• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Having alot of trouble making a team, need serious help for tourny

Lil MuDkiP849

Dream Chaser
  • 463
    Posts
    17
    Years
    • NY
    • Seen Aug 12, 2021
    This is what i have so far, although i dont know how good it will fair...

    Crobat@Leftovers
    Timid
    172 HP, 252 Spd, 84 Sp. Atk
    Hypnosis
    Air Slash
    Roost
    Taunt


    My lead and annoyer. Hypnosis first turn at whatever's out, then taunt.

    Frosslass@Choice Specs
    Modest
    252/252 Speed/SP. Attack 6 hp
    Ice Beam
    Thunderbolt
    Shadow Ball
    Hidden Power Fighting

    Gotta love frossy =)

    Infernape@Life Orb
    Naive
    252 Sp. Atk, 232 Spd, 24 Atk

    Close Combat
    Flamethrower
    Grass Knot
    Thunderpunch


    Not sure if it fits here...i need a fighting type though...

    Snorlax@Leftovers
    Careful
    252 Hp/ Special Defense 252/ 4 Attack

    Rest
    Sleep Talk
    Body Slam
    Crunch

    Special Wall. Snorlax FTW!! Also absorbs hypnosis because i find that move to be EXTREMELY annoying =)

    Tangrowth@Leftovers
    Impish
    252def/252HP/6atk

    Sleep Powder
    Leech Seed
    Knock Off
    Power Whip

    I decided that this should be my defensive wall. Grass type pwns =)

    Machamp@Leftovers
    Adamant
    252 Hp/ 252 Attack/ 4 Speed
    No Guard
    Dynamic Punch
    Stone Edge
    Rest
    Sleep Talk

    I feel that i need major revisions to my team, because i just *feel* that they dont work together that great. Im going through alot of stress making a team that works together, and so far this is what i came up with but i just dont think this is that good =( Opinions welcomed...
     
    Last edited:
    *counts*
    *counts again*

    No walls that I see other then Spiritomb. Who isn't all that great tbh.

    Consider revising some of your line up.

    Mixape works best
    Infernape
    252 speed 126 Att 126 sp att
    Grass Knot (Swampert nuisances)
    Flamethrower (STAB + strong against Mamoswine and Skarmory)
    Close Combat (STAB + good Bliss killer ((among other things)))
    -Move here is up to you. I personally use U-turn for those ****ing Starmie switch ins
     
    *counts*
    *counts again*

    No walls that I see other then Spiritomb. Who isn't all that great tbh.

    Consider revising some of your line up.

    Mixape works best
    Infernape
    252 speed 126 Att 126 sp att
    Grass Knot (Swampert nuisances)
    Flamethrower (STAB + strong against Mamoswine and Skarmory)
    Close Combat (STAB + good Bliss killer ((among other things)))
    -Move here is up to you. I personally use U-turn for those ****ing Starmie switch ins


    Oh yeah forgot Infernape can learn U-turn. Sure ill switch it up i have diffrent ev's though but it still does fine.
     
    As the other guy said you really need some walls in there...or your gonna get torn up by almost anything that poses a threat when it switches in. =/
     
    decided to throw in tangrwoth seeing as how he holds resistances my whole team has.

    Im also thinking of switching frossy out for a special lucario...
     
    I personally prefer Tangrowth as...

    Tangrowth@Leftovers
    Impish
    252def/252HP/6atk

    Sleep Powder
    Leech Seed
    Knock Off
    Power Whip

    Knock Off = one of the best team support moves that can cripple the opponent. No more Scarf on Heracross, no more Leftovers on Blissey, and NO ITEM FOR ANYTHING ELSE! ...Unless you're Muk and have Sticky Hold. However, you could use Toxic or Quake there as well. Sleep Powder is great when you sleep their important sweeper and they lack a cleric.

    A lack of a special wall can be troublesome. Consider Snorlax since it'll ease the Ice off of Crobat, Fire off of Tangrowth and Froslass, and some special attacks in general.

