- 46
- Posts
- 14
- Years
- Age 30
- Seen Jul 2, 2018
Hey all,
So the title is a little confusing, but I'm hoping to have a map where I can include the GHOST Pokemon (that can't be caught etc) but also have other kinds of catchable Pokemon appear. The only scripts I've found have set a switch to have a whole area encounter be GHOST and then switch off when it's done.
I did think about having an event autorun in all the areas I want both to appear that will set a variable to X thing, and whenever the variable is a specific number it will turn on the Switch for X seconds which can bring an encounter and then when it's over it's off again. The idea is these kinds of GHOST Pokemon are rarer encounters and quite strong, so I wouldn't want to overload the player.
I have set the supposed GHOST Pokemon as it's own seperate type in the Pokemon PBS etc
tl;dr
How can I edit up the usual GHOST script that I can encounter uncatchable Pokemon rarely but also encounter the catchable ones?
EDIT:
the alternative is have Pokeballs as a whole be unable to be used on specific Pokemon.
So the title is a little confusing, but I'm hoping to have a map where I can include the GHOST Pokemon (that can't be caught etc) but also have other kinds of catchable Pokemon appear. The only scripts I've found have set a switch to have a whole area encounter be GHOST and then switch off when it's done.
I did think about having an event autorun in all the areas I want both to appear that will set a variable to X thing, and whenever the variable is a specific number it will turn on the Switch for X seconds which can bring an encounter and then when it's over it's off again. The idea is these kinds of GHOST Pokemon are rarer encounters and quite strong, so I wouldn't want to overload the player.
I have set the supposed GHOST Pokemon as it's own seperate type in the Pokemon PBS etc
tl;dr
How can I edit up the usual GHOST script that I can encounter uncatchable Pokemon rarely but also encounter the catchable ones?
EDIT:
the alternative is have Pokeballs as a whole be unable to be used on specific Pokemon.
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