Help & Request Thread

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He said during the game, so I guess he wants to delete the file somehow using scripts, which I don't know if can be done. You can save a file and load it, but don't know anything about deleting it.

However, yes, it is possible to prevent player from saving on slot 4, or any other slot. You'll just need to modify Scene_File.
 
He said during the game, so I guess he wants to delete the file somehow using scripts, which I don't know if can be done. You can save a file and load it, but don't know anything about deleting it.

However, yes, it is possible to prevent player from saving on slot 4, or any other slot. You'll just need to modify Scene_File.

I meant that you can't save on File 4, but you can select File 4. I guess it's too difficult, anyway, so I'll just make some way you can start a new game from the game, and it will be OK.
 
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YET ANOTHER QUESTION...In my game, when you choose an empty file, it will start a new game. Is it possible that the number of the selected file is "remembered" so when you save the game it only saves in that same file?
 
Most of my charsets are custom. Very few of them are rips and/or extended sheets of characters that only had regular walk animations.

I do have a complete archive of FR/LG charsets in RMXP format. These were ripped by Fangking Omega.
RMXP Charsets
 
I have two questions. First, does anyone know where I can find sprites, monsters, characters, tilesets, etc. for The Legend of Zelda: A Link to the Past? Second, does anyone know how I could edit one of the map screen scripts so that everything zooms out to 50% of the image size in RPG Maker XP?
 
I have two questions. First, does anyone know where I can find sprites, monsters, characters, tilesets, etc. for The Legend of Zelda: A Link to the Past? Second, does anyone know how I could edit one of the map screen scripts so that everything zooms out to 50% of the image size in RPG Maker XP?

Some posts before, Azura posted a script to make the window bigger. Just edit it to make it smaller. The thing is that you'll need to change the windows' sizes to the half and the font, too. It is very complicated, so I left that idea for my game.

A question:

In the "Load file" screen in RMXP, is it possible that when you choose a file, the game will 'remember' the number of file you chose so it only lets you save in that same file?
 
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I've got a question; when you are tiling in RMXP, how do you get rid of the white backround? Like to make it see-through.
 
Well it depends, what do you want to see through to?
 
Some posts before, Azura posted a script to make the window bigger. Just edit it to make it smaller. The thing is that you'll need to change the windows' sizes to the half and the font, too. It is very complicated, so I left that idea for my game.
Actually, that's not what I was after. I know how to change the window size, and that's actually pretty easy for me. What I need to know is how to make the game zoom out on the sprites and tiles etc. when displaying the map while you walk around. (Hopefully to 50% their actual size) Does anyone know how to do that?

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Can someone tell me what's the font used in the banner above? It's like, everywhere, and I can't find it.

@Shiny Umbreon: if you tell me how it will work like, I can do a script for saving in one slot only. Just give me the informations, such as if it will be in RMXP default style, etc.

@Glitchfinder: I do have a good number of charsets and a tileset that seems complete, from Zelda: A Link To The Past. However, the tileset is 2.5mb, so I can't host it anywhere. If you add me on msn, I can send it to you.

~Azura.
 
You mean like the Pokemon games? I remember seeing that somewhere, but I'm not sure. *starts searching through files*


Oh, and ~Azura, if you can send me the file, I can host it.
 
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