    I personally think 252 speed is Overkill with Scarf and Froslass, but I know Froslass isn't sturdy at all, so...yeah. Also, two Scarfers isn't very good, so Specs on one of the two could compensate for that. That, or you can drop one of them since SpecsMence will OHKO or 2HKO everything on your team with Draco Meteor.
     
    This is what i have so far, although i dont know how good it will fair...

    Crobat@Leftovers
    Timid
    172 HP, 252 Spd, 84 Sp. Atk
    Hypnosis
    Air Slash
    Roost
    Taunt / U-Turn

    My lead and annoyer. Hypnosis+Confuse ray first turn at whatever's out, then U-turn to a more favorable match-up. Cross Poison as a last resort. Don't know what item to put on him though.

    Now it looks far better. Taunt is lovely to use leading off with Crobat, and a quick Hypnosis to U-Turn can set you up nicely. It needs some HP EV's plesh.

    Froslass@Choice Specs
    Modest
    252/252 Speed/SP. Attack 6 hp
    Ice Beam
    Thunderbolt
    Shadow Ball
    Hidden Power FIGHTING

    Gotta love frossy =)

    ewwww, Scarf? Froslass actually doesn't have all that great Sp. Atk, and Scarfing it with Base..110 (?) speed when it obviously wants some more power is lacking. Many pokemon do this better without the Hail support, so perhaps a change is in order? Psychic doesn't have a purpose in this Metagame, HP FIGHT is the superior option here.

    Infernape@Life Orb
    Naive
    252 Sp. Atk, 232 Spd, 24 Atk

    Close Combat
    Flamethrower
    Grass Knot
    Thunderpunch/Hidden Power ICE

    U-turn is against starmie and the rest should be self explanitory

    Not sure if it fits here...i need a fighting type though...

    It's slower than starmie, and standard starmie sets will always outspeed you, so I don't really see the need for U-Turn if that is your purpose. T-Punch works well against Tenta and bulky waters, while HP ICE can hit Gliscor etc.

    Spiritomb@Leftovers
    Sassy
    252 Hp/172 Sp. Def./80 Def.
    Will-O-Wisp
    Pain Split
    Dark Pulse
    Substitute

    A subbing spiritomb. Havent tried this out either, so opinions welcome.

    Well, I don't much like it. It doesn't seem to do much for the team. May I suggest:

    Blissey@Leftovers
    Calm
    252 Def, 80 HP, 176 Sp. Def
    Natural Cure

    Seismic Toss
    Aromatherapy
    Softboiled
    Thunder Wave

    Tangrowth@Leftovers
    Relaxed
    252 Hp/ 252 Defense/ 6 Attack

    Power Whip
    Sleep Powder/Stun Spore
    Leech Seed
    Knock Off

    I decided that this should be my defensive wall. Grass type pwns =)

    O_O No Earthquake plesh. You want to abuse the absolute awesomeness that is the status. Power Whip allows you to kill a Gyarados 1 on 1, and can cause decent damage around the board. Far better than your previous version. I can't help you with the EV's I'm sorry.

    Porygon-Z@Life Orb
    Modest/Timid
    Adaptability
    252 Speed/252 Sp. Attack/ 6 Hp
    Nasty Plot
    Thunderbolt
    Tri-Attack
    Ice Beam

    My bolt beamer. 'Nuff said.

    Try the Nasty Plotter, it does a far better job than Scarf-Z does, and two scarfers don't do much for you really I'm afraid. Also, please use Adaptability, it is the superior ability in this case.


    I feel that i need major revisions to my team, because i just *feel* that they dont work together that great. Im going through alot of stress making a team that works together, and so far this is what i came up with but i just dont think this is that good =( Opinions welcomed...

    Apart from Pory, you don't have anything that can really hit hard, and you have no physical sweeper to speak of. Perhaps making Infernape a CB varient, and removing the scarf from Pory will free you up. CB Infernape has become increasingly popular because it isn't expected to be played, only the mixed varient. Without Blissey, you don't have a hope against fast special sweepers or set-uppers such as Azelf.

    ~T_S
     
    Yeah, go w/ T_S's spread, as you don't want Timid with your physical moveset. >_<
     
    Calm Bliss? Try Bold instead
     
    Yes, my Bold bliss does a fine job of that. Eats quite the many flamethrowers / thunderbolts / Ice beams with minimal threat. Bold is just incase that sweeper has some surprise attack.

