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General Game Dev Help and Requests

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Alright, I fixed up the doors and they mostly look good... I'll
have to tweek them, but they look good for now.

Another quick question:
Can someone point me to an animated door
tutorial? I tried out several methods which gave me
various strange results, so I want to get it right.
 
Does anyone have an RM2K/3 chipset for the Ecruteak Burned Tower (1st Floor) and Tin Tower? And does anyone have those things I asked for?

EDIT- Also, does anyone have a Eusine charset for RM2K/3. You know, that guy hunting down Suicune in Crystal...
 
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Can someone help me with a pokemon cbs for rmxp?I'm not to good at scripting.
 
How do you script pokemon's evolutions, how do you make text appear in a hack, and how do you put edited pokemon sprites into games?
 
On the Surf Problems

Code:
Trigger: Touched by hero 
          Event Layer: Below hero
          Movement Type: Stationary
          <> Key input Pro.
          <> Branch if hero facing right,
          <> Message: A pokemon can surf. Surf?
          <> Show choices: Yes/No
           : [Yes} handler
          <> Move Event: Hero, Phasing Mode ON, Move right
          <> Change sprite association: hero to surf hero
          <> Play BGM: Surf Music
Do you find any flaws that would cause the hero to lose move ability on land when on event spot? Example: I walk on the start to start surfing. I want to turn around without going in the water. I have to go in the water to turn around. End of Example. PLEASE HELP!!!!!!!!!!!
 
Cursed said:
How do you create people who talk to the hero in Rm2k3?
create a new event.
give it a graphic.
and in the events commands.
<>message: text.

when you press the c key, you'll get a message.
 
SadFurret said:
Code:
Trigger: Touched by hero 
          Event Layer: Below hero
          Movement Type: Stationary
          <> Key input Pro.
          <> Branch if hero facing right,
          <> Message: A pokemon can surf. Surf?
          <> Show choices: Yes/No
           : [Yes} handler
          <> Move Event: Hero, Phasing Mode ON, Move right
          <> Change sprite association: hero to surf hero
          <> Play BGM: Surf Music
Do you find any flaws that would cause the hero to lose move ability on land when on event spot? Example: I walk on the start to start surfing. I want to turn around without going in the water. I have to go in the water to turn around. End of Example. PLEASE HELP!!!!!!!!!!!
PM me, i'll help you with it
 
Could someone make me a charset for rm2k3 of the male hero in fr and lg with a blue cap and a guitar strapped on his back,and another char set of him holding the guitar in front of him?Thanks in advance.I really need these!
 
sketch said:
Could someone make me a charset for rm2k3 of the male hero in fr and lg with a blue cap and a guitar strapped on his back,and another char set of him holding the guitar in front of him?Thanks in advance.I really need these!
This thread isn't for requesting custom made sprites. They never get replied to anyway, your best bet would be to do it yourself.
 
I need help! Im using rmxp and is there a way to mass import battlers.(I tried adding them to the folder but the background is still visible) Please help......... :( Im desperate enough to give credit!
 
Can someone help me, please!

Okay I need help, I need a simple nooby jump tutorial for RPGMaker2000 and 2003. If anyone can post this it would be a great help.. Also I will give you credit!
 
I need help! Im using rmxp and is there a way to mass import battlers.(I tried adding them to the folder but the background is still visible) Please help......... Im desperate enough to give credit!

Highlight them (by selecting all of them) and import that way. To make the background not visible, click on the color you want transparent. If there's no translucent one, then choose the same color as the one you chose as transparent.

Okay I need help, I need a simple nooby jump tutorial for RPGMaker2000 and 2003. If anyone can post this it would be a great help.. Also I will give you credit!

You really don't need a jump tutorial, since you can already choose the jump command in RPGMaker. Just choose the command 'move event', select the object that you want to jump, and choose 'jump'.
 
Either way works. If I didn't answer your question, then I don't get what you mean. :\
 
Ooh, can anyone direct me to a site with the FR LG First Person Views Images and battle backgrounds? Thankies, in advance.
 
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