• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Serena, Kris, Dawn, Red - which Pokémon protagonist is your favorite? Let us know by voting in our grand final favorite protagonist poll!
  • PokéCommunity supports the Stop Killing Games movement. If you're a resident of the UK or EU, consider signing one of the petitions to stop publishers from destroying games. Click here for more information!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Harsh Burn

  • 53
    Posts
    5
    Years
    • Seen Feb 6, 2025
    Harsh Burn is just the fire version of toxic

    How to access Harsh Burn for public use
    Step 1: In PokeBattle_BattlerEffects under
    #===============================================================================
    # Burn
    #===============================================================================
    Completely replace all original code with this new one:

    Spoiler:
    (Molten Rock is the fire type Toxic Spikes)

    Step 2: In PokeBattle_MoveEffects, Move these fire moves to this to promote the effect:
    Spoiler:

    Step 3: In PokeBattle_Battle, alter the #Burn line with this before else it should look like this:
    Spoiler:

    Step 4: In PokeBattle_AI paste this above elsif attacker.status==PBStatuses::POISON:

    Spoiler:

    after that go to:
    Spoiler:
    and paste this under it:
    Spoiler:

    Step 5: Go to PokeBattle_Battler and paste this under toxic's attr_reader :status, above toxic
    Spoiler:

    attr_reader :statusCount
    then go to the @effects and paste this under toxic:
    Spoiler:

    Step 6 *Must do before play testing*: initialize the constant in PBEffects:
    Spoiler:
     
    Looks nice but its vor v17 or v18?
     
    Last edited:
    As long as there's coding for toxic, then it should be compatible any version. As far as I know, this should work for 16 onward.
     
    Back
    Top