    What ever works best, Bold for me maybe calm for you.
     
    I personally prefer Tangrowth as...

    Tangrowth@Leftovers
    Impish
    252def/252HP/6atk

    Sleep Powder
    Leech Seed
    Knock Off
    Power Whip

    Knock Off = one of the best team support moves that can cripple the opponent. No more Scarf on Heracross, no more Leftovers on Blissey, and NO ITEM FOR ANYTHING ELSE! ...Unless you're Muk and have Sticky Hold. However, you could use Toxic or Quake there as well. Sleep Powder is great when you sleep their important sweeper and they lack a cleric.

    A lack of a special wall can be troublesome. Consider Snorlax since it'll ease the Ice off of Crobat, Fire off of Tangrowth and Froslass, and some special attacks in general.

    I personally think 252 speed is Overkill with Scarf and Froslass, but I know Froslass isn't sturdy at all, so...yeah. Also, two Scarfers isn't very good, so Specs on one of the two could compensate for that. That, or you can drop one of them since SpecsMence will OHKO or 2HKO everything on your team with Draco Meteor.

    Alright so from what you're saying -spiritomb +Snorlax?

    Apart from Pory, you don't have anything that can really hit hard, and you have no physical sweeper to speak of. Perhaps making Infernape a CB varient, and removing the scarf from Pory will free you up. CB Infernape has become increasingly popular because it isn't expected to be played, only the mixed varient. Without Blissey, you don't have a hope against fast special sweepers or set-uppers such as Azelf.

    ~T_S

    Choice band infernape?? Sure ill try it out. And yes ill admit i DID get swept by an Azelf =/ Thanks for the great fixes i really do appreciate it.

    I've never tried Nasty plot Z. I can see it as devastating but i scarfed it because it's not THAT fast =/

    That's also a VERY interesting crobat set. I've never seen a set give it HP before...it can be bulky a lil by taking 2-3 hits from something...but i never wouldve thought bout HP ev's...very interesting...The thing is though do i have to HAVE roost so i can have both taunt and U-turn??

    Yeah, go w/ T_S's spread, as you don't want Timid with your physical moveset. >_<

    I see the logic in that. it was a mistake *shrug*

    Yes, my Bold bliss does a fine job of that. Eats quite the many flamethrowers / thunderbolts / Ice beams with minimal threat. Bold is just incase that sweeper has some surprise attack.

    What ever works best, Bold for me maybe calm for you.

    Not too great into Blissey. I know it can wall but from where my tourny is everyone's got a bliss counter in some shape or form so it's honestly a so-go...


    So all in all ill change my team to T_S's sets because ALOT of them interest me, and switch out spiritomb for Snorlax. Thanks to everyone who commented it's really great. When i get home from school i got some rearranging to do with my team.
     
    Alright so from what you're saying -spiritomb +Snorlax?



    Choice band infernape?? Sure ill try it out. And yes ill admit i DID get swept by an Azelf =/ Thanks for the great fixes i really do appreciate it.

    I've never tried Nasty plot Z. I can see it as devastating but i scarfed it because it's not THAT fast =/

    That's also a VERY interesting crobat set. I've never seen a set give it HP before...it can be bulky a lil by taking 2-3 hits from something...but i never wouldve thought bout HP ev's...very interesting...The thing is though do i have to HAVE roost so i can have both taunt and U-turn??



    I see the logic in that. it was a mistake *shrug*



    Not too great into Blissey. I know it can wall but from where my tourny is everyone's got a bliss counter in some shape or form so it's honestly a so-go...


    So all in all ill change my team to T_S's sets because ALOT of them interest me, and switch out spiritomb for Snorlax. Thanks to everyone who commented it's really great. When i get home from school i got some rearranging to do with my team.

    That's why Clefable and Vileplume are pwnsome. *shot* XP

    Anyway, yes, Blissey is kind of common so most people are prepared for him.

    But yeah, seriously, Vileplum Vileplume for the win.

