Just the title of this topic makes me happy ^_^
Flygon- crunch, dragon claw, sandstorm, HP fighting @quick claw
[Personality- Mild and Ability ?Levitate]
Flygon- adamant/modest @ leftovers
-rest
-HP fighting/dragonclaw
-earthquake/crunch
-flamethrower
(moveset on left)
Flygon is always at a disadvantage due to lack of brick break and dragon dance in comparison to all the other dragons... and it's not like it rids itself of its terrible x4 ice weakness either. You may want to replicate this same moveset on a Salamence, with brick break instead of HP Fighting and/or dragon dance instead of flamethrower. Flygon does have more defensive power compare to Salamence, but hey it's not like that few extra points of defense will save you from ice beam.
(moveset on right)
Flygon as a special attacker! Should be very self explanatory... (remember use modest for the right side moveset). However once again, Flygon isn't the hottest in this category either... poor thing needs dragon dance!
EV Distrubution (left moveset): HP, Attack, Speed
EV Distrubution (right moveset): HP, SpAttack, Speed
Walrein ? ice beam, rest, surf, hail @ chesto berry
[Personality ? Quiet and Ability ? Thick Fat]
Walrein 2- quiet(boost SpAttack)/brave (boost Attack)/modest (for pure SpAttacker Walrein)
-rest
-2 of the following: body slam/earthquake/rock slide/surf/ice beam
-yawn/encore
Movesets for this guy is endless! Great choice ^_^.
Yawn is a great pseudo-pseudohazer. They either switch away, or feel the wrath of pseudo-spore! Blast away if they refuse to switch. Encore if used right can cause unimaginable pain to the opponent, such as wasting their turns using thunder waves, or forcing them to use calm mind while you are body slamming away. In the right time, you maybe stopping them from using rest to score the KO as well.
Walrein's stats are capable of supporting both special and physical attacks. You can take only special or only physical, or even one of each to surprise Blisseys (Blissey can only block so much).
Note: do not do this:
Walrein- adamant/brave @ leftovers
-rest
-curse
-yawn
-(physical move)
Though it seems powerful to force sleep, then curse away and finally sweep, it's way too lengthy of a setup. Plus it forces you to take one physical move only, which usually means either earthquake or return to most players mine... now does that ring Shedinja to our ears? Using curse is fine, but if you're cursing don't use yawn or encore along with it.
EV distrubution: Err... hard to decide... i'll get to you again on this one later
Cradlily ? amnesia, giga drain, confuse ray, rest @chesto berry
[Personality ? Quiet]
errr... completely useless ******* without baton passer's help... since this team doesn't have one, i strongly recommand replacing. Also grass type is one of the worst types out there (weak to too many types) so reconsider... (if you're using a grass type, better have some special plans/reasons behind it)
Manetric ? attract, thunder wave, thunderbolt, roar @ leftovers
[Personality ? Modest and Ability ? Static]
Looks good... may want to use as starter to pull off paralyze, but take into consideration that most people realize that electric types usually start the battle (they may do some special things to counter off common electric starters). A possibility is crunch over attract. Also take a look at your attachment items... ******* that are not meant to stay in battle for long, or anyone that has high speed and super low tanking power like Manectric should have lum berries to block off paralyze (if they lose their speed, they pretty much die)
EV distrubution: beyond doubt- max speed and max sp.att
Gardevoir ? calm mind, psychic, imprison, double team @ leftovers
[Personality ? Modest and Ability ? Synchronize]
Gardevoir- modest @ lum berry/leftovers/chesto berry
-psychic
-2 of the following: rest (stick with leftovers or chesto berry then), calm mind, will o wisp
-thunderbolt/HP ???
Gardevoir's attack of psychic and thunderbolt is pretty much common sense to everyone. So they'll pull out counters to these two elements immediately so you have to beware of that (unlike Alakazam who is more flexible in elemental varieties... Gardevoir is stuck with thunderbolt/psychic). You can use a HP (special attack type) to add some surprises and variety to it. Will o wisp will greatly. The other 3 attacks are great supportive attacks that will make Gardevoir a lot more dangerous, irritating and more staying power. Do not rest against physical attackers at all cost... however feel free to rest up a bit against special attackers (if they didn't calm mind, or calm minded lesser than you)
Groudon ? earthquake, fire blast, bulk up, rest @chesto berry or quick claw
[Personality ? Hasty and Ability ? Drought]
Before we even speak about this... anyone who suggests "Solarbeam+Flamethrower for Sunny Day abuse, smashing the water types to pieces Muwhaha" should be beheaded and shipped off to Mt.Pyre... if you seriously thinks that setup will work, feel the wrath of ice beam for your poor Groudon...
Groudon- adamant @ leftovers
-earthquake
-rest
-bulk up
-overheat/something physical (return, brick break and etc)
The first 3 moves should be very obvious... the only explanation needed is overheat. Overheat even suffering adamant, will score KOs with help from Drough. Use it only if you're sure to score KOs (it's the surprises of overheat that kills... if the opponents see you using it even once, then they'll know what to expect and know when to switch out in advance). Also it serves as a great Skarmory killer.