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General game making help

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Another problem, I have tried to fix it. But I have no idea what to do. Does anyone know?

[PokeCommunity.com] General game making help
[PokeCommunity.com] General game making help


The spacer disappears after a couple of seconds. Also, how do I change the background of the top screen?
 
The spacer should be a global variable in the main script. Also the z of the spacer should be pretty high.
As for the background just use one that's 512x784 it would cover the whole screen.
 
Hey

Hey it's me again. One question, I'm using pokemon essentials with RPG Maker XP.
Anyway
In battle i want to change some things like if a pokemon faints i want it to say something like "{1} has died." <Just an example.

So as usual i found the text in my intl.txt changed the second line of it, compiled it, renamed it as messages.dat and placed it in my DATA folder. now when i ran the game it still says "{1} fainted".

How can I change it? It gets really frustrating :P Any-help is greatly appreciated!
 
To change that, open up your Script Editor, and go to PokeBattle_Battler. Search for "{1} fainted."
The line should look like this:

Code:
@battle.pbDisplayPaused(_INTL("{1} fainted!",pbThis)) if showMessage

Change "{1} fainted!" to whatever you want it to be. If this doesn't work, there may be other lines to change in that script.
 
The spacer should be a global variable in the main script. Also the z of the spacer should be pretty high.
As for the background just use one that's 512x784 it would cover the whole screen.
How do I make it a Global Variable?
What Script do I put the background, I just want it to be on the top screen when you select New Game, or Options.

EDIT: I got the Global Variable, I change the $bar=Sprite.new(@viewpoint) to $scene=Sprite.new(@viewpoint)
 
Last edited:
When I enter a battle, I'm getting a black backdrop instead of battlebackground 1.
The black also covers the player and enemy bases.
Can someone help me?

Spoiler:
 
Manually change it in the PBS/metadata.txt. Worked for me when I got this error.
 
The wild battles work, but the trainerbattle doesn't.
I'm not sure if I used the right Comment in the event page, so if someone can post the correct comment for backdrop, I'd really appreciate it.
 
Essentials Wiki said:
@>Script: pbTrainerIntro(:CAMPER)
@>Script: Kernel.pbNoticePlayer(get_character(0))
@>Text: Battle me now!
@>Conditional Branch: Script: pbTrainerBattle(PBTrainers::CAMPER,"Dave",_I("I enjoyed it."),false,0)
@>Control Self Switch: A =ON
@>
: Branch End
@>Script: pbTrainerEnd
This is the way it's supposed to be.
 
This is the way it's supposed to be.

I actually meant this comment:

Pokémon Essentials Notes said:
Backdrop: Sets the battle background for this Trainer battle (see Battle Backgrounds). For example, if this value is "Water", the backgrounds would have filenames of Graphics/Pictures/battlebgWater.png, playerbaseWater.png, and enemybaseWater.png.
 
I actually meant this comment:
It should be quite simply:

Code:
Backdrop: Water
This is also very much an Essentials question, and this is very much not the Essentials thread. Please make sure you ask questions in the right place.

I wouldn't mind if the mods moved such posts into the right thread, but...
 
I've searched the threads and the web for a while now, I really have, and had no luck. I have the animated GIF battle sprites for all pokemon, even GEN5. I cannot figure out how to use them with essentials. Someone please help.
 
Hello, I need help with these two scripts:
Spoiler:

Spoiler:

The problem is, outside battles I've got on the lower screen LowerScreen (1) , but in-battle, I've got the same screen instead of Battlesystembg.
Can someone help me with this, I'd really appreciate it.
 
[RMXP] Help in linking maps together

Could anyone tell me how to link maps together? Is there a script? Cause for me, i have to transfer my player around using the Transferring event. I'm hoping for a much better solution :D
 
Could anyone tell me how to link maps together? Is there a script? Cause for me, i have to transfer my player around using the Transferring event. I'm hoping for a much better solution :D

Simple, either look at the notes provided, use the editor.exe or just search youtube for Pokémon essentials map connections.
 
Can i edit RMXP settings? like,the input buttons to the buttons of my own?
 
sup people, i want to know how to put an animated video before the title screen appears, like i ruby, and urainium.
 
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