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Help on custom tilesets and scripting

  • 21
    Posts
    7
    Years
    • Seen Apr 26, 2023
    I need extensive help on how to insert custom tilesets on my pokemon romhack. I have everything else ready to go, pokemon, mega evolution, jpan's hacked engine, 5th gen OW sprites, etc., but, I cannot understand how to insert these tilesets. As of right now, I only want to implement the light tan colored ruins, grass, stone terrain, trees, houses, fences, and water tilesets created from Magic Scarf's Tilesets Ver. 3. After implementing these tilesets, I'm gonna learn how to script with XSE, (I didn't find how to actually implement the scripts into my rom with Diegoawsome's XSE tutorial), and upload a demo. Tips on creating scripts, what I should worry about my hack, etc. would be great. Thanks for your help in the future!
     
    Hello/welcome!

    You can find a good tutorial for tile insertion here. Don't worry if you can't get the hang of it right away! You can always use default tiles for now and add your custom ones later if you like. As for compiling the scripts/inserting them, this page of my XSE tutorial explains how to do that.

    Tips scripting-wise I don't really know where to start since there's so many different areas to think about haha, a good general one is to save copies of your scripts so that if you notice a mistake when testing you don't need to start from scratch again, and never try to edit a script that's already compiled in the rom because you're more or less guaranteed errors that way. I'd also recommend making backups frequently and keeping a changelog, keep a note of every change you make and when so that if you run into a bug you'll have a better idea of what caused it/how to fix it. Then if you can't fix it, you can revert to an earlier backup.

    Good luck on your hacking adventure! =)
     
    Thanks a lot for the help Avara, I hope I'll be able to finish this before Summer starts!
     
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