Yuoaman
I don't know who I am either.
- 4,581
- Posts
- 19
- Years
- Age 32
- Ontario, Canada
- Seen May 19, 2024
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A letter from the Editor
I'm not going to apologize for being late: first, because I already did; and second, because I would think that you guys understand how stressful the last month or so of school is...
But I have something I'm happy to announce. This issue of GDW has something which none of you have seen in this section before, we're calling this new addition a Round-Table Discussion, or Text-Cast. And I'm sure you'll all enjoy it. I'd also like to take this opportunity to thank both Neo-Dragon and Waudby for being a part of it.
~~~
Well, there have certainly been a number of interesting announcements since the last GDW, haven't there? But I have to admit that the one that excites me the most is the posting of Digimon World Alpha. It has been quite some time since we have seen a game in this section that was not centered on Pokemon. I know that this is a community based around Pokemon, but I don't think seeing a little more originality is too much to ask… Do you?
I'm not saying that Pokemon games can't be original; I think our community shows quite a bit of originality, just look at Odyssey and Protectors! They have more new features than nearly all of the other games combined!
I guess I should just cut to the chase, eh? What I'm trying to say is that we as a community should try harder to innovate, following the tried-and-true path won't always cut it, if we want to evolve as a community we have to entice them with something new.
Sincerely Yuoaman
Articles
Round-Table Discussion/Text-Cast
**Warning**Wall of text**Warning**
Spoiler:
Yuoaman--Nick says:
Hello everyone.
Pyro says:
Hey.
Waudby! says:
hey
Yuoaman--Nick says:
Okay, our topics for GDW's first discussion are: the growth of the game development section, and the state of innovation in games in the section.
Stephen McVicker/Neo-Dragon says:
Okay so want to start with the growth of the section?
Yuoaman--Nick says:
Why not!
Since you've been here longer than any of us, what are you thoughts on this Neo?
Stephen McVicker/Neo-Dragon says:
I think it has been pretty noticeable to be honest. There has been a pretty big increase in new users, new games, and a lot of threads
Which is of course good for all of us as it means, more supporters for your own game and more support if you need help
Yuoaman--Nick says:
I've noticed it too, even when I joined there were only like ten active members.
(At least who were making games.)
Waudby! says:
Yeah you're right there
but to me it seems as though the community is growing larger but not closer
Yuoaman--Nick says:
I know, it's a shame.
Waudby! says:
we may have more active members now but the discussions seem to always be based on the same few things
Yuoaman--Nick says:
Everyone used to know everyone else, but now I don't know half the people who post comments.
Stephen McVicker/Neo-Dragon says:
Kinda yeah, if you look at all the help requests, everyone is always helping someone
I kinda feel like a granddad to be honest
i forget who people are, I talk about the good ol' days, and I go on random rants
Yuoaman--Nick says:
Ah it's okay, I feel like the weird uncle who can't forget his high school days XD
Stephen McVicker/Neo-Dragon says:
lol
Yuoaman--Nick says:
Man... we do do that don't we!
And it doesn't seem that long ago that no one knew of the Game Development section...
Stephen McVicker/Neo-Dragon says:
a lot of people still dont know of our section
most members of it don't leave and try other areas of the board
I didn't until I became a Mod ha
Yuoaman--Nick says:
I know, but we're not like a group of twenty people huddled in their own little section like in the old days.
Waudby! says:
I started to slowly branch out but then stopped lol
Yuoaman--Nick says:
Yeah, I do post in other sections, but I'm still most comfortable in the Game Development section.
It feels more like home.
Pyro says:
Yeah. True that.
Stephen McVicker/Neo-Dragon says:
Feels like home for me too
I've been in that damp, dark section for about 5 years now
ha
Waudby! says:
Someone asked me the other day how long i'd been making games for and when I realised that it's been around 4 years it actually shocked me
Yuoaman--Nick says:
In my first few months if I ever left the section I'd get lost...
Sad, I know.
Waudby! says:
in those 4 yeah i've posted out of the game dev section only a few times
Stephen McVicker/Neo-Dragon says:
lol
we need to post outside the group and get the section noticed
Pyro says:
I've been at it for just over a year, but I've had a tad experience before that. It's certainly changed in a year.
Stephen McVicker/Neo-Dragon says:
everyone who is developing a game should have a link to their thread their sig
post elsewhere and people might just click the link
it's easier to get them to post on pokecommunity then on your own forum where they would have to re-register
Yuoaman--Nick says:
Unless they click it thinking it is a Hack XD
Waudby! says:
With the release of the starter kit, a big influx of people came through into the section but even that is slowly dying of now
Stephen McVicker/Neo-Dragon says:
so I think linking to your thread in your sig. is a must
Yuoaman--Nick says:
It is, but we rarely get members who contribute anymore.
Stephen McVicker/Neo-Dragon says:
I've noticed members shy a bit away from the Starter Kit because of the silly threads, but I'm sure we will get to that later
Pyro says:
Speaking of contribution, I think we need more tutorials, just so expand everyone's knowledge in a way.
Waudby! says:
I was tempted to me a new Sphere tutorial that went from the very basics, and explained a bit of the syntax of Javascript as well, so people will be able to gain a small knowledge of a language
Yuoaman--Nick says:
Yeah, that would definitely help.
Waudby! says:
it's the basics that are the most important
Stephen McVicker/Neo-Dragon says:
it's just a question of free time for someone making the tutorial
like if you want a good tutorial that others will benifit from, you need to really make it clear and plan your tutorial
Yuoaman--Nick says:
If I had found a tutorial like that when I began making games I'd be... well I'd be pretty darn good.
Stephen McVicker/Neo-Dragon says:
I can't see any members putting that time into tutorials
google is a game developers best friend
Waudby! says:
yeah definitely
Stephen McVicker/Neo-Dragon says:
and youtube for a visual tutorial
Yuoaman--Nick says:
Yeah, if there was no google I would have had a nervous breakdown years ago.
Stephen McVicker/Neo-Dragon says:
people - excuse me- some people just don't research anything
heck, I learned how to cook food thanks to google lol
Pyro says:
lol.
Waudby! says:
haha
Yuoaman--Nick says:
I found PC with google XD
Stephen McVicker/Neo-Dragon says:
what do you guys think would be the best way to expand awareness to our section?
Waudby! says:
I'm not exactly sure really
Pyro says:
I think we need more stunning games to show off. Not that our games aren't stunning already, but there's always room for improvement.
Waudby! says:
i think the main thing would be to have a few finished games
but that would be difficult to just make happen
Stephen McVicker/Neo-Dragon says:
I think if you have your own website/forum, just throw your thread link in there
Yuoaman--Nick says:
The only way I think we could do that is to make new tools that users could figure out easily, which is what the Emulation section has, and we are missing.
Stephen McVicker/Neo-Dragon says:
most members of your own forum would of come from PC anyways
Waudby! says:
the rom hacking thread is so popular because the turn-around time is a bit different
Pyro says:
That's the problem I guess. The emulation forum is a few steps ahead of us.
Stephen McVicker/Neo-Dragon says:
See the games that are done are way to old to showcase what some of the members can do now
like some games are really slick
but like, I'm not showing anyone Silk2 haha
Waudby! says:
haha
Yuoaman--Nick says:
lol
Waudby! says:
I'd hate for people to see some of my old projects :|
Stephen McVicker/Neo-Dragon says:
oh, I searched them my man
Yuoaman--Nick says:
I would die to show my first project.
I did too... I did too...
lol
Pyro says:
I looked back on my old projects and would say "What was I thinking?!"
Stephen McVicker/Neo-Dragon says:
I think Waudby "hit the nail on the head"- the turn around time is so long with fan games
Yuoaman--Nick says:
Yeah, you got to wonder how you came up with some of the stuff you did (I'm talking in general here).
Stephen McVicker/Neo-Dragon says:
but in counter point to what I said, shouldn't the starter kit make things a lot quicker
Pyro says:
It should.
But I guess people don't go out of their way to expand it.
Yuoaman--Nick says:
It should, but people don't like having to work hard to make a decent game. (some people)
Pyro says:
They sort of just fiddle around within the basics of whats already implemented.
Stephen McVicker/Neo-Dragon says:
I try to tell everyone this
Waudby! says:
Well it should be possible to make a very basic game, very quickly using the starter kit
Stephen McVicker/Neo-Dragon says:
to raise awareness for your own game, post in other peoples games
Waudby! says:
but it wouldn't be as enjoyable
Stephen McVicker/Neo-Dragon says:
people don't even do THAT any more
Waudby! says:
*yeah, even the most popular threads go without being posted in half the time
Yuoaman--Nick says:
That is true.
Stephen McVicker/Neo-Dragon says:
Like it takes 2 minutes to leave a comment
Yuoaman--Nick says:
Everybody gets a lot of views, but unless there's an update the bulk of people can't be bothered to post.
Pyro says:
And then some developers won't post updates because the thread is lacking comments and criticism and stuff.
Yuoaman--Nick says:
It's a vicious cycle.
Pyro says:
Which in a way halts the process.
Stephen McVicker/Neo-Dragon says:
haha yeah
Waudby! says:
People will always do more work when they have a lot of people interested, it's just human nature to try and show off
Yuoaman--Nick says:
Yeah I agree, even I was more motivated to work when people would post in my thread.
It always felt so great to get a positive comment.
Pyro says:
It's also a new way to get some ideas, if someone suggests something, and improve your game.
Stephen McVicker/Neo-Dragon says:
I think if you care too much on your treads rating or replies your a fool
your game won't die if you thread is only 2 stars- ya know
Waudby! says:
yeah definitely Neo
Yuoaman--Nick says:
Yeah, there are always trolls who vote all threads as 1... Just to lower peoples self-esteem.
Pyro says:
Exactly.
Waudby! says:
i think the best way to grow as a group is to support each other, a few words of encouragement can go a long way
Yuoaman--Nick says:
I wish the thread rating could be disabled, it would help in the long run with the community as a whole.
Pyro says:
I also wish the forum would have a little more criticism.
I mean, compliments are nice, but we also want to improve, right?
Stephen McVicker/Neo-Dragon says:
Yeah Waudby, we just need to be friendlier to each other
Yuoaman--Nick says:
I agree with both of you, but I always find it hard to criticize friends.
Stephen McVicker/Neo-Dragon says:
as we all get older, our free time to mess around is getting smaller, so we don't always have time to look around the threads (or interest), but if you find yourself surfing, look at some games to pass the time
Waudby! says:
I've said for a while, if there were two threads posted at the same time, one bashing someone really bad and the other praising them, the bashing one would be the most viewed on commented on but people seem to gravitate towards the bad things
Stephen McVicker/Neo-Dragon says:
your not criticizing them, you are passing comments on their game though
people need to release that my comments, or anyones aint personal
Waudby! says:
yeah definitely
Yuoaman--Nick says:
Yeah.
Pyro says:
And new developers need to realize we aren't attacking them when we say stuff like that either.
Stephen McVicker/Neo-Dragon says:
yeah
Waudby! says:
I mean, after posting the new updated thread, I received 3 lots of rep points all saying good things and this really put a buzz towards it
Stephen McVicker/Neo-Dragon says:
I couldn't stop laughing at one of Waudby's posts
Yuoaman--Nick says:
Which one exactly lol
Stephen McVicker/Neo-Dragon says:
"i'll disprove you" one
it was just like "F**k you all"
ha
Waudby! says:
haha
Pyro says:
lol
Yuoaman--Nick says:
lol
Stephen McVicker/Neo-Dragon says:
right?
ha
Waudby! says:
it honestly wasn't meant in that way
but it's funny this way xd
Stephen McVicker/Neo-Dragon says:
Ah I know
Wanna move on to the next topic?
Pyro says:
Yeah, sure.
Yuoaman--Nick says:
"I guess only time will show that this can be done and done well. I look forward to disproving you lol." XD
Sure.
Stephen McVicker/Neo-Dragon says:
I'm going to put my gloves on because I don't want to sting anyone here
so innovation right?
Yuoaman--Nick says:
Yep.
Waudby! says:
haha Neo that made me laugh
Stephen McVicker/Neo-Dragon says:
I've said a lot on this, I think I've done like 3 posts in the space of a week on it
my main point was (to sum up the posts)
I think the starter kit is great, kyledoves tiles are great, but the game developers are not great
they need to learn how to develop a "game"
Yuoaman--Nick says:
Agreed.
Waudby! says:
yeah I agree
Pyro says:
I agree.
Yuoaman--Nick says:
It's great to have resources, but you have to learn to use them differently.
Stephen McVicker/Neo-Dragon says:
like they should say to themselves "how will someone play with this"
it's great if you have a cool feature, storyline, or tiles, but if you can't play in it, then why not post in pixel art or fan fiction?
Waudby! says:
that's a good point, i think that so many people are in competition to have the best looking game that they forget to make the game...
Yuoaman--Nick says:
True. I mean, it's nice to have pretty graphics, but we're coming to PLAY something.
Stephen McVicker/Neo-Dragon says:
I know what I said there is kinda like a massive "F**k You n00b" (remember I'm Irish, I curse a lot ), but that comment was not meant as that
what I mean is, try to develop your concept or storyline into something interactive
Waudby! says:
there seems to be a lot of people try and make the most epic storyline to date :/ and it never makes it past the planning stages
Stephen McVicker/Neo-Dragon says:
and here, I aint going to lie, I find it really hard myself.... like REALLY HARD
but that's the fun part right? when you finally get it right
Yuoaman--Nick says:
I agree, simple ideas often make the best games.
Pyro says:
Practice makes perfect... whoever said that is probably pretty important.
Stephen McVicker/Neo-Dragon says:
to comment on Waudby said above me there... I laugh so hard when I hear people saying "Oh it won't be the storyline of being a trainer and defeating a team"- eh, official pkmn games have been doing that since R/B/Y! - it aint a bad thing
Yuoaman--Nick says:
Yeah, you can't expect to make an amazing game on your first try.
Yeah, don't try to fix what ain't broken, just expand it or modify it.
Pyro says:
You just need to spice it up a bit.
And honestly, there's something that annoys me personally. When your playing something, and you meet the antagonist near the start of the game, especially if it's an evil team.
Yuoaman--Nick says:
Innovation doesn't mean scrapping the method which works.
Pyro says:
I mean, most official games, you meet the antagonist part way through the game.
Stephen McVicker/Neo-Dragon says:
but who even REALLY cares about the storyline in the official games....? Like they now have a pokemon GOD with Arceus lol
Yuoaman--Nick says:
Ridiculous, I know XD
Pyro says:
Just think how bad the 5th generation is going to be. XD
Yuoaman--Nick says:
I miss the old days when Pokemon didn't roam... and there were no flaming monkeys...
Waudby! says:
haha I miss the old days when Pokémon used to be so simple
Stephen McVicker/Neo-Dragon says:
dude, the 5th generation is going to be great for our section
Yuoaman--Nick says:
Maybe.
Stephen McVicker/Neo-Dragon says:
everytime GameFreak does a gen leap, our fan games go with them
Yuoaman--Nick says:
Hmmm... I guess time will tell.
Pyro says:
That may be the very advantage we have over the hacking section.
Stephen McVicker/Neo-Dragon says:
wow, good point
Yuoaman--Nick says:
I think that the major reason we had this latest expansion in member base is because of Kyledove's tiles. If it weren't for them we'd still be using FRLG tiles XD
Pyro says:
Is that really a bad thing though?
Yuoaman--Nick says:
It's bad and good.
Pyro says:
I mean, Kyledove's tiles are really nice, but FRLG tiles aren't THAT bad.
Stephen McVicker/Neo-Dragon says:
kyledoves tiles look amazing if mapped right
Yuoaman--Nick says:
Yeah, I don't mind seeing them, but they now signify a lack in innovation.
Stephen McVicker/Neo-Dragon says:
again, it comes down to the developer messing up the look
Pyro says:
Which is back to the game developer being not all that great.
Waudby! says:
Yeah, I remember being the first fan game to use the Sinnoh tileset and it was such a different look back then
but now i'd say they're more common than FR/LG were
Yuoaman--Nick says:
Yeah, it's a strange flip-around.
Stephen McVicker/Neo-Dragon says:
I'm pretty sure I was the first to use Sinnoh tiles with Silk:The D/P experience lol
Yuoaman--Nick says:
I'm pretty sure you were lol
Ah... the old days.
Waudby! says:
well I meant, the Kyledove one's
Yuoaman--Nick says:
lol
Stephen McVicker/Neo-Dragon says:
Do you mind if I change the subject?
Pyro says:
Go ahead.
Yuoaman--Nick says:
I don't mind.
Stephen McVicker/Neo-Dragon says:
It's an opinion based question (which is the point of all this I guess)- Where do you think fan games should head next?
what's the next thing for fan games?
On a side note to all the members reading this: take note of what we say below
Pyro says:
I think we need more game play changing elements. Pokemon battles are nice, but we need something more in a way.
Yuoaman--Nick says:
Hmmm... I think original systems that deviate from the Pokemon formula is going to be a development coming soon. Waudby's 'Odyssey' is a perfect example of this.
Stephen McVicker/Neo-Dragon says:
I think some guy is making a card game
Yuoaman--Nick says:
lol
Pyro says:
Heh. Waudby is the perfect example of someone whos ahead of the game in my opinion.
Pyro says:
No offense to anyone else out there.
Waudby! says:
Well it was the obviously step to go in I felt
it was something that to my knowledge had only been talked about and then dismissed as a bad idea
Yuoaman--Nick says:
I agree, Waudby, even though I'm not the greatest fan of the card game, it's nice to see someone breaking from the mould.
Pyro says:
And maybe not just gameplay changing elements, but minigames are nice too.
Speaking of which Waudby...
With the official cards, there's more then one type of Pokémon card depending on the pack. Will you be doing this, or just one Pokémon card for each species?
Waudby! says:
Well what's planned is to have multiple versions of the same card liek the official TCG
Pyro says:
Oh, alright. Cool.
Waudby! says:
that's if we ever finish all of the card designs xd
**At this point in time, Neo-Dragon was having connection problems and Waudby had to leave. To be continued...
Reviews
Morning Dawn Review
by PyroYahtzee
Spoiler:
(Reviewer's Note: This isn't going to be as in-depth as Delta's reviews.)
My rating: 4/5
Graphics: The graphics are a very eye appealing mesh of FireRed / LeafGreen tiles, and Atomic_Reactor's very own custom tiles. They certainly have a Pokémon feel to them.
Music: A bug was hindering the play of music, unfortunately.
Bugs: There were a decent amount of bugs in the game, some more noticeable then others. Atomic_Reactor quickly made fixes, though.
Difficulty: Morning Dawn offers some new difficulty compared to Pokémon games. Earlier trainers have interesting Pokémon at higher levels, so be sure to train!
Story: The story is like the anime, but from the perspective of Atomic_Reactor's new protagonist. This new protagonist is also from Pallet Town, leaving for his own journey after Ash and Gary. He leaves on the request of Professor Oak, as Viridian City has seen an unknown Pokémon. You will meet characters from the anime, and some of Atomic_Reactor's own created.
Gameplay: This is a very strong point. Atomic_Reactor has remapped the maps, offering a new, fresh experience to playing the game. Not only that, but it also FEELS like a Pokémon game. The difficulty keeps it a challenge, and the story keeps it interesting.
What could have been better: Mostly bug fixes. Music is a very important piece to any game, and it definitely adds to it.
Summary: Morning Dawn is definitely a very strong all-around game, only with bugs hindering a few vital things. I would not hesitate to recommend downloading the demo if you haven't already, and be sure to give your feedback to Atomic_Reactor!
My rating: 4/5
Graphics: The graphics are a very eye appealing mesh of FireRed / LeafGreen tiles, and Atomic_Reactor's very own custom tiles. They certainly have a Pokémon feel to them.
Music: A bug was hindering the play of music, unfortunately.
Bugs: There were a decent amount of bugs in the game, some more noticeable then others. Atomic_Reactor quickly made fixes, though.
Difficulty: Morning Dawn offers some new difficulty compared to Pokémon games. Earlier trainers have interesting Pokémon at higher levels, so be sure to train!
Story: The story is like the anime, but from the perspective of Atomic_Reactor's new protagonist. This new protagonist is also from Pallet Town, leaving for his own journey after Ash and Gary. He leaves on the request of Professor Oak, as Viridian City has seen an unknown Pokémon. You will meet characters from the anime, and some of Atomic_Reactor's own created.
Gameplay: This is a very strong point. Atomic_Reactor has remapped the maps, offering a new, fresh experience to playing the game. Not only that, but it also FEELS like a Pokémon game. The difficulty keeps it a challenge, and the story keeps it interesting.
What could have been better: Mostly bug fixes. Music is a very important piece to any game, and it definitely adds to it.
Summary: Morning Dawn is definitely a very strong all-around game, only with bugs hindering a few vital things. I would not hesitate to recommend downloading the demo if you haven't already, and be sure to give your feedback to Atomic_Reactor!
Interviews
Interview with Dawson by Yuoaman
Spoiler:
Hello Dawson, let me thank you again for allowing me to interview you.
Now, onto what this is for, the questions. My first question, Dawson, is: Why did you start making games, and, by extension, become active in the Game Development section?
No problem, dude.
I've been an avid gamer for my entire life, starting way back on the NES. So gaming has always been a big hobby of mine. However, I started to become more interested in the technical aspect of games rather than the simple 'just playing' aspect. I remember playing through games on the SNES and thinking at different parts, "That was cool, I wonder how they did that." or "That part of the game would have been better if they did it *this* way."
I've always been a rather creative person, too. And I think I first got into game making back when I was 11. Haha, so that was a decade ago. Damn. I first started learning the basics using RM95, before eventually moving onto RM2K and eventually mastering RM2K3, which is when I started working on my Pokémon fangame, some five/six years ago now.
And I got into the Game Development section, or the RM2K section, as it was then called, simply to showcase my game. It was only after a couple of months of being here that I started to venture into other game threads, such as Pokémon Liquid, Pokémon Rusty and Pokémon Lunar, which gave me a lot of inspirition and motivation for my own game.
Then over time I got more active, started helping out the newbies and critiquing projects before I eventually got modded. Then some time later, I got tired of having to deal with the relentless stupidity showcased by n00bs who actually think they're smart enough to create an entire game, so I eventually quit. ;P
Wow, long answer.
Yes, and that's exactly how I like them. Okay, what is your favorite part about the game design process?
I absolutely love designing and developing different systems. There's nothing more satisfying than taking an idea from your head and actually seeing it come to life in an actual game. It's what game development is all about, afterall. I also find the entire coding process to be soothing and relaxing. To just focus your mind on one specific thing and block out the rest of the world around you, there's just something special about that. Especially when your life gets hectic in other areas.
Truth be told, the only area of game development that I dislike is graphics design, ala tilesets and charsets. I'm not a natural artist by any means and, while I can create something decent if I really put in a lot of time and effort, I just don't enjoy doing it and constantly feel that the time taken to make something so small could've been better spent on adding to the actual coding side of the game.
Okay, Dawson, where do most of your ideas come from?
I draw a lot of inspirition from commercial games. As I mentioned in one of the earlier questions, I'm a very keen gamer and I love RPGs. I'm often playing through these games when I see a small feature that I think could be taken and adapted to fit into a project that I'm working on. For instance, the Forging system in Infinite Undiscovery. It only plays a minor role in the overall game, but it adds such variety and individuality to the game.
Aside from that, the rest of my ideas tend to just pop into my head at random times. I'm one of those people that has the annoying habit of thinking constantly, and my mind tends to trail off onto all sorts of weird topics. And it's through this that I come up with literally dozens of ideas of game possibilities. The vast majority of them end up proving to be unfeasible or just not the right fit for the current project, but one or two of them end up being evolved from a simple idea to an actual plan and, eventually, developed into a working function/system.
Nice answer. Why do you think that the ROM Hacking section is much more popular than the Game Development section, in this community?
Game Development has a much broader scope than ROM hacking. On the whole, RM2K3 and RMXP/VX are much, much more popular. It's just that the vast majority of game developers choose to either create their own, unique games or, from my experience, create Final Fantasy fangames instead.
ROM hacking is also much easier and quicker to accomplish your target goal than it is to build a game from scratch. Hackers already have a completed commercial game in front of them, as well as a crap load of tools that allows them to edit maps, text, trainers etc. So, really, almost anybody can hack a game, whereas game development actually requires you to put in a lot of time and effort to understand the requirements of making your own game.
Which is why Game Development > Emulation.
Let's just hope that no one from the Emulation section reads this then, eh? lol Anyways, what project, currently displayed in the community, do you think is the most creative?
Without a doubt, Pokémon Protectors. One of the few games that actually looks like a Pokémon game, but also looks original. Don't get me wrong, there are a few games that look creative, but almost all of them just look and feel too much like the original games. I don't wanna see Pokémon Diamond replicas with a couple of new things thrown in, that's not what a fangame should be. I wanna see a fangame where you instantly feel like you're in the Pokémon world but knowing that you're doing something different and new. And Pokémon Protectors encompasses that.
I also like the look and premise of Waudby's new title, Pokémon Odyssey: TCA. I've always loved the idea of including a TCG element into Pokémon fangames. It's an untapped resource with huge potential, in my opinion. And I wish Waudby the best of look in expanding on this project. I know I, for one, will be observing it intently.
Dawson, in years to come what do you want people in the community to remember you for?
I wanna be remembered as the dude that destroyed this forum. >: In all seriousness, I just wanna leave behind a completed game which people will enjoy and, hopefully, use as inspiration for their own games. Or at the very least, be a positive memory for them.
lol Nice joke. Okay, what are you thoughts on how the community has evolved in your absence?
I wouldn't say has evolved all that much, to be completely honest. It has changed significantly from my time, but evolution assumes progression and I can't say there's been all that much progression.
Games generally look better, graphically, now. But that's more down to Kyledove and other spriters releasing new tilesets to fit in with the D/P graphical style.
There are still people who think they can make a game with five regions, forty gyms and five hundred or more Pokémon, and there are still people who believe they can do it.
There are still newbies jumping into the deep end and trying to make a game without learning the basics.
The main difference now is the inclusion of Pokémon Essentials into 99% of games. So with that, games automatically begin at a 70% completion, but does that really represent evolution? People still aren't completing games, even with the massive help of the Essentials kit, so deep down, nothing has changed there, either.
Different day, same crap. As they say.
...And after a quick search it does appear that "Different day, same crap" is a saying, it seems you do learn something new every day. Okay, onto my next question: Do you think that Pokemon Essentials has helped or hurt the community?
You actually looked it up? Haha. The actual saying involves another four letter word beginning with 's', but I felt it best to tone it down for our PG audience.
Pokémon Essentials has hurt the community. It's not just Pokémon Essentials, either. Since the release of RMXP, the RPG making community has gone downhill big time. Games are no longer about a person using their knowledge and talents and creating an awesome game themselves, ala the RM2K/3 era.
RMXP has turned game projects into a collection of scripts. I bet if you looked inside every RMXP game, not just on PC but in general, 95% of them would have at least five scripts created by other people. All they've had to do is copy/paste the script into the right place. That's not game development. That's not even cutting a corner or two to save time. That's downright cheating. And it's no coincidence that my passion for game development faded as the popularity of RMXP increased.
What can I say? I have a lot of time on my hands. And I believe you may be right there, I've definitely seen the number of quality games wane in my time here. Okay, do you think that "starter kits" and the like are here to stay?
Sadly, yes. It's human nature. People aren't going to bother doing something themselves when they can have somebody else do it for them. And as long as there are people that want a starter kit, there will be people that want to provide a starter kit.
I can understand why people would want a starter kit, to have help in getting a completed game. But that also takes away the very purpose of game development. This stuff is supposed to be hard. You're making a game, afterall. If you can't be bothered with learning the basics and then building your own game with your own knowledge then, sorry, but game development isn't for you. You should be looking into ROM hacking.
Hmmm... If there was one game from the history of the community which one would it be, and why?
Pokémon Liquid by Rm2k3kid will always be a personal favourite of mine. It was around at the very beginning and it was such a slick, well made game that showed what was possible with some hard work and talent. Rm2k3kid also had a natural talent for creating great looking Pokémon maps, which was a massive inspiration for me. Liquid was also, I believe, the first Pokémon fangame to incorporate a replica Pokémon battle system.
Ah... old times... Okay, since I'm running out of ideas for questions, let's make this the last one.
Can you give any specific details on what you are working on currently?
Hmm. Think of Harvest Moon set in the Pokémon world. Instead of planting fruit and vegetables, you're planting berries and apricots. Add to that a quest based "Favour" system akin to Fallout 3 with a somewhat different looking battle system.
There are no huge regions, there are no gyms, there are no evil corporations trying vying for world domination. You're a simple farmer from a simple, albeit large, village, trying to help your neighbours with the various mishaps and mysteries that occur.
An example of a "Favour" would be a series of late night burglaries in the village, with the myserious fact that all the burglaries occured whilst the owners were home, with the doors and windows locked. So there'll be some investigating and exploration to figure out who the culprit is and who they accomplished the burglary.
The game is unique in terms of the graphic style. It's Pokémon-esque without being a direct rip. There are various minigames added, including a Ponyta horse-racing style game and some picture sliding puzzles. Hmm, I'm not sure if there's anything else I can reveal yet.
Now, onto what this is for, the questions. My first question, Dawson, is: Why did you start making games, and, by extension, become active in the Game Development section?
No problem, dude.
I've been an avid gamer for my entire life, starting way back on the NES. So gaming has always been a big hobby of mine. However, I started to become more interested in the technical aspect of games rather than the simple 'just playing' aspect. I remember playing through games on the SNES and thinking at different parts, "That was cool, I wonder how they did that." or "That part of the game would have been better if they did it *this* way."
I've always been a rather creative person, too. And I think I first got into game making back when I was 11. Haha, so that was a decade ago. Damn. I first started learning the basics using RM95, before eventually moving onto RM2K and eventually mastering RM2K3, which is when I started working on my Pokémon fangame, some five/six years ago now.
And I got into the Game Development section, or the RM2K section, as it was then called, simply to showcase my game. It was only after a couple of months of being here that I started to venture into other game threads, such as Pokémon Liquid, Pokémon Rusty and Pokémon Lunar, which gave me a lot of inspirition and motivation for my own game.
Then over time I got more active, started helping out the newbies and critiquing projects before I eventually got modded. Then some time later, I got tired of having to deal with the relentless stupidity showcased by n00bs who actually think they're smart enough to create an entire game, so I eventually quit. ;P
Wow, long answer.
Yes, and that's exactly how I like them. Okay, what is your favorite part about the game design process?
I absolutely love designing and developing different systems. There's nothing more satisfying than taking an idea from your head and actually seeing it come to life in an actual game. It's what game development is all about, afterall. I also find the entire coding process to be soothing and relaxing. To just focus your mind on one specific thing and block out the rest of the world around you, there's just something special about that. Especially when your life gets hectic in other areas.
Truth be told, the only area of game development that I dislike is graphics design, ala tilesets and charsets. I'm not a natural artist by any means and, while I can create something decent if I really put in a lot of time and effort, I just don't enjoy doing it and constantly feel that the time taken to make something so small could've been better spent on adding to the actual coding side of the game.
Okay, Dawson, where do most of your ideas come from?
I draw a lot of inspirition from commercial games. As I mentioned in one of the earlier questions, I'm a very keen gamer and I love RPGs. I'm often playing through these games when I see a small feature that I think could be taken and adapted to fit into a project that I'm working on. For instance, the Forging system in Infinite Undiscovery. It only plays a minor role in the overall game, but it adds such variety and individuality to the game.
Aside from that, the rest of my ideas tend to just pop into my head at random times. I'm one of those people that has the annoying habit of thinking constantly, and my mind tends to trail off onto all sorts of weird topics. And it's through this that I come up with literally dozens of ideas of game possibilities. The vast majority of them end up proving to be unfeasible or just not the right fit for the current project, but one or two of them end up being evolved from a simple idea to an actual plan and, eventually, developed into a working function/system.
Nice answer. Why do you think that the ROM Hacking section is much more popular than the Game Development section, in this community?
Game Development has a much broader scope than ROM hacking. On the whole, RM2K3 and RMXP/VX are much, much more popular. It's just that the vast majority of game developers choose to either create their own, unique games or, from my experience, create Final Fantasy fangames instead.
ROM hacking is also much easier and quicker to accomplish your target goal than it is to build a game from scratch. Hackers already have a completed commercial game in front of them, as well as a crap load of tools that allows them to edit maps, text, trainers etc. So, really, almost anybody can hack a game, whereas game development actually requires you to put in a lot of time and effort to understand the requirements of making your own game.
Which is why Game Development > Emulation.
Let's just hope that no one from the Emulation section reads this then, eh? lol Anyways, what project, currently displayed in the community, do you think is the most creative?
Without a doubt, Pokémon Protectors. One of the few games that actually looks like a Pokémon game, but also looks original. Don't get me wrong, there are a few games that look creative, but almost all of them just look and feel too much like the original games. I don't wanna see Pokémon Diamond replicas with a couple of new things thrown in, that's not what a fangame should be. I wanna see a fangame where you instantly feel like you're in the Pokémon world but knowing that you're doing something different and new. And Pokémon Protectors encompasses that.
I also like the look and premise of Waudby's new title, Pokémon Odyssey: TCA. I've always loved the idea of including a TCG element into Pokémon fangames. It's an untapped resource with huge potential, in my opinion. And I wish Waudby the best of look in expanding on this project. I know I, for one, will be observing it intently.
Dawson, in years to come what do you want people in the community to remember you for?
I wanna be remembered as the dude that destroyed this forum. >: In all seriousness, I just wanna leave behind a completed game which people will enjoy and, hopefully, use as inspiration for their own games. Or at the very least, be a positive memory for them.
lol Nice joke. Okay, what are you thoughts on how the community has evolved in your absence?
I wouldn't say has evolved all that much, to be completely honest. It has changed significantly from my time, but evolution assumes progression and I can't say there's been all that much progression.
Games generally look better, graphically, now. But that's more down to Kyledove and other spriters releasing new tilesets to fit in with the D/P graphical style.
There are still people who think they can make a game with five regions, forty gyms and five hundred or more Pokémon, and there are still people who believe they can do it.
There are still newbies jumping into the deep end and trying to make a game without learning the basics.
The main difference now is the inclusion of Pokémon Essentials into 99% of games. So with that, games automatically begin at a 70% completion, but does that really represent evolution? People still aren't completing games, even with the massive help of the Essentials kit, so deep down, nothing has changed there, either.
Different day, same crap. As they say.
...And after a quick search it does appear that "Different day, same crap" is a saying, it seems you do learn something new every day. Okay, onto my next question: Do you think that Pokemon Essentials has helped or hurt the community?
You actually looked it up? Haha. The actual saying involves another four letter word beginning with 's', but I felt it best to tone it down for our PG audience.
Pokémon Essentials has hurt the community. It's not just Pokémon Essentials, either. Since the release of RMXP, the RPG making community has gone downhill big time. Games are no longer about a person using their knowledge and talents and creating an awesome game themselves, ala the RM2K/3 era.
RMXP has turned game projects into a collection of scripts. I bet if you looked inside every RMXP game, not just on PC but in general, 95% of them would have at least five scripts created by other people. All they've had to do is copy/paste the script into the right place. That's not game development. That's not even cutting a corner or two to save time. That's downright cheating. And it's no coincidence that my passion for game development faded as the popularity of RMXP increased.
What can I say? I have a lot of time on my hands. And I believe you may be right there, I've definitely seen the number of quality games wane in my time here. Okay, do you think that "starter kits" and the like are here to stay?
Sadly, yes. It's human nature. People aren't going to bother doing something themselves when they can have somebody else do it for them. And as long as there are people that want a starter kit, there will be people that want to provide a starter kit.
I can understand why people would want a starter kit, to have help in getting a completed game. But that also takes away the very purpose of game development. This stuff is supposed to be hard. You're making a game, afterall. If you can't be bothered with learning the basics and then building your own game with your own knowledge then, sorry, but game development isn't for you. You should be looking into ROM hacking.
Hmmm... If there was one game from the history of the community which one would it be, and why?
Pokémon Liquid by Rm2k3kid will always be a personal favourite of mine. It was around at the very beginning and it was such a slick, well made game that showed what was possible with some hard work and talent. Rm2k3kid also had a natural talent for creating great looking Pokémon maps, which was a massive inspiration for me. Liquid was also, I believe, the first Pokémon fangame to incorporate a replica Pokémon battle system.
Ah... old times... Okay, since I'm running out of ideas for questions, let's make this the last one.
Can you give any specific details on what you are working on currently?
Hmm. Think of Harvest Moon set in the Pokémon world. Instead of planting fruit and vegetables, you're planting berries and apricots. Add to that a quest based "Favour" system akin to Fallout 3 with a somewhat different looking battle system.
There are no huge regions, there are no gyms, there are no evil corporations trying vying for world domination. You're a simple farmer from a simple, albeit large, village, trying to help your neighbours with the various mishaps and mysteries that occur.
An example of a "Favour" would be a series of late night burglaries in the village, with the myserious fact that all the burglaries occured whilst the owners were home, with the doors and windows locked. So there'll be some investigating and exploration to figure out who the culprit is and who they accomplished the burglary.
The game is unique in terms of the graphic style. It's Pokémon-esque without being a direct rip. There are various minigames added, including a Ponyta horse-racing style game and some picture sliding puzzles. Hmm, I'm not sure if there's anything else I can reveal yet.
Pick of the Week
Pokemon Morning Dawn by Atomic_Reactor
Spoiler:
Though there have been many great updates and such recently, Pyro and I decided upon Morning Dawn long ago. Why? Because it has very recently posted a demo, a demo which both of us enjoyed, and we hope by featuring Morning Dawn, we can bring it to the attention of more people.
Introduction: Pokemon Morning Dawn was posted by Atomic_Reactor in August of 2008. The game is being developed using RMXP and Pokemon Essentials. You can find Morning Dawn in the Games Showcase section.
Why?: Morning Dawn was chosen as our second Pick because a great amount of effort has been put into it by Atomic_Reactor, and it hasn't reached the widespread popularity of other games, which is a shame. Atomic_Reactor manages to take familiar locales and transform them into something new and fresh. He has also not tried to make promises of the most amazing game we'll ever see, which I admire in a developer. And our final reason is the fantastic new tiles, which take notes from both the games and the anime.
Screens:
Link: HERE
Introduction: Pokemon Morning Dawn was posted by Atomic_Reactor in August of 2008. The game is being developed using RMXP and Pokemon Essentials. You can find Morning Dawn in the Games Showcase section.
Why?: Morning Dawn was chosen as our second Pick because a great amount of effort has been put into it by Atomic_Reactor, and it hasn't reached the widespread popularity of other games, which is a shame. Atomic_Reactor manages to take familiar locales and transform them into something new and fresh. He has also not tried to make promises of the most amazing game we'll ever see, which I admire in a developer. And our final reason is the fantastic new tiles, which take notes from both the games and the anime.
Screens:
![[PokeCommunity.com] GDW Issue 6 (The VGCats of PC!) [PokeCommunity.com] GDW Issue 6 (The VGCats of PC!)](https://i181.photobucket.com/albums/x19/atomicreactor334/Screensset18-7-08.png)
Link: HERE
Blast From the Past
Pokemon Silk 2 by Neo-Dragon
Spoiler:
This section, which, as you can see, is called Blast From the Past, is much like the Pick of the Week, but rather than picking a game being currently developed, we'll be showcasing games that were developed back in the good ol' days… (Prior to 2008) So, I hope you enjoy this new section!
Introduction: May 27th 2005 was a momentous day in the history of our section, you may ask why. This date is so momentous because this was the day that Silk 2 was first posted by longtime member Neo-Dragon. This is definitely one of my favorite fan games ever, read on to find out why.
Why?: I love this game so much because it was the first one (first that I played at least) that had real choices in how you played the game. I also really enjoyed playing as a person who had just come from jail, a cool break from the norm.
Screens:
Comments by other Members:
"Everything looks great Neo. I'm sorry to hear that you lost all of your hard work for Silk, but I'm delighted to see that this looks even better than the original."-Dawson
"Mapping's superb *Claps* Keep up the great work! "-Peekimon
"This is looking good! Of course, this could take months, even years to complete, you know, between designing maps, scripting, coding, and what-not. Anyway, keep up the good work!!"-Aisu K.
"Wow this project is looking great, you're also fast at this and the battle system and animations are sweet keep up the good work. "-Smarties-chan
"Good luck with this. It's nice to see a really ambitious project here - and also nice to see how much support you're getting. So... uh... well done everyone!"-Charon
Link: HERE
Demo/Game: https://www.box.net/shared/bp3uifes0g
Introduction: May 27th 2005 was a momentous day in the history of our section, you may ask why. This date is so momentous because this was the day that Silk 2 was first posted by longtime member Neo-Dragon. This is definitely one of my favorite fan games ever, read on to find out why.
Why?: I love this game so much because it was the first one (first that I played at least) that had real choices in how you played the game. I also really enjoyed playing as a person who had just come from jail, a cool break from the norm.
Screens:
![[PokeCommunity.com] GDW Issue 6 (The VGCats of PC!) [PokeCommunity.com] GDW Issue 6 (The VGCats of PC!)](https://i32.photobucket.com/albums/d39/yuoaman/Silk2screens.png)
Comments by other Members:
"Everything looks great Neo. I'm sorry to hear that you lost all of your hard work for Silk, but I'm delighted to see that this looks even better than the original."-Dawson
"Mapping's superb *Claps* Keep up the great work! "-Peekimon
"This is looking good! Of course, this could take months, even years to complete, you know, between designing maps, scripting, coding, and what-not. Anyway, keep up the good work!!"-Aisu K.
"Wow this project is looking great, you're also fast at this and the battle system and animations are sweet keep up the good work. "-Smarties-chan
"Good luck with this. It's nice to see a really ambitious project here - and also nice to see how much support you're getting. So... uh... well done everyone!"-Charon
Link: HERE
Demo/Game: https://www.box.net/shared/bp3uifes0g
Protip of the Week
Mapping Rural Routes
by Yuoaman
Spoiler:
Step One: Create your map; I'll be using a grid of 45X30 tiles.
Step Two: Place your grass, and be sure to mix it up, make it look natural. (Unless you're using a tileset in which there is only one kind of grass, then ignore that…)
Step Three: Place some trees, be sure to put an entrance to the Route, and make sure your trees aren't too square, or else it will look unnatural. Remember, this isn't a town, so the trees won't be all uniform, and placed where man wants them.
Step Four: Now put some of the skinny trees (if you have some), and long grass. Remember, the grass shouldn't be in completely square sections, make it natural.
Step Five: Add some rocks, ledges, flowers, and everything else you can think of. In larger Routes you can even put houses.
Step Six: This may be unnecessary for some smaller Routes, but now you add the path. Don't be perfect about this, place it where you think people will walk, and make it larger where they may gather. Also, natural obstructions (like grass) break up the path. Also remember; rural routes will have smaller, and stranger shaped paths.
Step Two: Place your grass, and be sure to mix it up, make it look natural. (Unless you're using a tileset in which there is only one kind of grass, then ignore that…)
![[PokeCommunity.com] GDW Issue 6 (The VGCats of PC!) [PokeCommunity.com] GDW Issue 6 (The VGCats of PC!)](https://i32.photobucket.com/albums/d39/yuoaman/1.png)
Step Three: Place some trees, be sure to put an entrance to the Route, and make sure your trees aren't too square, or else it will look unnatural. Remember, this isn't a town, so the trees won't be all uniform, and placed where man wants them.
![[PokeCommunity.com] GDW Issue 6 (The VGCats of PC!) [PokeCommunity.com] GDW Issue 6 (The VGCats of PC!)](https://i32.photobucket.com/albums/d39/yuoaman/2-2.png)
Step Four: Now put some of the skinny trees (if you have some), and long grass. Remember, the grass shouldn't be in completely square sections, make it natural.
![[PokeCommunity.com] GDW Issue 6 (The VGCats of PC!) [PokeCommunity.com] GDW Issue 6 (The VGCats of PC!)](https://i32.photobucket.com/albums/d39/yuoaman/3.png)
Step Five: Add some rocks, ledges, flowers, and everything else you can think of. In larger Routes you can even put houses.
![[PokeCommunity.com] GDW Issue 6 (The VGCats of PC!) [PokeCommunity.com] GDW Issue 6 (The VGCats of PC!)](https://i32.photobucket.com/albums/d39/yuoaman/4.png)
Step Six: This may be unnecessary for some smaller Routes, but now you add the path. Don't be perfect about this, place it where you think people will walk, and make it larger where they may gather. Also, natural obstructions (like grass) break up the path. Also remember; rural routes will have smaller, and stranger shaped paths.
![[PokeCommunity.com] GDW Issue 6 (The VGCats of PC!) [PokeCommunity.com] GDW Issue 6 (The VGCats of PC!)](https://i32.photobucket.com/albums/d39/yuoaman/5.png)
Contact Us
Thanks for reading the sixth issue of GDW, I hope you all enjoyed our content. Also, if any of you would like to write for GDW, whether it be a single article, or writing weekly, we would of course welcome you wholeheartedly.
Cheers,
The GD Crew
h POKE (on hiatus)
Yuoaman
PyroYahtzee
riceeman (No content this issue)
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