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- Seen Sep 25, 2023
Nice, been wanting to try something like this with my sprites :P
I totally agree the entry into this side of hacking can seem tedious and difficult to understand but binary hacking gb/gbc games are almost impossible due to heavy compression hence no newer tools have been developedUpdate:
I wound up making a gen II hack without using any of these tools. It turns out Disassembly is actually easier than using them!
The reason Disassemblies are so intimidating, I realize, is because no one actually explains how to get started using them. As in, from square ONE. Almost all the tutorials online assume you already know everything and start throwing works like "github" and "compilation directory" before you know anything and just overload you with too much information at once.
Except for one.
I, a non-programmer, was able to figure it out by using this guide:
(broken link removed)
As far as I can tell, this guy is the only person on the internet who actually wrote a step-by-step guide for pure beginners. If even I was able to figure it out, then anyone can.
To anyone who happens to be reading this and wants to make their own Gen II hack, I say go for it and good luck!!
i'm having the same problem.the sprite editor "AGIXP411" comes up with an error saying "Component 'FM20.DLL' or one of it's dependencies not correctly registered: a file is missing or invalid"
Shame about the DMCA takedown because I would have liked to read these instructions.Update:
I wound up making a gen II hack without using any of these tools. It turns out Disassembly is actually easier than using them!
The reason Disassemblies are so intimidating, I realize, is because no one actually explains how to get started using them. As in, from square ONE. Almost all the tutorials online assume you already know everything and start throwing works like "github" and "compilation directory" before you know anything and just overload you with too much information at once.
Except for one.
I, a non-programmer, was able to figure it out by using this guide:
(broken link removed)
As far as I can tell, this guy is the only person on the internet who actually wrote a step-by-step guide for pure beginners. If even I was able to figure it out, then anyone can.
To anyone who happens to be reading this and wants to make their own Gen II hack, I say go for it and good luck!!
Good news, I looked it up on WayBackMachine and it's still intact. See it here:Shame about the DMCA takedown because I would have liked to read these instructions.
Glad you found some use out of them! I hate to be that guy but I really do recommend just getting into Disassembly instead. It only takes 10-15 minutes to set up and once you do it's actually easier than working around with these tools.I was able to use most of the tools. The one that worked but messed the game up was the Item Editor. I used it to change the price of the items and for some reason, it caused the game to crash.
It happens when you go to throw a Pokeball (or any ball) to catch a Pokemon. On the throwing animation, the game crashes and then I get a screening saying something about "Please play Pokemon on an appropriate cartridge." or something along those lines. Its actually an official screen cause it looked cool and made me laugh. I should've taken a screenshot of it but I didnt.
All the other programs seem to work well.
Side note: Does anyone here know of any editors like these but for Gen 1?
You're totally find. I did try to do the disassembly, and I was able to download and do everything for it. I made the changes in the game that I want but when I went to build the game I had issues. I can't remember what the issue was but it was very frustrating and demoralizing. So I went back to the tools because these are what I had the best of luck with when Rom Hacking.Glad you found some use out of them! I hate to be that guy but I really do recommend just getting into Disassembly instead. It only takes 10-15 minutes to set up and once you do it's actually easier than working around with these tools.