onyx79
Red Dead Revolver
- 488
- Posts
- 16
- Years
- Orange Islands (=
- Seen Jan 4, 2014
someone has the 1st person location for this game?(when you enter in a place and you see a picture of it)
Anyone real advanced at this hacking stuff? See what I did done is, you know how in the Japanese HGSS you can only select 5 lettered names? Well I need someone who's advanced at hacking to extend that to 8 letters.
All that really has to be done is to find the Platinum code and copy and paste that code over the HGSS one. However, I have no idea how I would go about doing this.
Actually the 5-char thing is just an entry restriction placed on the Japanese games (not sure about the Korean ones). Save files are language-independent and they always have room for 10 chars.
It would still take an assembly hack though; whether it's an "easy" one or not you'll probably have a hard time finding someone who knows assembly to implement it.
What "code" are you talking about exactly?Anyone real advanced at this hacking stuff? See what I did done is, you know how in the Japanese HGSS you can only select 5 lettered names? Well I need someone who's advanced at hacking to extend that to 8 letters.
All that really has to be done is to find the Platinum code and copy and paste that code over the HGSS one. However, I have no idea how I would go about doing this.
ya me either. I think most people will stick to hacking the GBA roms. When there are better tools for HGSS then maybe it will get popular.I dont think we will be able to hack it for a while we havent even been able to hack dp that well yet
Ah.. haven't been on PC in awhile. Anyway, on-topic: the list.txt for HGSS on PokeTEX doesn't seem to be working for me. Probably my fault, and it's been a long time since I used it. I moved my pl_list out of the folder, put the one from the first page in there, loaded up SS, and... nothing. I little down the list I managed to come across Charizard's OV, albeit messed up. Where'd I mess this up?
Thanx for the locations. now all i need 2 know is how to open the file with the new trainer back sprites. Is their a program that can??I haven't ever looked into making tahaxan plugins, maybe I should... On the plus side I doubt it would've saved me more than a few minutes since I batch renamed the narcs anyway.
I've identified all narcs that are identical to those found in (japanese) Platinum and made a list below. I also added some things that I have found along with a few items from this thread. NARCs that remain unchanged from platinum are indicated with a *. Note that just because a platinum narc is in the /a/ directory does not mean it is actually used. For instance D-Trogh noticed that the pokemon icons were in 2/2/8, but the new ones are actually in 0/1/8.
/a/0/
/a/1/Code:0 0- 1- 2- 3-growtbl* 4-pokemon battle sprites 5- 6-trainer backsprites 7- 8- 9- 1 0- 1- 2-script 3-scr_msg* 4- 5- 6- 7- 8-item icons 9- 2 0-pokemon icons 1- 2-wechar* 3-wepltt* 4-wecell* 5-wecellanim* 6-imageclip* 7-message file 8-underg_radar* 9- 3 0- 1-namein* 2- 3- 4-evo* 5-fontoam* 6- 7- 8- 9-pst_gra* 4 0-bm_field* 1- 2- 3- 4- 5-ugeffect_obj_graphic* 6-start screen graphics 7- 8-ug_trap* 9- 5 0-ug_fossil* 1-ntag_gra* 2-tradelist* 3-ug_parts* 4-opening* 5- 6- 7- 8- 9- 6 0- 1- 2-ug_anim* 3-weather_sys* 4- 5- 6-nuts_data* 7- 8- 9-pokefoot* 7 0- 1- 2- 3- 4- 5- 6- 7- 8-oekaki* 9- 8 0- 1- 2- 3-fld_comact* 4- 5- 6-contest_data* 7- 8-wifip2pmatch* 9-demo_trade* 9 0- 1- 2- 3-field_cutin* 4-demo_climax* 5- 6- 7- 8- 9-
/a/2/Code:0 0- 1- 2- 3- 4-vs_demo_gra* 5-pokezukan* 6- 7- 8- 9- 1 0- 1-pokeanm* 2- 3- 4-alt form sprites 5-egg_data* 6-egg_demo_particle* 7- 8- 9-shinka_demo_particle* 2 0- 1- 2- 3-wifi_earth* 4-ranking* 5-ppark* 6- 7- 8-btdtr* 9-btdpm* 3 0- 1- 2-poke_yofs* 3- 4- 5-poke_shadow* 6- 7-poke_shadow_ofx* 8- 9-fldtanime* 4 0- 1- 2- 3- 4- 5- 6- 7- 8-bm_room* 9- 5 0-area graphics 1- 2- 3- 4- 5- 6- 7- 8- 9- 6 0- 1- 2- 3- 4- 5- 6- 7- 8- 9- 7 0- 1- 2- 3- 4- 5- 6- 7- 8- 9- 8 0- 1-d_test* 2- 3- 4- 5-pl_cb_data* 6-wifi_unionobj* 7-guru2* 8-frontier_particle* 9-bucket* 9 0-codein_gra* 1- 2-worldtimer* 3-manene* 4-dp_height* 5-dp_height_o* 6-lobby_news* 7-email_gra* 8-wlmngm_tool* 9-balloon_gra*
Code:1 0-wflby_map* 1-wifi_lobby* 2-pl_btdtr* 3-pl_btdpm* 4-pl_bsdpm* 5- 6-pokelist_particle* 7-wifi_lobby_other* 8-footprint_board* 9-zukan_enc_platinum* 2 0-ballslow_data* 1-pl_etc_particle* 2-pms_aikotoba* 3- 4- 5- 6- 7- 8-poke_icon* 9-kowaza* 3 0- 1- 2- 3- 4- 5- 6- 7- 8- 9- 4 0- 1- 2- 3- 4- 5- 6- 7- 8- 9- 5 0- 1- 2- 3- 4- 5- 6- 7- 8- 9- 6 0- 1- 2-intro graphics 3-
Doing that would require an assembly hack, so it's unlikely that it will happen.Hey Everybody
Why don't modify the Game Text (the place where we put player's names, rival's name)? Could we put English font on the boxes? If Anyone knows put, talk to me and teach me! I don't like the letters in Japanese!
On the site of Spriters Resource have many pictures of the boxes!