- 40
- Posts
- 9
- Years
- She/Her
- Seen Apr 30, 2025
I have an intact and unchanged version I downloaded recently I believe. Still in zip format.
I still however have the issue I mentioned before with the system.
Thanks for the scripts man, was hoping someone would still have the .zip downloaded.
As for your problem with testing. Do both your versions of your game share the same save-folder, and have you tried testing it with one copy on a laptop, for example.
Wait, does this script share one server? Because I'm making a digimon game, and I don't know if my game shares the same server, as the pokemon server,
things might get nasty. Errors and the what not.
I'll try and make this as simple as I can.
Red = Boy,Leaf = Girl.
The Red game was in the place I put all my stuff I do.
I did all the stuff I was meant to then it came to testing and the issue started.
I made a new copy on the DESKTOP, away from the orignal folder entirely.
I started it from beginning with Leaf and saved to the point I could trade.
I went to the Red game and did the same then registered one of his pokemon for trade.
I checked and the database had taken his entry perfectly. A female shiny bulbasaur looking for a crobat was in his list.
Saved and exited.
Went to the Leaf game and listed her crobat, looking for a female bulbasaur.
I went to the site and the database had completely replaced Red's entry with Leafs instead, making only ONE entry in the system and NOT both.
I got confused, checked red if he could see leafs offering. Nope. He couldn't even see his own listing. It acted like it didn't happen yet still let him withdraw his pokemon.
Leaf couldn't see Red's offer at all. Only see her own and take hers back. It had completely overidden ingame as it had appeared to on the database.
I've tried to make that as clear as possible to my exact steps. Sorry if it's confusing.
From what I see, it uses the site url only for that part.
You should be able to have it on a digmon server too because the GTS script seems to use a specific database for its magic. It won't touch your databases dedicated to digimon at all.
That's how I understand it anyway. I may be wrong.
So I can battle Digimon vs Digimon without pokemon trainers coming in the mix? Or will the digimon fight a pokemon? PS. I'm a noob at this.
I have an intact and unchanged version I downloaded recently I believe. Still in zip format.
I still however have the issue I mentioned before with the system.
This is a trading script like the global trade station in the actual games.
It has absolutely nothing to do with battling nor the chances of two different games interacting like that anyway.
I have re-uploaded the Trading script, I also added a new setting which is only useful in a very specific situation, so you probably won't need to worry about touching that setting at all.
As always, the GTS script can be found in the main post near the bottom.
<?php
/****
GTS.php
* By Umbreon
- For use with Umbreon's trading system for Pokemon Essentials
- Please edit the variables starting from $user ending at $table
- After Editing, you can continue with main instructions
****/
$user = "root";
$password = "";
$host = "localhost";
$port = 3306;
$database = "pokemon";
$settings_table = "settings";
$table = "gts";
$version = "2.0.1";
$default_message = "GTS, Version: $version";
mysql_connect($host, $user, $password, $port) or die(mysql_error());
if (!isset($_POST["action"]))
{
die($default_message);
}
else
{
Just wanted to let you know that the GTS.PHP in the new zip seems to be an IDENTICLE copy of the MAIN SCRIPT.
Shouldn't it be more like 2.0.1 was? (NOT FULL SCRIPT)
Code:<?php /**** GTS.php * By Umbreon - For use with Umbreon's trading system for Pokemon Essentials - Please edit the variables starting from $user ending at $table - After Editing, you can continue with main instructions ****/ $user = "root"; $password = ""; $host = "localhost"; $port = 3306; $database = "pokemon"; $settings_table = "settings"; $table = "gts"; $version = "2.0.1"; $default_message = "GTS, Version: $version"; mysql_connect($host, $user, $password, $port) or die(mysql_error()); if (!isset($_POST["action"])) { die($default_message); } else {
Ok, I've replaced the old stuff with the new ones but I STILL have the same issue as before. In both separate games, their online ID is 1. They can't trade because of that. Restarting a new game on one set does not help. It always gets the ID of 1.