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- Seen Aug 19, 2016
How to change the critical hit multiplier in Emerald from 2.0 to 1.5, like in Generation VI?
I know how to work with hex editors, I only need the offset(s).
Is it changeable just via offsets?
I know how to work with hex editors, I only need the offset(s).
Is it changeable just via offsets?
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