Masterge77
Robot Mienshao
- 1,083
- Posts
- 17
- Years
- Sinnoh Region
- Seen Dec 13, 2022
Has anyone tried hacking the Slots and old game corner back in yet?
That's in personal.narc, but i don't know it's location in the rom besides the fact that it's buried in "a", somewhere. I gave up looking when PPRE got updated. It's not actually named "personal," though, that's just what it was called in past pokemon games.Is there any files in the data/a/x/x that contains the data of each pokemon's base stats? I would like to know that if possible too :)
Sorry, I beat you to it...Are the maps still structured like in Pokemon diamond if so then
i got the map editing done :)
That's in personal.narc, but i don't know it's location in the rom besides the fact that it's buried in "a", somewhere. I gave up looking when PPRE got updated. It's not actually named "personal," though, that's just what it was called in past pokemon games.
For instance, I'm trying to figure out which file is the "arm9" file so I can do some starter pokemon editing, but the only thing i have to go on is the info on pages 2 & 8 of this thread (and a few random posts on project pokemon). So, the only way for me to figure out which file is arm9 (besides someone just telling me) is to decompress each file in "a" (that I'm unsure about), one by one, and then use a hex editor and the offset provided on page 8 to find the hex values I'm looking for.
@dragonarche: No, the HG/SS maps are very subtly different from the Diamond maps. There's an extra value in the header that wasn't in DPP, and if it's greater than zero (it is on most maps), then there's another whole section in the file we know nothing about (yet :P).
@Potatomuffin: Sure, if you want to call blindly changing values in your hex editor without really (and do i stress REALLY) understanding what you're changing "editing" the map. I mean, yeah, you're editing it, but in your eyes all you're doing is changing a few numbers here and there so something changes on screen. Do you really *know* why what you're changing worked? (That's a rhetorical question; I've been following what you've been posting thinking you knew something interesting, and you definitely don't. :/ Sorry, mate.)
If you wanna know more, I should have a thread popping up shortly in the R&D subforum to check out. Also, I'm working on documenting the movement permissions/special tile flags, and I'll have more on that in the coming days. Oh, and I've done some digging into how the 3d models on the maps (like the little potted plants, doormats, houses, computer, etc.) work, and I'll put that information in pichu2000's thread. I'm thinking we need a spot to kinda consolidate all the info on the mapping, spriting, scripting, etc. systems (right now, it's spread over a bunch of threads here). Anyone have access to a good wiki?
What exactly does having map editing done mean?Are the maps still structured like in Pokemon diamond if so then
i got the map editing done :)
@Supercheese
welcome to pokecommunity "where people and Pokemon life together in harmony"
Alright, I managed to find a personal.narc file in the directory data\pbr, but it doesn't seem to work when I used a program called PDEDS(used for DP personal.narc files) to try to edit the base stats of a pokemon. I'm not sure if it is due to I'm using a wrong program, or there is another pokemon's base stat file lying elsewhere.
It will be a great help if anyone can help confirm that the personal.narc file in the given directory IS the file this game is using as a base stat information. (which means that I could not get the base stat editting to work due the usage of the wrong program.)
I'll continue to look into this though...
This is correct.Anyway, I don't think that's the right file; doesn't the game contain unused copies of Platinum and PBR's data? If I recall correctly, the actual data is stored in the numbered files.
Also, I'm working on documenting the movement permissions/special tile flags, and I'll have more on that in the coming days. Oh, and I've done some digging into how the 3d models on the maps (like the little potted plants, doormats, houses, computer, etc.) work, and I'll put that information in pichu2000's thread.
Did you make a list of all models and their numbers? because i was thinking of making a model list for hgss like last time...
How did u do this?? I've been trying to replace backsprites in hg/ss since the Japanese release. Can u tell me how u did it?I have discovered that the trainer battle backs are located in a/0/0/6. I am able to open them in PokeDSPic. However, there is a problem: I think something with the palette is messed up, as the image appears all fuzzy and with the wrong colors. Though I am able to make out the trainer and can confirm that this is indeed the trainer back sprite, it is not editable in this state. If anyone can figure out a way to get the palette correctly, it would be most appreciated. This is by no means a high priority issue for me, so no rush. Thanks for your help, guys. :)
EDIT: Ah ha, nevermind. I got it. I even was able to edit the infamous third frame.