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GDW Issue 2- The Lost World Disovered!

h POKE

angry kid and a keyboard
  • 317
    Posts
    16
    Years
    • CT
    • Seen Jan 17, 2016


    Game Developer Weekly


    A letter from the Editor
    By h POKE

    THIS MAY seem old, but in my day, we didn't have none of those newfangled starter kits.
    Yes, no matter how hard it is to believe, there once was a day when people made games using
    their own work. My brother, in fact, figured out much of the information known about hex
    editing in Fire Emblem 7 & 8 back when he was a hacker. But that was, as I said a thing of
    the past.

    However, the more we figure out about hacking and game making, the worse the quality of
    the games seems to become. Don't get me wrong, game development is still a frontier, at
    least in respect to pokemon games. Still, was Essentials a development for the better or
    worse? By progressing our field, does the average game developer retrogress? For I see
    myself that even some of the greatest game devolopers out there are cutting corners and,
    in more extreme cases, so much so that they have to steal to make do-- I hope that hint
    was loud and clear to the person meant to hear it.

    To make a good game, developers should not hold on with such reckless abandon to old ways:
    Diamond and Pearl tiles are good, yes, but can you create the fifth generation with them?
    It is better to pioneer and fail than to stick to old ways and fall behind.

    I know that two weeks ago, Moose complained about the lack of quality. I never supported
    his idea itself, but I had to wonder... Would our games benefit if there was no Essentials?
    You see, quantity: the free floow of ideas, the thought that any one person can make their
    own game is important, but are we sacrificing too much in terms of quality?

    Just something to think about this week.

    Sincerely,
    J.P. Ryan


    Old News
    Waudby caught... or was he?
    February 14th, 2009
    Spoiler:


    Reviews

    Pokemon Raptor review by Yuoaman
    Soaring Above
    Pokemon Raptor
    My Rating: 8/10
    Thread Rating: 4.02/5

    More Info
    Demo Available *Old
    Official Website (none)

    "The story starts with a scene where STEVEN is teaching you about battling
    with a pokemon. When you finish learning, you are asked for choosing one
    pokemon from the three SINNOH starter.

    Then, you will have to defeat gym leaders, collect badges and so on until
    you met TEAM HUNTER, a team that lead by sixteen trainer which is known
    as CHAOS SIXTEENTH. They try to collect plates from legendary Pokemon
    to summon the God of the Pokemon, ARCEUS...
    "

    Spoiler:


    Pokemon Ammolite review by Delta


    Spoiler:


    Blind Ambition
    Pokemon The Lost World
    My Rating: 6/10
    Popular Rating: 4.53/5

    More Info
    Demo Unavailable
    No current official website

    *Story not included due to absence.

    WARNING: The content below is probably not what you want to hear. If you are one of the many who believes in The Lost World, do not read this. Just don't flame my thread for this review.

    Spoiler:


    A Stunning Revelation
    The Way, Episode One

    My Rating: 9/10

    More Info
    Demo Available
    Official Website (first link)

    "The Way follows the story of Rhue of Landorin, a young wanderer on a quest to regain a piece of his past. He's been searching the Way for many years already as Episode 1 begins. With his hopes diminishing further and further each day, he is setting a frantic pace for himself, desperate for a simple clue that might help guide him to that which he lost so many years ago. However, his situation and that of many others is about to become quite deadly as a shadow killer begins a murderous spree of destruction along the Way."

    Spoiler:



    Interviews

    Interview with Nytkoi

    Spoiler:


    Interview with PokemonOI

    Spoiler:


    Interview with Captain Arcane
    By Yuoaman

    Spoiler:



    Protip of the Week
    Story Creating

    Spoiler:

    Contact Us
    Well, that's it for this week. I know it's a little smaller than you might ahve expected, but that's mainly because it's pre-release day. Sorry! Feel free to comment on anything you like: just don't flame me for my reviews (as I said earlier), and don't start any arguments.

    Cheers,
    The GD Crew
    h POKE
    Delta
    Yuoaman
     
    Last edited:
    That one edition is looking really good ^^. The Lost World review was quite interesting to read, and I have to agree with you about the gameplay time on that one. Also I never know I would be cited(said idk) that many times on the interviews lol.

    P.S: Nytkoi, since when I told you I would code/make a menu for your game 0_o.
     
    Great Review

    Very well done. I greatly enjoyed your review ofPokémon the Lost World. I'm very happy to see that you cut me no cake, and laid it down flat and simple. You did not sugarcoat my review with tidbits of information that only appeals to new users and people who do not understand that reality of this. You addressed the seriousness of the project, and the deep, profound impractical goal that we strive to reach.

    I love and crave that criticism. But because I have chosen to make such an impractical reach, it has attracted nothing but people who drool at their orifices, and topple over each other, just to see the next update for the game. And because of that, they have sealed their lips to speaking words of criticism, and have only blinded themselves to the impracticality of the project.

    I cannot express my thanks for your criticism. I full heartedly enjoyed every word of that review, and I love seeing that low score you gave me. And please, don't get me wrong, don't think that I want to get a low score, or a bad review, but by having it, it gives me only more courage, and more determination to reach beyond the bounds.

    But, I will say something though. Even with your numbers, and your completely biased calculations that have no backbone to support them, you have given your readers a false perspective of the project. Now of course you do not know everything that is going on behind closed curtains, but you might want to take heed of your words, and try to realize what kind of impacts they will have when future events come to past. Now, most people don't know "me." But those who "do" know me know that anyone trying to attack my resolve is in for a very long, exhaustive, competitive battle. You have stuck your stick into a lion's cage, thinking that the lion would not strike back, but unfortunately for you, the lion's claws are longer than your stick.

    Now, maybe I'm stubborn, maybe I'm naïve to reality of this, but then again, maybe I'm not. You've talked about how back then, you didn't have this kind of stuff, and you couldn't just "make" a video game. But see, here is the thing; that was then, and this is now, and more than just the fact that you can make a video game with cheap resources has changed. If people don't strive to do the impossible with current possibilities, then nothing would be achieved. And to reach the impossible, you have to be persistent, and you have to be tough. Which is why nothing is impossible, it's just that something's are harder to reach than others. And I've had my share of down times during this experience, believe me, but I'm still here, still standing and still trying to reach my goal. I won't lower my standards, and goals to nullify the thoughts, and criticisms of those who oppose my goal and me. Because those who are closed minded are the ones who do not see reality for what it is. They are the ones who cannot perceive the depth of possibility and cannot understand why it is that people like me try to do things that strike them as "impossible." Just because you cannot see the daylight, that doesn't mean the sun is not coming.

    I don't know how this will turn out; I cannot see the future, but I can change it. And I am open to whatever fate that will befall this project and me, because no one is immune to the force of gravity, and the higher you fly, the harder you fall. And everyone falls at one time or another; it's just a matter of how fast. The sky is the limit, but for someone like me, there isn't even a sky, only an endless vacuum of space that will take you as far as you dream, but only if you are willing to work for that dream, will you ever see the sky.

    Again, I would like to say thank you, your review was nothing less than awesome. I truly did love it, and I cannot wait to see what you have to say about me in the future. I loved the criticism, and I cannot thank you enough for giving it to me.


    Impossible is my least favorite word,
    Captain Arcane

     
    Again, I enjoyed it. The reviews were cool. I liked how you have your own look on a game rather then going with what the community says. What I mean is, rather then you just saying a game is awesome or crap- it was nice to see you provide reasons as to why.

    The interviews are always nice to read. Some parts are the developers blowing smoke out their a$$es but still enjoyable to read. I feel the questions asked in the interviews were pretty good and helped the developer put some points across to the community.
     
    Concerning what was said about Pokémon Essentials: There has always been a myriad of sub-par projects in the Game Dev. forum, projects that never yielded any results. This is still the case, but the key difference is that Pokémon Essentials gives a lot of very creative people, who are inexperienced with the complexities of coding/scripting/yadda yadda, the vehicle to produce good work. I know jack **** about how to code a game, but I know how I want to make one. poccil's work has made it possible! I think it's a great thing.
     
    Yeah you have to be sorry alright! I have waited a week for nothing XD
    This issue is interesting :P especially the Capt Arcane interview it was so long
     
    I can't wait to see the review for 'The Way Episode 1', I really love that project!

    What is that project? I've never heard of it. Can someone link me to it (since searching for the way won't work because both words are only 3 letters- so it's too short to search). Cheers.
     
    Oooh this was a great issue, I was glued to the screen! Great job everyone that worked on it, can't wait for the next issue!
     
    @ Captain Arcane: Your post was kind of long, so I won't quote it here.
    What I support is not your game, but your values (or at least some of them, but read on). If it weren't for your indomitable hardheadedness, you would have probably given up a long time ago. But that never happened. And because it never did, you've always been convincing game developers that they can make their map just a little larger, or they can add more features into their game. Again, I support that.

    However, the game itself is hypocritical. The size: revolutionary. The features: ludicrous. The graphics: nothing new. You've taken every part of this game and brought far, far beyond any normal pokemon game... except the graphics. I challenge you, Captain Arcane, to take your project that one extra step.

    Neo Dragon said:
    What is that project? I've never heard of it. Can someone link me to it (since searching for the way won't work because both words are only 3 letters- so it's too short to search). Cheers.

    I've linked it in the review.

    Red Gyrados said:
    Yeah you have to be sorry alright! I have waited a week for nothing XD

    Heh. Ask Delta. He hasn't been online for five days, and it was his job to write the review...
     
    What is that project? I've never heard of it. Can someone link me to it (since searching for the way won't work because both words are only 3 letters- so it's too short to search). Cheers.
    It's in the article and it's possibly one of the best projects developed in RPG Maker 2000.
     
    It's in the article and it's possibly one of the best projects developed in RPG Maker 2000.

    Ah the link wasn't there when I asked.
    It's a slick game, I remember playing that game ages ago. Really fun.
     
    Okay!

    I hear a lot of people complain about essentials. If I was poccil I would have left the community by now. A lot of people say that Poccil's starter kit was for the worse. He put lots of work into the starter kit. The least you can do is not get mad at him for doing something that helped many members of the community. I do agree that the starter kit has more people creating games and because more people are making games some are not going to be very good. I use the starter kit myself and I beleive that if you are going to use the starter kit you should involve at least a little bit of scripting into your game. When I say this I am not saying that if you do not script your game will be awful.

    Except for that little section in the begining of the post I thought the newsletter was pretty good.
     
    @ Captain Arcane: Your post was kind of long, so I won't quote it here.
    What I support is not your game, but your values (or at least some of them, but read on). If it weren't for your indomitable hardheadedness, you would have probably given up a long time ago. But that never happened. And because it never did, you've always been convincing game developers that they can make their map just a little larger, or they can add more features into their game. Again, I support that.

    However, the game itself is hypocritical. The size: revolutionary. The features: ludicrous. The graphics: nothing new. You've taken every part of this game and brought far, far beyond any normal pokemon game... except the graphics. I challenge you, Captain Arcane, to take your project that one extra step.


    Oh believe me, there have been many times where I have just wanted to give up, where I have thought that I was fighting for a lost cause. But during each and every one of those times, I've looked back and realized how far I've come, and I thought that even though the road is unimaginably longer ahead of me, that doesn't mean I should give up. Not only that, but I'm doing this for the fans of Pokémon, and like I have said many times before, this is my way of saying thank you to Nintendo. So please do not call me hardheaded, I realized a long time ago that this would be one of the hardest things I would have to do. So do not label me as someone who does not see the implications of this, because I have seen them before most other people have.

    Now about your challenge, I am sorry to say that I will have to decline. Of course every fan of Pokémon has wanted a graphically stunning rendition of a Pokémon game, but that is something that should be left to Nintendo. Now, maybe you're not a fan of 2D work, and tiles, but many people are. And I get constant replies on how beautiful my tiles are. I myself think that the graphics are stunning. Of course they are not smooth 3D graphics, or awesome PS3 quality graphics, but for what this game is and for what it stands for, I believe they are above "normal" graphics, and so do countless other people.

    But like I said, I feel very comfortable with the graphics of the game. Not to mention that I had just recently converted the tile style, and I had to go through many tiles and convert them, which took many hours to do. So we are sticking with our current tile style, and it will not be changing. I'm sorry if this disappoints you in any way, but it's not just myself that thinks that, but our fanbase as well. Judging by the responses we receive from people, they really love our maps, and especially our tiles. So it seems as though you're a lone gunman on that topic.
     
    Oh believe me, there have been many times where I have just wanted to give up, where I have thought that I was fighting for a lost cause. But during each and every one of those times, I've looked back and realized how far I've come, and I thought that even though the road is unimaginably longer ahead of me, that doesn't mean I should give up. Not only that, but I'm doing this for the fans of Pokémon, and like I have said many times before, this is my way of saying thank you to Nintendo. So please do not call me hardheaded, I realized a long time ago that this would be one of the hardest things I would have to do. So do not label me as someone who does not see the implications of this, because I have seen them before most other people have.

    Now about your challenge, I am sorry to say that I will have to decline. Of course every fan of Pokémon has wanted a graphically stunning rendition of a Pokémon game, but that is something that should be left to Nintendo. Now, maybe you're not a fan of 2D work, and tiles, but many people are. And I get constant replies on how beautiful my tiles are. I myself think that the graphics are stunning. Of course they are not smooth 3D graphics, or awesome PS3 quality graphics, but for what this game is and for what it stands for, I believe they are above "normal" graphics, and so do countless other people.

    But like I said, I feel very comfortable with the graphics of the game. Not to mention that I had just recently converted the tile style, and I had to go through many tiles and convert them, which took many hours to do. So we are sticking with our current tile style, and it will not be changing. I'm sorry if this disappoints you in any way, but it's not just myself that thinks that, but our fanbase as well. Judging by the responses we receive from people, they really love our maps, and especially our tiles. So it seems as though you're a lone gunman on that topic.

    Point 1: I was never trying to label you. I meant hardheaded in a good way: the fact that you can shrug off adversity and focus solely on your task is... frankly inspiring to me. I understand full well your goals, and although I disagree with some of them, I support your values. That's all there is too it.

    Point 2: Although a full-length 3D Pokemon game would be nice, it was never what I meant. I just found it amusing that your game is so trailblazing, yet follows conventional graphical styles. Even if there were merely 2D tiles in a completely new style, I think that would be more revolutionary than 3D tiles in a tested style. After all, you yourself have followed the principle that it's better to try something new and fail then to stick to old ways.

    Anyways, I love having this conversation, but it's a bit off-topic, so let's continue over VM.
     
    That one edition is looking really good ^^. The Lost World review was quite interesting to read, and I have to agree with you about the gameplay time on that one. Also I never know I would be cited(said idk) that many times on the interviews lol.

    P.S: Nytkoi, since when I told you I would code/make a menu for your game 0_o.

    I might have been wrong about saying that, but if I remember correctly, you said something like "If I have the time I will try to help out". If you didn't, then I'll ask h POKE to delete that.

    Great issue h POKE!
     
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