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Metagross @ Choice Scarf
Jolly
4 HP / 252 Att / 252 Speed
Trick
Earthquake
Meteor Mash
Stealth Rock
*Steals D_A's lead*....Lol. But seriously, this thing is beast. Screws up so much stuff with an incredibly unexpected 393 lead, which outspeeds almost every standard lead. A well place trick can totally cripple lead pokes with ease. Not to mention, 369 attack with a decent 262 speed without the scarf is still dangerous. Meteor Mash for STAB and Earthquake for coverage. He has yet to fail me ^____^
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Shaymin-S @ Life Orb
Timid
4 HP / 252 Sp Attack / 252 Speed
Seed Flare
Earth Power
HP Ice
Air Slash.
Ok Ok....I do feel horrible for using this. But honestly, as long as it's in OU, it is one of the most threatening, if not the most threatening pokemon in today's metagame. It'll end up taking a lot from SR and Sandstorm damage, but once it's in, you better watch out. Seed Flare eats things alive, resisted or not. Earth Power, HP Ice and Air Slash offer excellent type coverage, not to mention Air Slash's 60% flinch rate comes in quite handy. Might as well enjoy the power before it gets shipped off to Ubers.
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Heatran @ Choice Scarf
Naive
4 HP / 252 Sp Attack / 252 Speed
Fire Blast
Earth Power
Explosion
???
Yupyup, it's Scarftran. Great revenge killer and still packs quite a punch with Fire Blast. Earth Power for good coverage and revenging other Scarftrans locked into fire attacks. Once he's done all he can do, he goes boom with Explosion. I need some help on the last slot, and any idea would be much appreciated. I know there are basically four choices: HP Ice, HP Grass, HP Electric and Dragon Pulse. Would someone be so kinda as to suggest what might work best? =P
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Tyranitar @ Leftovers
Jolly
4 HP / 252 Attack / 252 Speed
Dragon Dance
Earthquake
Stone Edge
Crunch
DDing T-Tar can come in on any number of special attackers and Dragon Dance up on the switch. People don't realize how fast thing this can become. 1 DD puts it at 364 Speed, outpacing all positive base 115 speed pokemon, which can be quite surprising. Crunch/Stone Edge hit stuff hard with very reliable STABs, and Earthquake for good coverage. I try to get this thing out mid to late game, and about half of my wins with this team have come from sweeps with this guy.
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Zapdos @ Leftovers
Bold
252 HP / 232 Def / 24 Speed
Thunderbolt
Roost
Heat Wave
Thunderwave
My physical wall and my Lucario/Scizor counter. This thing is quite sturdy, so it can Roost off any SR damage or Thunderwave to cripple whatever is coming in on the switch. T-Wave also gives me some much needed status support, and also give Metagross another chance to come in and wreak havoc. Thunderbolt is for STAB, and Heatwave takes care of Scizor and Lucario. This thing can be super annoying, and I've even had some opponents tell me so personally =P
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Azelf @ Choice Band
Jolly
Zen Headbutt
U-turn
Fire Punch
Ice Punch/Thunder Punch
Whhaa? CB Azelf? Yes...this thing hits very hard and very fast. Many of its switch-ins aren't expecting a powerful physical attack, and Zen Headbutt will make them pay. U-turn lets me scout stuff out while getting a nice hit in. I know I want Fire Punch, but I'm torn between Ice and Thunder Punch. Ice takes care of all the dragons, but Thunder lets me take out the bulky waters a bit better. Once again, I need some good feedback on this.
Rate away please! It should be noted that this team has only since four losses since I began using it on Shoddy ^____^