Help and Request Thread

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TheOnly said:
i was wondering how to use rmxp for makiong pokemon games like uploading ur sprites?
You go to rescource manager and import them after you save them to your computer. Look in the rescource thread to find tilesets and such.
 
Does anyone know how to make a movie/cutscene at the begening of the game, befor you can even move the main character?
 
Kitsune_girl said:
Does anyone know how to make a movie/cutscene at the begening of the game, befor you can even move the main character?
Umm, I always have to move the character at least once. I guess you make an event and make it auto start. But make sure to erase it after because then it either starts over or you can't move, just in case you didn't know.
 
Does anyone know how to make a movie/cutscene at the begening of the game, befor you can even move the main character?
Well, you could do an auto start event as halfling2 said. IM/PM me if you need anymore help.
 
I'm having trouble with adding pics to my rm2k3 game. It says, "the file could not be opened" and exists the game. Possibly a formatting error? If anyone can help me out it would be great!
 
Webmaster Tyler: Huh? What are you talking about? The game?
zoradude: No idea.
 
I know absolutely nothing about scripting, is there any simple scripting tutorial that tells you how to do everything step by step?
 
halfling2 said:
Umm, I always have to move the character at least once. I guess you make an event and make it auto start. But make sure to erase it after because then it either starts over or you can't move, just in case you didn't know.

Thanks, it worked:)

By the way, how do you make monsters randomly appear? I'm trying to make a cave where they appear, but I have no clue how to do it.
 
Variable operations>>Random Number Between (from 0 to whatever number you wish)
And then do a conditional event for each number.

Or if you're just using the DBS, you could just right click on the map you wish to use, then click on "New Area." Then select the specific monster group that you wish to use.

Just tell me if you don't get that.
 
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Im looking for a rmxp sprite for a robed man pokemon style thx

ps can i get one in dark blue and one in black with his hood down i dont care how the face looks thx
 
Alright, I've got two questions. I have been working with RM2k3 for about a year, but I seem to run into this problem a lot. Whenever I try to import a picture, it says "Invalid Color Depth" or "Unsupported PNG". I have Photoshop, but I don't know how to change the settings.

My second question, is about 'moving the pictures' around. For example, I am trying to make an introduction and move some of the Pok?mon around like a battle scene or something. I hope that explains it.

Thanks in advance
AbareMax
 
Daegon_Kimeron said:
Variable operations>>Random Number Between (from 0 to whatever number you wish)
And then do a conditional event for each number.

Or if you're just using the DBS, you could just right click on the map you wish to use, then click on "New Area." Then select the specific monster group that you wish to use.

Just tell me if you don't get that.
Well, in my game every time you make a new map you can put the encounter rate, but I don't know how you do the grass thing without it being really screwed up and having an event for each area where you enter the grass, plus the thing with cutting the grass. I was just thinking about it, I'm not making a Pokemon game yet so I haven't tried.
 
I'm searching for all the attack animations of Pokemon R/S.
Not the Pokemon themselves, but the attacks.
Are there some out already?
 
It's really difficult to find the attack animations, the most experienced people I know can't even get them.
 
Does anyone have or know where to find a "Dragon Ball Z: Legacy of Goku 1 & 2" & "Dragon Ball Z: Buu's Fury" tileset? and charas?
 
Does anyone who has used rm2k3kid's Complete Pokemon Center chipset tell me how to make the stair animation using it? Also, does anyone have a Sudowoodo charset I can use?
 
I think that rm2k3kid may have used some tile substitution events to do the stairs animation.
 
'Slow' status in RPGMKXP

I am using RPG Maker XP Postality Knights Edition to create a few games I thought of. Unfortunatly, I'm only workign on the Database and not maps right now. Anyway, My game involves the passing and manipulation of Time, and I've run into a problem. After much babblign here's my question:

How do I make a 'status' effect that would show a 'slowed' effect, such as that of Final Fantasy or other such RPG's where it cuts the targets speed.
 
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