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- Seen Jul 25, 2011
I recently decided to start getting quasi-serious about Pokemon. I played Magic a lot years back, played the WoW TCG after Cryptozoic took over and fixed it up, and even a few random games in the interim. Pokemon though, just seems...Fun. I don't know what it is, but I'm heavily drawn to the simplicity, but intrigued by how powerful and competitive the game can be.
I have a bit of a problem though...Deck building is significantly more confusing for me in Pokemon than in other card games. In Magic, you fielded 4 fireballs, 4 lightning bolts, 4 Hellspark Elemental's, etc etc. In WoW, it was the same thing. But in Pokemon, I feel like the deck building is a bit more fine than other card games since you can't even USE the big guys unless you draw the little guys (and they need to survive!).
So first, I'm trying to limit myself to B&W and dabble a bit in HGSS cards. The reason being, B&W is readily available and reasonably cheap. Also, new set means starting somewhat fresh - the next set at the end of August means it gives me time to get familiar with everything available. Here's my little list of questions...Hopefully I can get some help and be on my way to building fun/competitive decks!
=====================================
1) I see stuff like 3-2-3 or 3-3 all the time. What's that about?
2) How many different Pokemon should you include in a standard deck? You can't do a white weenie deck like in Magic, since if you lose 6, you lose the game, no matter what you've got on the table. I feel like this is more important than I give it credit for.
3) Trainers/items/etc stuff. What's a good balance here? What are some absolute 100% must have cards here that play nice with most decks? I know they exist, I just don't know which ones they are! There are literally hundreds of these things, and so few of them find use for me.
4) Energy. Oh my lord, energy. If you play Magic, you know what mana screwed is. I feel like I get energy screwed a lot. It's tough, and it's annoying - it renders you useless in every sense of the word. Between regular and special energies, how does one go about figuring a good balance?
5) Along with question 2, I feel like some Pokemon are MUCH more viable than others, but my big question is why? What makes a good card? Super vague, I know - but I have tons of cards, but no idea why any given card is better than any other (a stage 3 evo that does 80 for 4 versus a stage 3 that does 130 for 4 lose 2 versus a stage 2 that does 60 for 3...stuff like this). Confused!
6) When we've played with just B&W stuff, I've run into situations where my friend might put out a beefed up Scolipede and proceed to Poison Claw me to death. I have no way to deal with him before I die, and once my big dude is dead, it's a bunch of one shot wrecks. What do you do in situations where the ringer card gets out to wreck face and you have no response? Or better, how do you respond to this things?
7) I also had a friend run 3 Reshi's in his deck. It was completely ridiculous. Outrage alone made it impossible for me to win. What do you do when you run into stuff that's 100% against the odds? This is in line with question 6.
8) EDIT! I'm just wondering, to build my collection more with semi-competitive cards, what packs should I hunt down?
=========================================
OK - that's about it for now. I know there's a lot going on above, but I'm hoping with some help, I can really start putting together some fun and playable/competitive decks. Thanks for ANY help you can give!!!
I have a bit of a problem though...Deck building is significantly more confusing for me in Pokemon than in other card games. In Magic, you fielded 4 fireballs, 4 lightning bolts, 4 Hellspark Elemental's, etc etc. In WoW, it was the same thing. But in Pokemon, I feel like the deck building is a bit more fine than other card games since you can't even USE the big guys unless you draw the little guys (and they need to survive!).
So first, I'm trying to limit myself to B&W and dabble a bit in HGSS cards. The reason being, B&W is readily available and reasonably cheap. Also, new set means starting somewhat fresh - the next set at the end of August means it gives me time to get familiar with everything available. Here's my little list of questions...Hopefully I can get some help and be on my way to building fun/competitive decks!
=====================================
1) I see stuff like 3-2-3 or 3-3 all the time. What's that about?
2) How many different Pokemon should you include in a standard deck? You can't do a white weenie deck like in Magic, since if you lose 6, you lose the game, no matter what you've got on the table. I feel like this is more important than I give it credit for.
3) Trainers/items/etc stuff. What's a good balance here? What are some absolute 100% must have cards here that play nice with most decks? I know they exist, I just don't know which ones they are! There are literally hundreds of these things, and so few of them find use for me.
4) Energy. Oh my lord, energy. If you play Magic, you know what mana screwed is. I feel like I get energy screwed a lot. It's tough, and it's annoying - it renders you useless in every sense of the word. Between regular and special energies, how does one go about figuring a good balance?
5) Along with question 2, I feel like some Pokemon are MUCH more viable than others, but my big question is why? What makes a good card? Super vague, I know - but I have tons of cards, but no idea why any given card is better than any other (a stage 3 evo that does 80 for 4 versus a stage 3 that does 130 for 4 lose 2 versus a stage 2 that does 60 for 3...stuff like this). Confused!
6) When we've played with just B&W stuff, I've run into situations where my friend might put out a beefed up Scolipede and proceed to Poison Claw me to death. I have no way to deal with him before I die, and once my big dude is dead, it's a bunch of one shot wrecks. What do you do in situations where the ringer card gets out to wreck face and you have no response? Or better, how do you respond to this things?
7) I also had a friend run 3 Reshi's in his deck. It was completely ridiculous. Outrage alone made it impossible for me to win. What do you do when you run into stuff that's 100% against the odds? This is in line with question 6.
8) EDIT! I'm just wondering, to build my collection more with semi-competitive cards, what packs should I hunt down?
=========================================
OK - that's about it for now. I know there's a lot going on above, but I'm hoping with some help, I can really start putting together some fun and playable/competitive decks. Thanks for ANY help you can give!!!
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