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Pokemon Legends: Arceus - Summary
Honestly, this game should probably have been posted in a few instalments, but we have a different section for that. Given that, I'll try to keep this brief.
I really liked this game. I haven't completely decided yet, but I think it may well be my favourite game in the franchise. The story is simple, as expected from Pokemon, but simple is not inherently bad. Essentially, Arceus isekais you - who is implied to be the same character as in DPPt/BDSP - into the past (or possibly another dimension that mirrors the past) and leaves you with the instruction to seek out all Pokemon. You find yourself joining the survey corps of the fledging Jubilife Village started by settlers from afar (I think it might be implied they're from Johto) and quickly get wrapped up in helping the native Diamond and Pearl clans with quelling the strange frenzies of the special noble Pokemon. Simple, but not uncompelling at all. It is a little odd how quickly getting back to your own time takes a backseat, but it seems like the post-game might have something to do with that still.
Anyway, throughout participating in this story, you get to experience some fantastic retroactive worldbuilding. Legends does wonders both establishing its own "world" in the timeline as well as retroactively adding a lot to the overall worldbuilding of Hisui/Sinnoh/the Pokemon World in general. You get to see first hand how the culture begins to evolve from "Pokemon are terrifying monsters that will fucking kill you" to "we live and work together and depend on each other." You see religions based around the mythos of Dialga and Palkia. You even get to see the origins of the ruins at Spear Pillar. Legends is simultaneously a love letter to Sinnoh and the Gen 4 and 7 games as well as a solidly-written and well fleshed-out game that can also stand easily on its own if you're less familiar.
Mechanically, the game is also a rewarding and fun experience. The re-imagined version of traditional turn-based Pokemon combat is really good. It reminds me a lot of FFX's battle mechanics, albeit greatly simplified. The addition off the agile and strong styles really spiced up the core gameplay without being too dramatic a shift. Then, on top of that, you have the action RPG-style elements added to the noble battles as the crafting mechanics that both add to the world's lore and worldbuilding and further build on the game mechanically? Oh, and a re-imagined Pokedex mechanic that makes filling the dex out much more interesting while also adding to the worldbuilding? Yes, mechanically this game is easily the best of the franchise. It's so much fun. Even the busy work missions are handled really well as they're completely optional but are generally short and engaging enough to make doing them fairly entertaining. Often they further aid in filling out the dex too.
There has been, as always, a lot of criticism of Legends' visuals too and, as always, these critiques are pedantic, overblown and largely ridiculous. While I wouldn't call it the peak of game visuals, it looks great. It is consistent to the style of the franchise while still making improvements on its predecessors. The environments look great and the Pokemon themselves are much more expressive and mobile than in previous 3D games. The battles still look much the same, but the animations are fine. They never bothered me anyway. The character designs are also really good for the most part. I particularly like Irida and Adaman's designs. I will admit though that the character customisation was a little lacking compared to Sword and Shield... but it was better than BDSP.
The music is also really good. It blends fluidly from one place to the next and is largely composed of old Sinnoh music reworked to fit the historical setting and it's really nice. So yeah, great game.
Story: 8/10
Visuals: 8/10
Soundtrack: 7/10
Gameplay: 10/10
Total Score: 33/40
Honestly, this game should probably have been posted in a few instalments, but we have a different section for that. Given that, I'll try to keep this brief.
I really liked this game. I haven't completely decided yet, but I think it may well be my favourite game in the franchise. The story is simple, as expected from Pokemon, but simple is not inherently bad. Essentially, Arceus isekais you - who is implied to be the same character as in DPPt/BDSP - into the past (or possibly another dimension that mirrors the past) and leaves you with the instruction to seek out all Pokemon. You find yourself joining the survey corps of the fledging Jubilife Village started by settlers from afar (I think it might be implied they're from Johto) and quickly get wrapped up in helping the native Diamond and Pearl clans with quelling the strange frenzies of the special noble Pokemon. Simple, but not uncompelling at all. It is a little odd how quickly getting back to your own time takes a backseat, but it seems like the post-game might have something to do with that still.
Anyway, throughout participating in this story, you get to experience some fantastic retroactive worldbuilding. Legends does wonders both establishing its own "world" in the timeline as well as retroactively adding a lot to the overall worldbuilding of Hisui/Sinnoh/the Pokemon World in general. You get to see first hand how the culture begins to evolve from "Pokemon are terrifying monsters that will fucking kill you" to "we live and work together and depend on each other." You see religions based around the mythos of Dialga and Palkia. You even get to see the origins of the ruins at Spear Pillar. Legends is simultaneously a love letter to Sinnoh and the Gen 4 and 7 games as well as a solidly-written and well fleshed-out game that can also stand easily on its own if you're less familiar.
Mechanically, the game is also a rewarding and fun experience. The re-imagined version of traditional turn-based Pokemon combat is really good. It reminds me a lot of FFX's battle mechanics, albeit greatly simplified. The addition off the agile and strong styles really spiced up the core gameplay without being too dramatic a shift. Then, on top of that, you have the action RPG-style elements added to the noble battles as the crafting mechanics that both add to the world's lore and worldbuilding and further build on the game mechanically? Oh, and a re-imagined Pokedex mechanic that makes filling the dex out much more interesting while also adding to the worldbuilding? Yes, mechanically this game is easily the best of the franchise. It's so much fun. Even the busy work missions are handled really well as they're completely optional but are generally short and engaging enough to make doing them fairly entertaining. Often they further aid in filling out the dex too.
There has been, as always, a lot of criticism of Legends' visuals too and, as always, these critiques are pedantic, overblown and largely ridiculous. While I wouldn't call it the peak of game visuals, it looks great. It is consistent to the style of the franchise while still making improvements on its predecessors. The environments look great and the Pokemon themselves are much more expressive and mobile than in previous 3D games. The battles still look much the same, but the animations are fine. They never bothered me anyway. The character designs are also really good for the most part. I particularly like Irida and Adaman's designs. I will admit though that the character customisation was a little lacking compared to Sword and Shield... but it was better than BDSP.
The music is also really good. It blends fluidly from one place to the next and is largely composed of old Sinnoh music reworked to fit the historical setting and it's really nice. So yeah, great game.
Story: 8/10
Visuals: 8/10
Soundtrack: 7/10
Gameplay: 10/10
Total Score: 33/40
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