- 198
- Posts
- 15
- Years
- Seen Jul 7, 2016
Hey guys! I was thinking of making a Gravity team the other day, since it seemed so novel and interesting, and upon further research and much thinking, this is what I ended up:
Ferrothorn @ Leftovers
Iron Barbs
Impish
252 HP/48 Def/208 SpD
- Spikes
- Gravity
- Power Whip
- Thunder Wave
Clefable @ ????
Magic Guard
Bold
252 HP/156 Def/100 SpD
- Gravity
- Moonlight
- Moonblast
- Fire Blast
Dusknoir @ ?????
Pressure
Adamant
252 HP/252 Atk/4 Def
- Gravity
- Pain Split
- Earthquake
- Will o' Wisp
Garchomp @ Choice Band
Rough Skin
Jolly
4 HP/252 Atk/252 Spd
- Outrage
- Iron Head
- Stone Edge
- Earthquake
Starmie @ Life Orb
Natural Cure
Modest
4 HP/252 SpA/252 Spd
- Blizzard
- Thunder
- Recover
- Rapid Spin
Rotom-H @ Sitrus Berry
Levitate
Timid
100 HP/156 SpA/252 Spd
- Overheat
- Volt Switch
- Thunder Wave
- Will o' Wisp
Any suggestions on how to improve on this? Not that it's bad to start with, I just think there's still so much room for improvement :P I'm really stumped especially with the sweepers, which ones I should take, and the spinner. Also, I just kinda winged the EVs, so if there are specific threats I need to take note of, please tell me :) BTW I don't play on PS, just on Wi-Fi, so if you're going to suggest new Pokemon, please take into account I can't do previous gen transfers :P Take note, there are the effects under Gravity:
1) Flying-types and Pokemon w/ Levitate lose their Ground immunity and are affected by Spikes and Toxic Spikes (when usually they won't be)
2) Certain moves that make the Pokemon go airborne are disabled (Hi Jump Kick, Fly, etc.)
3) Evasion of all Pokemon is lowered by 1.67x (in effect, making the accuracy of attacks rise to 1.67x)
Ferrothorn @ Leftovers
Iron Barbs
Impish
252 HP/48 Def/208 SpD
- Spikes
- Gravity
- Power Whip
- Thunder Wave
Clefable @ ????
Magic Guard
Bold
252 HP/156 Def/100 SpD
- Gravity
- Moonlight
- Moonblast
- Fire Blast
Dusknoir @ ?????
Pressure
Adamant
252 HP/252 Atk/4 Def
- Gravity
- Pain Split
- Earthquake
- Will o' Wisp
Garchomp @ Choice Band
Rough Skin
Jolly
4 HP/252 Atk/252 Spd
- Outrage
- Iron Head
- Stone Edge
- Earthquake
Starmie @ Life Orb
Natural Cure
Modest
4 HP/252 SpA/252 Spd
- Blizzard
- Thunder
- Recover
- Rapid Spin
Rotom-H @ Sitrus Berry
Levitate
Timid
100 HP/156 SpA/252 Spd
- Overheat
- Volt Switch
- Thunder Wave
- Will o' Wisp
Any suggestions on how to improve on this? Not that it's bad to start with, I just think there's still so much room for improvement :P I'm really stumped especially with the sweepers, which ones I should take, and the spinner. Also, I just kinda winged the EVs, so if there are specific threats I need to take note of, please tell me :) BTW I don't play on PS, just on Wi-Fi, so if you're going to suggest new Pokemon, please take into account I can't do previous gen transfers :P Take note, there are the effects under Gravity:
1) Flying-types and Pokemon w/ Levitate lose their Ground immunity and are affected by Spikes and Toxic Spikes (when usually they won't be)
2) Certain moves that make the Pokemon go airborne are disabled (Hi Jump Kick, Fly, etc.)
3) Evasion of all Pokemon is lowered by 1.67x (in effect, making the accuracy of attacks rise to 1.67x)