    Besides Gyro Pwn/phail Ball and whatnot, Relaxed doesn't have a use. :P
     
    Also i feel like iave too many special sweepers i feel as though i should have 2/2 special to physical. Infernapes mixed, so what can i do to make this event out?? =/

    That's why Clefable and Vileplume are pwnsome. *shot* XP

    Anyway, yes, Blissey is kind of common so most people are prepared for him.

    But yeah, seriously, Vileplum Vileplume for the win.

    Besides Gyro Pwn/phail Ball and whatnot, Relaxed doesn't have a use. :P

    So many interesting suggestions =) Vileplume huh? What are you suggesting i take out and who are you referring to with relaxed for? =/
     
    Last edited:
    Hmm.. you have 2. =P Unless you like offense, that's probably where you'll want to go. XP

    Anyway, uh, what do you mean by "Make this event out?" o.o EDIT: I'm referring to Tangrowth. XP It was on Relaxed, but you edited probably. And, uh, wherever Bliss was going to be. XD Anyway, Careful nature for the win on Snorlax. And usually Max Special Defense.
     
    Hmm.. you have 2. =P Unless you like offense, that's probably where you'll want to go. XP

    Anyway, uh, what do you mean by "Make this event out?" o.o

    I meant to say *even* out, it was a typo lmao ive been having alot of those lately.

    And with 2 physical guys you mean growth and nape? I added in snorlax so im guesing he would count as well? *shrug* i guess it works out. Like i said i havent tested the team much (before fixes with the tests that is) without much success. I feel as though i can have success now with the fixes because now the structure of team is more compatible then it once was.

    alright so from what your saying snorlax should be 252/252 Hp/ Sp. def. 6 def.?? and careful nature..okay i understand that.
     
    Last edited:
    I meant to say *even* out, it was a typo lmao ive been having alot of those lately.

    And with 2 physical guys you mean growth and nape? I added in snorlax so im guesing he would count as well? *shrug* i guess it works out. Like i said i havent tested the team much (before fixes with the tests that is) without much success. I feel as though i can have success now with the fixes because now the structure of team is more compatible then it once was.

    alright so from what your saying snorlax should be 252/252 Hp/ Sp. def. 6 def.?? and careful nature..okay i understand that.

    Nope. :P 4 Atk > 6 Def. * Quotes*

    Anti-Pop in the Request a Team / Single Moveset Thread:
    Snorlax @ Leftovers
    Trait: Thick Fat
    EVs: 252 HP / 4 Atk / 252 SDef
    Careful Nature (+SDef, -SAtk)
    - Rest
    - Sleep Talk
    - Earthquake / Crunch
    - Body Slam
     
    D_A didn't come up with Calm Blissey >_<

    Just FYI, Calm Blissey runs 252 Def EVs, and only takes physical hits 6% worse I think (I might be wrong, but I'm pretty sure that's right). With 40 HP EVs and 216 SDef, it takes special hits 20% better (again, I think, not sure here). Bold Blissey is an inferior special wall to Calm just FYI.

    Anyways...

    You need a rock resist. Tyranitar can 2HKO anything on your team easily. I'd drop failigon-Z and get some walling support (be sure it's a rock resist!)
     
    D_A didn't come up with Calm Blissey >_<

    Just FYI, Calm Blissey runs 252 Def EVs, and only takes physical hits 6% worse I think (I might be wrong, but I'm pretty sure that's right). With 40 HP EVs and 216 SDef, it takes special hits 20% better (again, I think, not sure here). Bold Blissey is an inferior special wall to Calm just FYI.

    Anyways...

    You need a rock resist. Tyranitar can 2HKO anything on your team easily. I'd drop failigon-Z and get some walling support (be sure it's a rock resist!)

    Failgon-Z lmao that made me laugh quite a bit =)

    So, since TTar's stone edge can 2HKO anyone on my team...i need a rock resist. Well ill try it but to be honest i've NEVER had a problem with TTar...beleive it or not =/

    So rock resist..rock resist...that, water(i think...), grass(i think...)...steel, ground, and fighting...what possibility of a wall can i do with the types i listed?
     
    Back
    Top