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Harsh Burn

  • 53
    Posts
    5
    Years
    • Seen Feb 6, 2025
    Harsh Burn is just the fire version of toxic

    How to access Harsh Burn for public use
    Step 1: In PokeBattle_BattlerEffects under
    #===============================================================================
    # Burn
    #===============================================================================
    Completely replace all original code with this new one:

    Spoiler:
    (Molten Rock is the fire type Toxic Spikes)

    Step 2: In PokeBattle_MoveEffects, Move these fire moves to this to promote the effect:
    Spoiler:

    Step 3: In PokeBattle_Battle, alter the #Burn line with this before else it should look like this:
    Spoiler:

    Step 4: In PokeBattle_AI paste this above elsif attacker.status==PBStatuses::POISON:

    Spoiler:

    after that go to:
    Spoiler:
    and paste this under it:
    Spoiler:

    Step 5: Go to PokeBattle_Battler and paste this under toxic's attr_reader :status, above toxic
    Spoiler:

    attr_reader :statusCount
    then go to the @effects and paste this under toxic:
    Spoiler:

    Step 6 *Must do before play testing*: initialize the constant in PBEffects:
    Spoiler:
     
    Looks nice but its vor v17 or v18?
     
    Last edited:
    As long as there's coding for toxic, then it should be compatible any version. As far as I know, this should work for 16 onward.
     
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