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General Game Dev Help and Requests

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do u got the game so i can make my own too?
 
mmmmm...chipsets... :mew: :chu:
 
ok i think i did it all right, it looks just like yours, do i put any events on the map that like trigger it?
 
nah..... do i put in the pokedex stuff or leave it blank so that i can make my own version, and ...umm ok ... when i test my game, it brings up the auto menu, but when i got to the debugger and turn on...enable menu, and then go back to my game, the menu comes up but i can stil move around and cant control the menu, it just sits there....and then if i got back to debugger it says that menue called is on, and enable menue is off.

idk wut i did but now when i move down and up it moves the menu cursor too...
 
Yup, your Key Input Process things were wrong. Make sure the variable you have in the Key Input Process window match the ones in the Conditional Branchs later on.

And I'm not quite sure why the Hero is moving... I'll look into that. Make sure all your common event trigger conditions match the ones in my game.
 
do u tihnk its because i dont have gender desicion in my game? yet?
 
You go to the event map, create an event and select the graphic from the charaset lest, then you make it so that it is the same level as hero, then you insert a message and if it isn't long enough, let the first box be unfinished and make a second message box after that that continues from it. Then, you'll have a person.
 
Isaac17 said:
You go to the event map, create an event and select the graphic from the charaset lest, then you make it so that it is the same level as hero, then you insert a message and if it isn't long enough, let the first box be unfinished and make a second message box after that that continues from it. Then, you'll have a person.
How do I make a message box? When I test run, it says I need to create position of starting party....
 
phoenix316 said:
u probably need to configure the tileset. go to the database and then go to the tileset tab. you'll see an option called 'passability' which has the tilesets from your game. X means you cant walk over it. O means u can walk over it and the star means you can only walk behind it. I hope that helps.

you forgot the square.

square is for the top of the wall, you can only walk 1 tile under these, and can be put above inside doors..
 
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