- 8
- Posts
- 8
- Years
- Seen Nov 14, 2021
Does anyone use the Advanced map Tool for gen III (Pokémon Ruby)
I need a little bit of help with a moment at the beginning of the game (Ruby) where Prof. Birch is being attacked by the Poochyena. So allz i did was lengthen route 101 so its no longer just a stones throw away from the next town. now in Advmap theres an events tab, clicking on that shows any NPC events or the like that are on said map that you can or be forced to interact with.
So i moved the event triggers to the new start of the trail roughly like how it was on the original route 101. and when i go ingame to test it out the first trigger where the prof. is calling for help fires fine but he isn't being chased by the Poochyena he's just cornered by it and they do there little dance er whatever, and after i select the pokemon and beat the Poochyena my character and the Prof. dissapear i'm assuming they're at there ORIGINAL positions instead of where i set the event nodes. how do i fix this?
I would add a screenshot or two but i don't know how... :/
I need a little bit of help with a moment at the beginning of the game (Ruby) where Prof. Birch is being attacked by the Poochyena. So allz i did was lengthen route 101 so its no longer just a stones throw away from the next town. now in Advmap theres an events tab, clicking on that shows any NPC events or the like that are on said map that you can or be forced to interact with.
So i moved the event triggers to the new start of the trail roughly like how it was on the original route 101. and when i go ingame to test it out the first trigger where the prof. is calling for help fires fine but he isn't being chased by the Poochyena he's just cornered by it and they do there little dance er whatever, and after i select the pokemon and beat the Poochyena my character and the Prof. dissapear i'm assuming they're at there ORIGINAL positions instead of where i set the event nodes. how do i fix this?
I would add a screenshot or two but i don't know how... :/