- 157
- Posts
- 8
- Years
- Seen Nov 19, 2023
Been working on this script for a while now and it's so close to working. It compiles just fine and everything works as intended except for the fact that the applymovement command labelled @mv5 won't trigger no matter what I do. I'd really appreciate some help or guidance with this one, been stuck with this issue for way too long.
Code:
#freespace 0xFF
#dynamic 0x9C0B20
#org @start
lockall
checkflag 0x94A
if 0x1 goto @done
setvar 0x8004 0x0
special2 0x8000 0x149
compare 0x8000 0x196
if 0x1 goto @go
msgbox @1 MSG_NORMAL
release
end
#org @done
msgbox @3 MSG_NORMAL
release
end
#org @go
msgbox @2 MSG_NORMAL
applymovement MOVE_PLAYER @mv1
checksound
sound 0x15
checksound
waitmovement 0x0
msgbox @4 MSG_NORMAL
fadescreen 0x1
applymovement MOVE_PLAYER @mv6
waitmovement 0x0
showsprite 0x3
clearflag 0x4B4
sound 0x0F
pause 0x20
fadescreen 0x0
cry 0x196 0x0
waitcry
msgbox @newmsg MSG_NORMAL
sound 0xD5
pause 0x40
sound 0x67
pause 0x10
fadescreen 0x1
special 0x116
hidesprite 0x01
setflag 0x94B
applymovement MOVE_CAMERA @mv2
waitmovement 0x7F
fadescreen 0x0
fadescreen 0x3
playsong 0x22B 0x0
showsprite 0x01
clearflag 0x94B
fadescreen 0x2
pause 0x55
sound 0x2B
pause 0x30
sound 0x14
setmaptile 0xB 0x7 0x384 0x0
setmaptile 0xB 0x8 0x38C 0x0
setmaptile 0xC 0x7 0x385 0x0
setmaptile 0xC 0x8 0x38D 0x0
special 0x91
pause 0x40
cry 0x19A 0x0
waitcry
applymovement 0x1 @mv3
waitmovement 0x0
fadescreen 0x1
applymovement MOVE_CAMERA @mv4
waitmovement 0x7F
fadescreen 0x0
msgbox @7 MSG_NORMAL
applymovement 0x1 @mv5
waitmovement 0x0
cry 0x19A 0x0
msgbox @5 MSG_NORMAL '"Deoxys: Ashaaa!!"
waitcry
setwildbattle 0x19A 0x50 0x0
special 0x139
playsong 0x227 0x0
waitstate
fadescreen 0x1
hidesprite 0x1
hidesprite 0x3
special 0x117
fadescreen 0x0
setflag 0x94A
setflag 0x94B
setflag 0x4B4
release
end
#org @1
= The Meteorite appears to be emitting\na strange aura.
#org @2
= The Meteorite appears to be emitting\na strange aura.
#org @3
= The Meteorite appears to have\nstabilized[.]
#org @4
= What's this?\pRayquaza's Pokéball is shaking\nuncontrollably!
#org @5
= Deoxys: Ashaaa!!
#org @newmsg
= It seems Rayquaza senses danger\nnearby....
#org @7
= Something appears to be approaching\nfrom outside the atmosphere!
#org @mv1
#raw 0x56 'Exclamation Mark (!)
#raw 0xFE 'End of Movements
#org @mv2
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0xFE 'End of Movements
#org @mv3
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0xFE 'End of Movements
#org @mv4
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0xFE 'End of Movements
#org @mv5
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0xFE 'End of Movements
#org @mv6
#raw 0x40 'mov40
#raw 0x29
#raw 0xFE 'End of Movements