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Final Fantasy XIII - Part Three
Considering that not much happened, this was a weirdly long chapter. It's also the chapter where things were a little bullshit, but we'll get to that.
The party found themselves on the crytalised lake Bresha with the Sanctum's forces on their tales and the Serah statue missing in action. They made their way across the lake, fighting through the enemies that encountered along the way until Serah was located. Unfortunately, she was also stuck in a bed of crystal. With the Sanctum's forces closing in, the group got into an argument over what to do about the situation. In the end, Snow stayed behind to try and free Serah while Lightning led most of the crew away through a series of minor combats as well as boss fights.
Lightning's crew eventually managed to find a ship and were able to flee with the Sanctum in pursuit, eventually crash landing in what I can only assume is Pulse.
Meanwhile, Snow continued trying to free Snow only to be attacked by a bunch of Sanctum forces. He fought a bunch of them off but was quickly becoming overrun when suddenly this game's version of Shiva - a pair of twins that turn into a motorcycle for some reason - appeared and finished the job. They then gave Snow a trial of sorts and he eventually succeeded it and gained the ability to summon them. At that point, a mysterious lady showed up and took Snow captive but I'm pretty sure they're actually on the same side cause her soldiers are differently coloured to the Santcum guys we've seen so far... and also she's with the crew in the opening cinematic lmao.
So, the bullshit. There was a very sudden difficulty spike into the first boss battle where the combat very abruptly went from simple to the point of being pretty dull to being extremely intensive with a need to constantly shift back and forth between paradigms and sometimes drop potions too cause this thing could do massive damage. The next two bosses weren't nearly as bad at least, but it was irritating.
The Shiva fight was also its own special brand of bullshit. It wasn't the most engaging thing to begin with anyway because the only real way to fill the recruitment gauge is to use a shielding move over and over. But, also, the game has developed a problem of not actually telling me which button is which even in the trillion tutorials it runs. So I had to Google the controls here to learn that it was meant to be X/square depending on controller type to recruit Shiva as a summonable eidolon only to figure out afterwards that for me it is actually circle. Now, this isn't all on the game itself. I'm going to try fucking around with Steam's controller config stuff to see if that helps but I'm pretty sure there shouldn't be blank spaces in the tutorials where buttons should be either way.
But yeah, I'm still not a huge fan of the combat system. I'll admit that it's become a lot more engaging now, all though for a game that constantly thrusts you into tutorials it's kind of weird how suddenly the amount of switching around comes and the difficulty spike that comes with it is just as baffling. Not to mention how janky the camera and movement controls often are. Amusingly enough, the biggest complaint most people have with FFXIII is its linearity but that hasn't bothered me at all. This was still a pretty frustrating chapter over all though.
That being said, it looks amazing (the crytalised lake is gorgeous) and the music in the temple part was really cool. So I have hopes that future segments will be more enjoyable now that I've got shit figured out.
Times Lightning has punched Snow so far: 3
Considering that not much happened, this was a weirdly long chapter. It's also the chapter where things were a little bullshit, but we'll get to that.
The party found themselves on the crytalised lake Bresha with the Sanctum's forces on their tales and the Serah statue missing in action. They made their way across the lake, fighting through the enemies that encountered along the way until Serah was located. Unfortunately, she was also stuck in a bed of crystal. With the Sanctum's forces closing in, the group got into an argument over what to do about the situation. In the end, Snow stayed behind to try and free Serah while Lightning led most of the crew away through a series of minor combats as well as boss fights.
Lightning's crew eventually managed to find a ship and were able to flee with the Sanctum in pursuit, eventually crash landing in what I can only assume is Pulse.
Meanwhile, Snow continued trying to free Snow only to be attacked by a bunch of Sanctum forces. He fought a bunch of them off but was quickly becoming overrun when suddenly this game's version of Shiva - a pair of twins that turn into a motorcycle for some reason - appeared and finished the job. They then gave Snow a trial of sorts and he eventually succeeded it and gained the ability to summon them. At that point, a mysterious lady showed up and took Snow captive but I'm pretty sure they're actually on the same side cause her soldiers are differently coloured to the Santcum guys we've seen so far... and also she's with the crew in the opening cinematic lmao.
So, the bullshit. There was a very sudden difficulty spike into the first boss battle where the combat very abruptly went from simple to the point of being pretty dull to being extremely intensive with a need to constantly shift back and forth between paradigms and sometimes drop potions too cause this thing could do massive damage. The next two bosses weren't nearly as bad at least, but it was irritating.
The Shiva fight was also its own special brand of bullshit. It wasn't the most engaging thing to begin with anyway because the only real way to fill the recruitment gauge is to use a shielding move over and over. But, also, the game has developed a problem of not actually telling me which button is which even in the trillion tutorials it runs. So I had to Google the controls here to learn that it was meant to be X/square depending on controller type to recruit Shiva as a summonable eidolon only to figure out afterwards that for me it is actually circle. Now, this isn't all on the game itself. I'm going to try fucking around with Steam's controller config stuff to see if that helps but I'm pretty sure there shouldn't be blank spaces in the tutorials where buttons should be either way.
But yeah, I'm still not a huge fan of the combat system. I'll admit that it's become a lot more engaging now, all though for a game that constantly thrusts you into tutorials it's kind of weird how suddenly the amount of switching around comes and the difficulty spike that comes with it is just as baffling. Not to mention how janky the camera and movement controls often are. Amusingly enough, the biggest complaint most people have with FFXIII is its linearity but that hasn't bothered me at all. This was still a pretty frustrating chapter over all though.
That being said, it looks amazing (the crytalised lake is gorgeous) and the music in the temple part was really cool. So I have hopes that future segments will be more enjoyable now that I've got shit figured out.
Times Lightning has punched Snow so far: 3