOOOOOOO<
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- South East Asia (Singapore)
- Seen Jan 16, 2010
Note: I made this as I felt that the other topic in S&M was misrepresenting the situation regarding the Smogon suspect test ladder. I also wanted a topic specifically to deal with Garchomp since the other topic seems to be veering off in that direction.
Please note: If you do not have an adequate understanding of the topic at hand, I suggest you read more on it and gain more experience. Posts listing illogical reasons will be treated as spam and action will be taken.
I would prefer if you made an effort to use correct grammar and sentence structure in this discussion.
[alink id="movesets"]Common Movesets[/alink id]
[alink id="overcentralization"]Overcentralization[/alink id]
[a id]stats[/a id]
"image removed"
/
→ Base Stats:
108 HP / 130 Attack / 95 Defence / 80 Special Attack / 85 Special Defence / 102 Speed
→ Ability:
Sand Veil (Evasion increases by 20% in a Sandstorm)
From these stats we can see that Garchomp has a great typing boasting only two weaknesses, Dragon and Ice, the former being a 2x weakness and the latter being a 4x weakness.
Garchomp has a resistance to Rock and Fire, and an immunity to Electric These two resistances and Garchomp's subsequent neutralities to other attacks, allow it to switchin into resisted attacks such as Stone Edge and Fire Blast, giving it many opportunities to set up.
Garchomp also is relatively bulky boasting 108 HP / 95 Def / 85 SpD, giving it extra security against opposing attackers which may try to stop a sweep.
To illustrate Garchomp's bulkiness, for an UnSTABed Ice Beam to OHKO it, it would require a special attack stat of at least 269, which for many walls requires a hefty investment in Special Attack.
Garchomp also gains the ability Sand Veil, which provides 20% evasion in Sandstorm. This affects a lot of battles, in which moves miss at a crucial moment. As Garchomp has no other ability, some players believe that it should be banned on this basis alone.
→ What makes Garchomp an offensive force?
Garchomp boasts an impressive 130 Attack. Garchomp also boasts two powerful attacks - Outrage and Earthquake, both of them getting STAB bonuses which greatly increases their power. Outrage and Earthquake are only resisted by three Pokémon - Bronzong, Skarmory and Shedinja - which Garchomp can cover with the addition of Fire Fang or Fire Blast.
These three moves constitute the basic Garchomp moveset which will be examined in greater detail later.
Garchomp also has a unique speed base (i.e. no other pokemon has the same speed stat except Garchomp), which is 2 points higher than the base 100 Speed mark, and higher than the majority of Pokémon. This makes Garchomp a force to contend with, with its speed contributing greatly to its sweeps.
[a id]movesets[/a id]
First up,
Garchomp @ Yache Berry
Jolly, 252 Attack / 252 Speed / 4 HP
` Swords Dance
` Outrage
` Earthquake
` Fire Fang
The notorious SDYacheChomp, a Garchomp that uses Swords Dance to boost its attack to massive levels, and proceeding to sweep. Yache Berry weakens Ice Attacks, letting Garchomp survive the majority of them and dispose of its counter or revenge-killer.
Garchomp's other weakness, Dragon is not a factor as Garchomp is faster than all non-Scarfed Dragons in the standard metagame, KOing them with a supereffective Outrage of its own.
Outrage, Earthquake and Fire Fang are unresisted by anything in the game (yes, even Wondertomb). With Swords Dance, this Garchomp one or two hit KOs everything in the standard metagame with either of its moves.
As stated above, this set is dangerous as it can dispose of its counter or revenge-killer easily, having a great chance of nabbing a KO in a battle.
→ Counters:
Almost all these supposed counters get done in by Yache Berry, except Bronzong and Skarmory, the former needing Explosion to stop Garchomp, the latter only capable of Whirlwinding Garchomp out of the field.
---
Garchomp @ Choice Band
Jolly, 252 Attack / 252 Speed / 4 HP
` Outrage
` Earthquake
` Fire Fang / Fire Blast
` Stone Edge / Dragon Claw
Choice Band Garchomp sacrifices the protection of Yache Berry and the boost from Swords Dance, and instead opts for more initial power.
This Garchomp can 2HKO everything in the game, bar Steel types and Shedinja, with its Choice Banded Outrage. The other moves serve to add coverage to aid Garchomp in a sweep.
Fire Fang and Earthquake likewise demolish Steel types, the latter also being a STAB move adding to Garchomp's destructive arsenal.
→ Counters:
Prediction
All the counters to the Swords Dancer are done in by the Choice Bander. Prediction is probably the only way to insure yourself against a Choice Band Garchomp.
Choice Band Garchomp, like some other notable Choice Banders, does not have an outright counter and needs to be predicted and appropriately outplayed. The difference is, Garchomp has a better typing, speed and a great move in Outrage, boasting immense power while being resisted only by Steel-types.
