pkmn.master
Hobbyist Game Developer
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- Seen Jun 7, 2022
I have a small question. What would be the most effective way to make more than four choices on the 'show choices' command set?
lx_theo:
1: I can't visualize what you are trying to achieve with "stacking text extries" this way. Please explain in greater detail or show an example.
2: According to the Notes for Pokemon Essentials: "Pokemon Essentials includes a utility (expandtext.exe) for expanding the Show Text, Script, Comment, and Batch Text Entry dialog boxes of RPG Maker XP. After starting RPG Maker XP, simply start expandtext.exe (it will run only if RPG Maker XP is running). Then, the aforementioned dialog boxes will be expanded considerably to give you more room to enter text, scripts, and comments. In particular, the Show Text box will be expanded to four lines instead of just three. The Pokemon Essentials editor will also run expandtext.exe automatically."
Each has its own condition for being shown
If that condition is filled, that box will appear
When they are active, they appear stacked like these are
They naturally appear after the previous one no matter how many are active before it
___________________________To make it reasonable to see all of them at once (necessary for what I want to do), they would also need to have some sort of scroll feature or something to make that possible
That's a ROM hacking question. This isn't the ROM hacking section; it's the game development section.Im having some probs,is there a tut that i can read that can allow me to take the tiles from one game like FR and use them in another like emerald?
I kno as far as clicking the puzzle piece on AM but choosing the pallets and everything there i get lost :S!
Isn't this simply having several "show text" event lines one after the other?Thanks
1. Maybe this will get it a better image. Imagine these quote boxes like Text boxes made on screen.
You can't do it yourself? And if you're using them in Essentials, there's an option to raise or lower each species' back sprite by X pixels, so you could solve it that way.Anyone have a folder of all the HGSS Pokemon back sprites? I found one but all of the images are centered which makes them unusuable. I need them positioned at the bottom of the image instead of centered.
pkmn.master:
In Pokemon Essentials, there is a message command called "\ch", which supports more than four message commands. More information is found in the Notes for Pokemon Essentials.
Isn't this simply having several "show text" event lines one after the other?
Thanks, but how would I get it to do something when a certain choice is chosen?Say if I use 5 as a number to store to the chosen option. How would I get a show text from the command window,for example, to show up if choice 1 is selected?
@>Comment: Store choice in variable 1 and
: store the value -1 if the player cancels.
@>Text: Please choose one.\ch[1,-1,Choice 1,Choice 2]
@>Conditional Branch: Variable [0001] == -1
@>Text: The choice was canceled.
@>
: Branch End
@>Conditional Branch: Variable [0001] == 0
@>Text: Choice 1 was chosen.
@>
: Branch End
@>Conditional Branch: Variable [0001] == 1
@>Text: Choice 2 was chosen.
@>
: Branch End
@>Comment: Store choice in variable 1.
@>Text: Please choose one.\ch[1,0,Choice 1,Choice 2]
@>Conditional Branch: Variable [0001] == 0
@>Text: Choice 1 was chosen.
@>
: Branch End
@>Conditional Branch: Variable [0001] == 1
@>Text: Choice 2 was chosen.
@>
: Branch End
hmm is ther any way i could possibly fix this because this little error is preventing me from finishing my first alpha for my hackit could be the time limit that you have allowed for them i.e. frame wait time?
You may have in options "Map wiew - Original". Try set it to "Custom"I'm having trouble with autotiles not displaying correctly...
Here is the map in the editor...
And here is the map when running the game.
Autotiles are black and Pokemon can walk on the water tiles.
Also, the trees on the border are able to be walked through...
The permissions are the same as the rest of the tiles, so what could be wrong?
Technically this isn't a help question, but more of a can-I-have-some-advice question. I wasn't exactly sure where to put it, and I didn't want to make a thread about it, so I guess here is the best spot.
I want to create a Pokemon fangame, but I'm really bad at making graphics. Is there a way/program that could help me become better at spriting? (Note that I'm trying to make as many of my own pokemon as possible, so just finding already-made graphics and putting them into the game isn't what I'm looking for.)
Thanks so much!You may have in options "Map wiew - Original". Try set it to "Custom"
Did you set the movement permissions?Any idea with the trees and water problem?