I'm not 100% sure why... and it's probably just something I'm doing wrong, but whenever I spawn a Pokemon in, the Pokemon itself will appear.. but the sprite will not appear..
Can i ask that this gen 7 is use with pokemon essentials V16.2 or pokemon essentials gen 6 ?
So i've been getting this error when i try to load items during testing.
Spoiler:---------------------------
Pokemon Essentials Gen 6
---------------------------
Exception: RuntimeError
Message: Field Fighting Memories is not a positive integer
File PBS/items.txt, line 596
1,0,"A memory disc that contains Fighting-type data. It changes the type of a specific Pokémon.",0,0,0,
Compiler:219:in `csvPosInt!'
Compiler:476:in `pbGetCsvRecord'
Compiler:472:in `each'
Compiler:472:in `pbGetCsvRecord'
Compiler:817:in `pbCompileItems'
Compiler:816:in `pbCompilerEachCommentedLine'
Compiler:615:in `each_line'
Compiler:615:in `pbCompilerEachCommentedLine'
Compiler:612:in `open'
Compiler:612:in `pbCompilerEachCommentedLine'
This exception was logged in
C:\Users\Dell\Saved Games/Pokemon Essentials Gen 6/errorlog.txt.
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---------------------------
OK
---------------------------
Thank you!~Use the latest version of Pokémon Essentials; version 16.2.
Dude, i tried everything but you Item list always crash the editor
if attacker.hasWorkingAbility && isSoundBased?
atype=getConst(PBTypes,:WATER) || 0
end
if attacker.hasWorkingAbility(:LIQUIDVOICE) && isSoundBased?
atype=getConst(PBTypes,:WATER) || 0
end
2 errors:
In Liquid Voice script, i think you are missing the ability, your code is:
Code:if attacker.hasWorkingAbility && isSoundBased? atype=getConst(PBTypes,:WATER) || 0 end
but after attacker.hasWorkingAbility, I think that should be an (:LIQUIDVOICE), and the result should be:
Code:if attacker.hasWorkingAbility(:LIQUIDVOICE) && isSoundBased? atype=getConst(PBTypes,:WATER) || 0 end
When i had used this code without "(:LIQUIDVOICE)", on each attack that my enemy or I made shows an error, puting that fix it, I don't know how to code, but looking other scripts I think that putting that will fix the problem.
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The move Aurora Veil is during only one turn, ignoring how many turns i put on "attacker.pbOwnSide.effects[PBEffects::AuroraVeil]"
BTW great job! :D
Oh, I think that it will be a hard work but a Pokémon PBS file including all 1-6gen Pokémon with their respective changes (moves, etc) and 7gen changes to moves or abilities (such gale wings or leech life) would be great!
I believe Disguise was covered here:
https://www.pokecommunity.com/threads/393760