---
Garchomp @ Choice Scarf
Adamant, 252 Attack / 252 Speed / 4 HP
` Outrage
` Earthquake
` Fire Blast
` Toxic / Dragon Claw / Stone Edge
While Choice Scarf Garchomp does not pose a potent offensive threat, it still is a dangerous variant of Garchomp, which functions mainly as a revenge-killer. Garchomp still has deadly weapons in Outrage and Earthquake, and its high speed coupled with Choice Scarf gives it a surprising amount of speed, capable of downing most of its revenge-killers if they do not pack a priority move to deal with Garchomp.
Toxic wears down bulky walls like Hippowdon and Gliscor if they try to stop Garchomp, the ever increasing Toxic damage cripples them and severely hinders their walling ability.
→ Counters:
[a id]overcentralization[/a id]
Garchomp usage relative to the total usage of Pokémon has been increasing, which some may call overcentralization. From the Smogon server statistics:
If numbers are confusing, then take a look at these statistics from Smogon member X-Act:
Probabilities that these Pokémon would be in either or both teams in a Standard Battle:
This thread will be discussing the tier status of Garchomp and more importantly the shifts of the metagame in its absence. I urge all of you to keep on topic and state viable reasons for your projected metagame shifts, and why Garchomp should or should not be banned.
Big thanks to BeachBoy for the formatting =)
Please note: If you do not have an adequate understanding of the topic at hand, I suggest you read more on it and gain more experience. Posts listing illogical reasons will be treated as spam and action will be taken.
I would prefer if you made an effort to use correct grammar and sentence structure in this discussion.
Contents
[alink id="stats"]Base Stats & Typing[/alink id][alink id="movesets"]Common Movesets[/alink id]
[alink id="overcentralization"]Overcentralization[/alink id]
Garchomp Tier Discussion / Debate
Garchomp, the dominant force of the metagame, discussion & debate."image removed"
Garchomp, a Pokémon that has been dominant in D/P competitive battling since it started. Now, with the introduction of the Smogon Suspect Test Ladder on the Smogon Server, which tests "suspects" in the metagame to see whether they have detrimental effects on the metagame itself, Garchomp is up for testing as a suspect. So, I find it appropriate to create a thread dedicated solely to the discussion of Garchomp's tier placing, in the hopes that it would shed more light on the situation.
[a id]stats[/a id]
Base Stats & Typing
"image removed"
Garchomp
![[PokeCommunity.com] Garchomp Tier Discussion / Debate [PokeCommunity.com] Garchomp Tier Discussion / Debate](https://i111.photobucket.com/albums/n125/szewei1/Shiny%20Gold%20Walkthrough/Misc%20Sprites/Ground.png)
![[PokeCommunity.com] Garchomp Tier Discussion / Debate [PokeCommunity.com] Garchomp Tier Discussion / Debate](https://i111.photobucket.com/albums/n125/szewei1/Shiny%20Gold%20Walkthrough/Misc%20Sprites/Dragon.png)
→ Base Stats:
108 HP / 130 Attack / 95 Defence / 80 Special Attack / 85 Special Defence / 102 Speed
→ Ability:
Sand Veil (Evasion increases by 20% in a Sandstorm)
From these stats we can see that Garchomp has a great typing boasting only two weaknesses, Dragon and Ice, the former being a 2x weakness and the latter being a 4x weakness.
Garchomp has a resistance to Rock and Fire, and an immunity to Electric These two resistances and Garchomp's subsequent neutralities to other attacks, allow it to switchin into resisted attacks such as Stone Edge and Fire Blast, giving it many opportunities to set up.
Garchomp also is relatively bulky boasting 108 HP / 95 Def / 85 SpD, giving it extra security against opposing attackers which may try to stop a sweep.
To illustrate Garchomp's bulkiness, for an UnSTABed Ice Beam to OHKO it, it would require a special attack stat of at least 269, which for many walls requires a hefty investment in Special Attack.
Garchomp also gains the ability Sand Veil, which provides 20% evasion in Sandstorm. This affects a lot of battles, in which moves miss at a crucial moment. As Garchomp has no other ability, some players believe that it should be banned on this basis alone.
→ What makes Garchomp an offensive force?
Garchomp boasts an impressive 130 Attack. Garchomp also boasts two powerful attacks - Outrage and Earthquake, both of them getting STAB bonuses which greatly increases their power. Outrage and Earthquake are only resisted by three Pokémon - Bronzong, Skarmory and Shedinja - which Garchomp can cover with the addition of Fire Fang or Fire Blast.
These three moves constitute the basic Garchomp moveset which will be examined in greater detail later.
Garchomp also has a unique speed base (i.e. no other pokemon has the same speed stat except Garchomp), which is 2 points higher than the base 100 Speed mark, and higher than the majority of Pokémon. This makes Garchomp a force to contend with, with its speed contributing greatly to its sweeps.
