- 42
- Posts
- 19
- Years
- Seen Jan 10, 2008
A LOT better than before, thanks to shuckle for the link to the tutorial. (and sorry for my bad language)
What do you guys think?
Shadow said:Errors: -Wrong fonts.
- Confusion should go first.
- Weakness and Retreat Cost seem too low (too lazy to confirm).
- Retreat Cost isn't centered correctly.
- All instances of "Pokemon" requires capitalization and the ? (alt + 898).
- "Defending" in "Defending Pok?mon" needs to be capitalized.
- "Opponent's" in Brainwash needs a "t" and an apostrophe. "Opponent's" in the Pok?Power needs an apostrophe.
- In the Pok?Power, "or" does not need to be capitalized and "Paralyzed" needs to be.
- In the Pok?Power, you need to specify whether the damage counter can be moved to an opponent's Pokemon, one of yours, or either.
- In Brainwash, you need to specifiy the opponent's Pok?mon to check for number of damage counters as Benched Pok?mon.
-Brainwash seems kind of broken. Good idea, but it shouldn't do as much to Benched Pok?mon as it does to the Defending one. Ex:
Player has new Defending Pokemon with no damage counters and all five Benched Pokemon have none. It does 50 to the Defending Pok?mon and 50 to all Benched Pokemon (knocking out almost all Basics) since they have the same amount, none. Next turn it does 50 damage to all Benched Pok?mon as they took the same 50 damage as the Defending Pok?mon. That would knock out most Pokemon, and equal an instant victory in two attacks.
No number rating yet, I have yet to invent a system for card rating.
it said on the tutorial, when it is a one energy move, put it on the first circle, you check it.King Shuckle said:Are you sure you read the tutorial back to front? Common sense tells you what anti-aliasing to use. Try them out and compare them to a real card. Also, energies MUST be centered on the circles unless they need to be moved up/down depending on how big of font you use. Every font used should be the same that were taken off the symbol sheet except you may resize the effect text (no lower to 11) if needed. The evo font can be found on the evo icons of the 1-150 Pokemon. Even thought the tutorial says to use a particular font, just use the font on the symbol sheet rather than selected on the menu of fonts. This way, everything is already anti-aliased and at the right size. All you have to worry about is placement.
If you did read the tutorial, you would have known how the energies are placed. If there is only 1 energy, it should look like this: - o - - - instead of this: o - - - -. The attack name font belongs on the 4th circle half way. When the have attacks with 1-3 energies, the attack name font goes on the 4th circle half way. 4 energies it goes on the 5th circle half way, 5 energies goes 15 pixels from the last energy I think.
I hope that helps. :classic:
From the Tutorial
Now for attacks. Energy symbols first.
For 1 Energy cost attacks, have the symbol central on the second circle of the row. EG;
e-O-e-e-e (where O = the energy symbol and e = the empty circles).
From then on (attacks with 2 Energy cost or more), you go from the first circle.
O-O-e-e-e
O-O-O-e-e
O-O-O-O-e
O-O-O-O-O
Quite easy. Keep the symbols central, and they should all be the same distance apart!
I would have to agree with him...Shadow said:Errors: -Wrong fonts.
- Confusion should go first.
- Weakness and Retreat Cost seem too low (too lazy to confirm).
- Retreat Cost isn't centered correctly.
- All instances of "Pokemon" requires capitalization and the ? (alt + 898).
- "Defending" in "Defending Pok?mon" needs to be capitalized.
- "Opponent's" in Brainwash needs a "t" and an apostrophe. "Opponent's" in the Pok?Power needs an apostrophe.
- In the Pok?Power, "or" does not need to be capitalized and "Paralyzed" needs to be.
- In the Pok?Power, you need to specify whether the damage counter can be moved to an opponent's Pokemon, one of yours, or either.
- In Brainwash, you need to specifiy the opponent's Pok?mon to check for number of damage counters as Benched Pok?mon.
-Brainwash seems kind of broken. Good idea, but it shouldn't do as much to Benched Pok?mon as it does to the Defending one. Ex:
Player has new Defending Pokemon with no damage counters and all five Benched Pokemon have none. It does 50 to the Defending Pok?mon and 50 to all Benched Pokemon (knocking out almost all Basics) since they have the same amount, none. Next turn it does 50 damage to all Benched Pok?mon as they took the same 50 damage as the Defending Pok?mon. That would knock out most Pokemon, and equal an instant victory in two attacks.
No number rating yet, I have yet to invent a system for card rating.