• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Which Pokémon Masters protagonist do you like most? Let us know by casting a vote in our Masters favorite protagonist poll here!
  • Red, Hilda, Paxton, or Kellyn - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Help with moving battlers crashing game

Ookiiushidesu

Lead Mapper/Eventer at Gen0
  • 56
    Posts
    13
    Years
    • Age 34
    • Seen May 27, 2016
    Hey guys!!!!


    So, I found that ultimate B/W pack. Awesome stuff ^_^ Aside from some of them being labeled wrongly and a few of the Pokemon just being plainly different sizes from their shiny counterpart sometimes lol.

    But I'm running into a big problem. I don't know if it does this with any others, but whenever I try to use Gastly, it crashes my game about 80% of the time. Sometimes I can get him to work. If I play the game awhile after first running it, then try it. Both the summary and when I send him out in battle crashes it. It does that script is taking too long to load, saving game thing, shuts it down and gives a "script hanging" error.

    Is there any way to help this? Gastly is a rather large Pokemon, I wouldn't mind making him smaller if that fixed it.

    Any help? Thanks!
     
    The problem is, that you cannot just add the GIFs of the Pokemon into the Game by simply replacing the sprites in the /Battlers/ folder. RMXP and Essentials, they way they are laid out, load all the bitmaps into the Game's cache (BitmapCache.load_bitmap), same goes for the bitmaps that are used in the battle system, summary, or pretty much anywhere else. This means that the images get loaded directly into your RAM. Now, with the GIFs being rather large files, a lot of data gets loaded into your RAM. If you were to go to Task Manager, and the Processes tab, every time you'd load a GIF within the game, you would see the Working Memory of the game increasing. Eventually the game fills up with too much data and simply crashes. Which is why you need a different way of loading GIFs into the game. Everyone that just replaced the sprites with the GIFs has/will notice the same problem.
     
    Back
    Top