[a id]movesets[/a id]
Common Movesets
This section will show the main sets of Garchomp, and their strengths.First up,
Garchomp @ Yache Berry
Jolly, 252 Attack / 252 Speed / 4 HP
` Swords Dance
` Outrage
` Earthquake
` Fire Fang
The notorious SDYacheChomp, a Garchomp that uses Swords Dance to boost its attack to massive levels, and proceeding to sweep. Yache Berry weakens Ice Attacks, letting Garchomp survive the majority of them and dispose of its counter or revenge-killer.
Garchomp's other weakness, Dragon is not a factor as Garchomp is faster than all non-Scarfed Dragons in the standard metagame, KOing them with a supereffective Outrage of its own.
Outrage, Earthquake and Fire Fang are unresisted by anything in the game (yes, even Wondertomb). With Swords Dance, this Garchomp one or two hit KOs everything in the standard metagame with either of its moves.
As stated above, this set is dangerous as it can dispose of its counter or revenge-killer easily, having a great chance of nabbing a KO in a battle.
→ Counters:
- Cresselia
- Starmie
- Bronzong
- Skarmory
- Vaporeon
- Milotic
Almost all these supposed counters get done in by Yache Berry, except Bronzong and Skarmory, the former needing Explosion to stop Garchomp, the latter only capable of Whirlwinding Garchomp out of the field.
---
Garchomp @ Choice Band
Jolly, 252 Attack / 252 Speed / 4 HP
` Outrage
` Earthquake
` Fire Fang / Fire Blast
` Stone Edge / Dragon Claw
Choice Band Garchomp sacrifices the protection of Yache Berry and the boost from Swords Dance, and instead opts for more initial power.
This Garchomp can 2HKO everything in the game, bar Steel types and Shedinja, with its Choice Banded Outrage. The other moves serve to add coverage to aid Garchomp in a sweep.
Fire Fang and Earthquake likewise demolish Steel types, the latter also being a STAB move adding to Garchomp's destructive arsenal.
→ Counters:
-
Cresselia -
Starmie -
Bronzong -
Skarmory -
Vaporeon -
Milotic
Prediction
All the counters to the Swords Dancer are done in by the Choice Bander. Prediction is probably the only way to insure yourself against a Choice Band Garchomp.
Choice Band Garchomp, like some other notable Choice Banders, does not have an outright counter and needs to be predicted and appropriately outplayed. The difference is, Garchomp has a better typing, speed and a great move in Outrage, boasting immense power while being resisted only by Steel-types.
---
Garchomp @ Choice Scarf
Adamant, 252 Attack / 252 Speed / 4 HP
` Outrage
` Earthquake
` Fire Blast
` Toxic / Dragon Claw / Stone Edge
While Choice Scarf Garchomp does not pose a potent offensive threat, it still is a dangerous variant of Garchomp, which functions mainly as a revenge-killer. Garchomp still has deadly weapons in Outrage and Earthquake, and its high speed coupled with Choice Scarf gives it a surprising amount of speed, capable of downing most of its revenge-killers if they do not pack a priority move to deal with Garchomp.
Toxic wears down bulky walls like Hippowdon and Gliscor if they try to stop Garchomp, the ever increasing Toxic damage cripples them and severely hinders their walling ability.
→ Counters:
- Cresselia
- Gliscor
- Hippowdon
- Skarmory (2HKOed by Fire Blast though)
- Bronzong
- Vaporeon
- Milotic
[a id]overcentralization[/a id]
Overcentralization?
It has been argued, that Garchomp with its presence, restricts the amount of Pokémon choices, and decreases the pool of usable Pokémon, a phenomenon known as centralization. Any metagame invariably will have some form of centralization due to people using the best, but too much leads to a metagame centered around the best itself and its counters.Garchomp usage relative to the total usage of Pokémon has been increasing, which some may call overcentralization. From the Smogon server statistics:
- Garchomp (83003 usages)
- Gengar (63925 usages)
- Gyarados (51694 usages)
- Lucario (47699 usages)
- Heatran (42276 usages)
- Deoxys-e (41622 usages)
If numbers are confusing, then take a look at these statistics from Smogon member X-Act:
Probabilities that these Pokémon would be in either or both teams in a Standard Battle:
Code:
----------------------
Pokemon Chance
----------------------
Garchomp 58.06%
Gengar 46.91%
Gyarados 39.07%
Lucario 36.40%
Heatran 32.67%
Deoxys-S 32.22%
Blissey 31.11%
Metagross 30.77%
Bronzong 29.72%
Tyranitar 27.22%
Salamence 26.48%
Infernape 24.32%
Starmie 21.68%
Celebi 21.53%
Gliscor 20.11%
Big thanks to BeachBoy for the formatting =)
Last edited: