• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

General Game Dev Help and Requests

Status
Not open for further replies.
Stars and planets can be done with paralax backgrounds. That might work.
 
How do you make it so in the lab, when you choose a Pok?mon, that Pok?ball goes away and you can't choose another one, and that Pok?mon goes into your lineup?
 
I can't link to any onhand at the moment... futuristic sets are easy to come by, but I don't know about planets and stars... you don't walk in space a lot ;)

To make the ball dissappear, click "New Page" in your event and on the left check "switch" and make a new switch. Call it whatever you want. Make the graphic blank. Go back to page one and add a command at the end that turns on your new switch. This flips the page to the one with the blank graphic and blank command list, as if the pokeball dissappeared off the table! Did this work for you?
 
OK, but how do I make it so the Pok?mon is now in the lineup and you can't take either of the other two Pok?mon?
 
Firstly,Congratualtions on being promoted Darkmage!
Secondly, since my exams are partly over, I'm going to try and
be my old active self by helping people.

here's the script! (Note: I'm using the original RM2K 4 party member
system. You'll need to use a different script
once the 6 member party system's completed)

Pok1,2,3 are the 3 diff types of pokemon.
First add the 3 events with pokeball graphics.
Trigger condition: Action Key

First event:

If switch pok2 is on
>Message: You've already chosen a pokemon! (Or something like that)
Else
>If switch pok3 is on
>>Message: You've already chosen a pokemon! (Or something like that)
>else
>>Change party member: Add pok1
>>Switch pok1 on

Second Event:

If switch pok1 is on
>Message: You've already chosen a pokemon! (Or something like that)
Else
>If switch pok3 is on
>>Message: You've already chosen a pokemon! (Or something like that)
>else
>>Change party member: Add pok2
>>Switch pok2 on

Third Event:

If switch pok1 is on
>Message: You've already chosen a pokemon! (Or something like that)
Else
>If switch pok2 is on
>>Message: You've already chosen a pokemon! (Or something like that)
>else
>>Change party member: Add pok3
>>Switch pok3 on
 
Last edited:
Sorry, I wasn't being specific. Like in Daegon's explination, where can I find the command for if a switch is already on?
 
Thank you! It worked! But only one problem I have.... After the Pok?mon is chosen, the Pok?Ball won't go away...

Oh yea, and how do I make a trap? So if you haven't chose a Pok?mon, the professor will have a message and you can't go beyond that point until you choose one.
 
I'm not sure what you mean with the first question.

The second one's easy. Just make an event set to On Hero Touch, activated by a switch (check left in editor) Then you can add text. Just flip the switch on to activate the trap, off to deactivate it for normal passage. Just add a Move Event so you step away from the trap once you step on it.
 
I didn't know you wanted the pokeball to go away.
I'll write it again.

First event:

If switch pok2 is on
>Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
Else
>If switch pok3 is on
>>Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
>else
>>Change party member: Add pok1
>>Switch pok1 on

Second Event:

If switch pok1 is on
>Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
Else
>If switch pok3 is on
>>Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
>else
>>Change party member: Add pok2
>>Switch pok2 on

Third Event:

If switch pok1 is on
>Message: Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
Else
>If switch pok2 is on
>>Message: Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
>else
>>Change party member: Add pok3
>>Switch pok3 on
 
DarkMage31 said:
That's because it's Conditional Branch in 2k3. 3rd tab, fifth one down, second column.

Actually that depends on which translation or patch you are using.
 
Status
Not open for further replies.
Back
Top