Ground/Dragon Team

yeah and after you get a few cosmic powers in...your good to go:P
 
yeah and after you get a few cosmic powers in...your good to go:P

Cosmic power, for the record, isn't the best. Not on claydol at least, since it needs EQ, rapis spin, rest, and a special attack, leaving no room for it :/
 
well yeah it does....but cosmic power on it will work.But then you need the moves that you just said....so im not sure but ill go with cosmic power.
 
well yeah it does....but cosmic power on it will work.But then you need the moves that you just said....so im not sure but ill go with cosmic power.

Swampert used hydro pump! A critical hit! Claydol fainted!

In short, CHes totally destroy defensive stat-uppers, except cradily, which can quickly use recover.
 
Meh, I couldn't rely on running Rest on Claydol unless I had a Heal Beller handy.
 
Kingdra is a possibilty to handle your massive ice weakness.

Kingdra doesn't resist ice...

You need a bulky water like milotic...but it only adds to your boltbeam weak. Yipes. I'm a bit stuck on this one.
 
If you don't mind using BL Pokemon (which you probably don't, seeing as you have a Flygon) How about Ludicolo?

[Ludicolo] @ Wet Rock/Leftovers (preferably Wet Rock)
Nature: Modest
EVs: 152 HP/ 252 SpAtk/ 104Spd
Ability: Swift Swim (Rain Dish sucks)
- Rain Dance
- Surf
- Energy Ball/Grass Knot
- Ice beam

Energy Ball vs. Grass Knot is personal preference really; Grass Knot is better to hit the likes of Rhyperior and Gyarados, while Energy Ball hits them as well as Manaphy (if you come up against it), Vaporeon , and Lanturn with the same amount of damage.
 
Owned by ice attacks. u really shouldnt pick two types with the same main weakness
 
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