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[GM]Pokemon Tactics: The Groudonian Wars

  • 23
    Posts
    14
    Years
    • Seen May 1, 2011
    Pokemon Tactics: The Groudonian Wars
    an RTS coming from the pokemon franchise.
    Done in Game Maker​

    For all that don't know RTS stands for Real Time Strategy. These are the types of game like Age of Empires, Starcraft, Stronghold, and Kohan, but there are many more. Now, more Pokemon elites and what not maybe wondering "oi, is this bloke must be off his rocker?" but not to worry, I am fine. I think its a great idea and my system will make it work without a problem

    Story:
    The peaceful continent of Poketopia was in a state of relative calm after the continental wars versus the great and powerful Mewtwo. But now all is in a relative came. But a new tyrant is rising in the south! Groundon and his mass of followers overtake the peaceful continent of Poketopia, proclaiming He is successor to Mewtwo and is God. Will no one stand before this tyrant?
    The Rebels of the Peaceful [better name eventually] come from there hiding to defend Poketopia. Will this prevail? Will you take the factions of Rebels side? Or will your hungry for power corrupt you with the path following Groudon? Or will you follow the neutral path, continuing to live in solitude as much as possible?
    What will you choose?


    Now going from the actual story, [which does not have all of the workings done to it] we will go to the RTS style engine that this tread is really going about:

    Battle:
    First off, most people want to know about the battle system. Too be honest, I don't know exactly what the battle system will be yet. There are some speculated idea for the final. I love the mob type battles of Stronghold, but love how tactical orientated Kohan used. I thought of an intermediate but we shall see (how starcraft is structured is pretty similar to the Mob-tactical that would be nice). Here are some diagrams on the whole thing:
    Spoiler:


    Resources:
    Next part that most would think would be terribly hard to come up with for a pokemon RTS would be resource. At first i was hitting a wall with a spoon at this too trying to figure out what would work for it. I first thought of the elemental stones, they're pretty ore like, but didn't quite fit. Then one of my friends that liked this idea and likes pokemon as well said the berries. I thought this was a good idea for a while but didn't quite stick as a center for resources. Then it hit me; the vitamins would be perfect. So that's how its going to be [Protein and carbos are going to interesting to come up with how you get them from a deposit (organic matter problem)]
    Spoiler:


    Unit classification:
    Spoiler:


    Treasures
    Spoiler:


    How the level and evolution system will work:
    Spoiler:


    Experience System:
    Spoiler:


    Current Factions: (more info on the units in each will be added eventually)
    Spoiler:

    Current Screenshots:
    Spoiler:



    Current departments that could use the undertaking of help:
    5th Gen PMD-style sprites
    OR
    Completely new style of pokemon 2.5D sprites.
    Spriting Resources



    Current Credits:
    Nintendo-for the great legacy of Pokemon and the creation of the Mystery Dungeon Sprites.
    Spriter's Resource- providing the rips of the said sprites.
    fancypenguins from
    youtube
    -for showing me how to make a RTS engine in game maker.




    ~Cheers
     
    My friend suggested me to make a pokemon strategy game but I thought of it and found it boring but MAN! an RTS (your concept generally) sounds really awesome! I didn't read your whole thread, will do when you update it, but good luck dude and don't give up on it!
     
    While my personal ideal is something more in the style of Disgaea, this could be pretty sweet.
    I give as much support as a person with no way to actually help you can. xD
     
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