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Help and Request Thread

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hi im looking for some tilesets for rpg-maker xp.....

i need:
1) the pokemon center from Ruby/Saphire or FireRed/LeafGreen
2) the oceanic museum from Ruby/Saphire
3) the complete outline form Ruby/Saphire(Houses, Water, Trees...)
4) the inner from the caves in Ruby/Saphire or FireRed/LeafGreen

please post the grafics here or give me a link where i can find them or send them to me per email: [email protected]
thank you very much!!!
and i really need the tilesets for rpgmaer XP!!!
 
I'm sorry if this isn't allowed (the rules confused me!:\ )

Is there a way to make a Pokemon Storage System, like the pne on the Pcs in the real games?
 
oh right. is there a place where i can find one?
 
now that is against the rules. You can't ask how to get one...there might be tuts though
 
LSS_Raditz said:
what format do you have to save the tile stes and charsets on Paint for them to be able to import onto the database in rm2k3

you must save it as *.png
 
where should i post and not be blocked the threat about pokemon and trainers fusions
 
Micklo said:
I'm sorry if this isn't allowed (the rules confused me!:\ )

Is there a way to make a Pokemon Storage System, like the pne on the Pcs in the real games?
you need to create some global variables (arrays) which store Game_Actor.
like:
Code:
$stored_actors = [ ]

then you need to create a (Selectable) window which moves/removes actors
something like this:
Code:
actor_id = @window.index # your window which shows actors
$stored_actors.push(actor_id)
$game_party.remove_actor(actor_id)
 
intro

I just started using rmxp and I want to start from the very begining so can anyone tell me how to use the materials that rmxp already brings to make a begining movie.
 
EgiFuX said:
where should i post and not be blocked the threat about pokemon and trainers fusions

Umm that wouldnt even come into the GAME DEVOLOPMENT thread, it would go in the SPRITERS thread, correct?
 
Blizzy said:
you need to create some global variables (arrays) which store Game_Actor.
like:
Code:
$stored_actors = [ ]

then you need to create a (Selectable) window which moves/removes actors
something like this:
Code:
actor_id = @window.index # your window which shows actors
$stored_actors.push(actor_id)
$game_party.remove_actor(actor_id)

im a bit confused. but thanks anyway. can you make it simpler?
 
i need 4th genaration spirtes for my pokemon game on rmxp can any one find some for me and can they please tell me how to add them in im new to rmxp
 
Last edited:
LSS_Raditz said:
i need 4th genaration spirtes for my pokemon game on rmxp can any one find some for me and can they please tell me how to add them in im new to rmxp
Check out Pokesho it's in japenese
here are the links
*link removed*
*link removed*
*link removed*
*link removed*
*link removed*
*link removed*
*link removed*
*link removed*
*link removed*
 
I'm still waiting for a reply for my first request if anyone can and also can some one post how to make a summoning system with the materials rpgxp already brings thanx in advance
 
Neone know where I can find a region mapping tutorial? (As in drawing a region in paint)

Cheers
 
Blizzy said:
you need to create some global variables (arrays) which store Game_Actor.
like:
Code:
$stored_actors = [ ]

then you need to create a (Selectable) window which moves/removes actors
something like this:
Code:
actor_id = @window.index # your window which shows actors
$stored_actors.push(actor_id)
$game_party.remove_actor(actor_id)

Im a bit confused. Can you make it simpler?
 
MR.GLITCH_KING said:
Check out Pokesho it's in japenese
here are the links

Those are awsome, good find.
 
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