Help With my Final 2 Slots? (NU/UU Team)

Myzou

Lost and Confused xD
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    Well, I haven't played in almost a year, and picked it back up. Due to tier changes, my team was kind've crippled. I'm trying my best to discover 3 more to add to my team, that works in synergy with the 3 I had, and surprisngly, I managed to stumble upon a Miltank build that is amazingly fun to use, and adds a nice touch.

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    Lopunny@Choice Specs
    Ability: Klutz
    EVs: 252 HP/252 Speed/4 SDef
    Jolly nature (+Spd, -SAtk)
    - Switcheroo
    - Toxic
    - Return
    - Fire Punch

    ---

    Lopunny Lead. Start with Switcheroo (or, if I think they'll switch out to avoid being choiced on their lead, I'll start with Toxic, and proceed from there.) With Return and Fire Punch, she also has a decent coverage, in case she's somehow my last pokemon. I've actually won quite a few battles with just Lopunny left.

    *bulbagarden.net image removed*
    Froslass@Focus Sash
    Ability: Snow Cloak
    EVs: 6 HP/252 Speed/252 SAtk
    Timid nature (+Speed, -Atk)
    - Ice Beam
    - Shadow Ball
    - Thunderbolt
    - Destiny Bond

    ---

    A not-so-standard Froslass. People expect me to either set up something, be it spikes, or statuses. They typically aren't expecting a sweeper, which lets me OHKO/2HKO them when they try to set up something like Swords Dance. Focus sash is there to help take out threats like Alakazam.

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    Milotic@Leftovers
    Ability: Marvel Scale
    EVs: 148 HP/228 Def/132 SAtk
    Bold nature (+Def, -Atk)
    - Surf
    - Ice Beam
    - Hidden Power Electric
    - Recover

    ---

    Typical Milotic Mixed Wall, not much to say here. I chose HP Electric over Grass mainly because when I found out it had a max power HP Electric, I said WOOOO! And as they expect HP to be grass when I hit a water type it with, they switch in something like a bird type, and take a massive hit as well.

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    Miltank@Leftovers
    Ability: Scrappy
    EVs: 252 HP/224 Def/32 Speed
    Impish Nature (+Def, -SAtk)
    - Thunder Wave
    - Milk Drink
    - Hammer Arm
    - Body Slam

    ---

    Another semi-typical physical miltank wall. I've often been asked why have Thunder Wave and Body Slam on the same set. The reasoning? There's a ton of ground types in UU, which means Body Slam still has a use. I've been tempted to replace Thunder Wave with Heal Bell however, but then I'd lose the reliable paralysis move that makes Miltank a big threat with her defenses.


    Now, these 2 were just temporarily on my team (on shoddy testing), and although they tested well, there's still a ton of threats against my team that I can't cover with them, so I'm looking for suggestions on how to adjust them, or replace them. Now, the only thing I don't want are NO LEGENDARIES, and NO STARTER POKEMON. I just have issues with them. I understand they may be best, but I prefer not using them.

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    Manectric@Petaya Berry
    Ability: Static
    EVs: 252 SAtk/252 Speed/4 HP
    Timid Nature (+Spd, -Atk)
    - Thunderbolt
    - Flamethrower
    - Hidden Power Grass
    - Substitute


    Sub to activate the Berry, or if they switch out expecting a specstric, then begin attacking with a substitute up. Pretty basic special sweeper :S

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    Crawdaunt@Life Orb
    Ability: Hyper Cutter
    EVs: 252 Atk/252 Speed/4 HP
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Crab Hammer
    - Crunch
    - X-Scissor

    ---

    Wasn't really liking this, but I couldn't find a better physical sweeper I actually liked. Dragon Dance once or Twice, then pretty much go to town, essentially an UU Gyarados.




    In Short: I'm looking to replace/change up Manectric/Crawdaunt, but not with a legendary or a starter. Suggestions to the core 4 are also welcomed, but those will not be replaced.

    EDIT: And to the mods - If I was supposed to PM someone about posting a thread, I apologize. I assumed by "Must be approved before being displayed" meant that only we could see it until it's approved. >_>
     
    *bulbagarden.net image removed*
    Lopunny@Choice Specs
    Ability: Klutz
    EVs: 252 HP/252 Speed/4 SDef
    Jolly nature (+Spd, -SAtk)
    - Switcheroo
    - Toxic
    - Return
    - Fire Punch


    Dont use this, its really useless and does absolutely NOTHING for your team.


    ---


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    Froslass@Leftovers
    Ability: Snow Cloak
    EVs: 248 HP/236 Def/26 Speed
    Timid nature (+Speed, -Atk)
    - Spikes
    - Pain Split
    - Taunt
    - Ice Beam


    Ok, Sash on a non lead is absolute sucksage. Stealth Rock etc is everywhere. Proslass is THE best Froslass set, attacking sets are outclassed by Mismag. Anyway, Manectric LOVES those Spikes so use this, Froslass also is a fantastic spin blocker. Remember, Spikes is THE only reason to even use this thing and hat makes it so good.

    ---


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    Milotic@Leftovers
    Ability: Marvel Scale
    EVs: 240 HP/252 Def/16 Speed
    Bold nature (+Def, -Atk)
    - Surf
    - Ice Beam
    - Hidden Power Electric
    - Recover


    Ok i guess. That is a much better ev spread.
    ---


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    Miltank@Leftovers
    Ability: Scrappy
    EVs: 252 HP/224 Def/32 Speed
    Impish Nature (+Def, -SAtk)
    - Thunderwave
    - Milk Drink
    - Stealth Rock
    - Body Slam

    Every team NEEDS stealth rock.
    ---

    *bulbagarden.net image removed*
    Manectric@Petaya Berry
    Ability: Static
    EVs: 252 SAtk/252 Speed/4 HP
    Timid Nature (+Spd, -Atk)
    - Thunderbolt
    - Flamethrower
    - Hidden Power Grass
    - Substitute


    Ok.

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    Crawdaunt@Life Orb
    Ability: Hyper Cutter
    EVs: 252 Atk/252 Speed/4 HP
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Crab Hammer
    - Crunch
    - X-Scissor

    ---

    Blegh ok.

    Comments in bold/red.

    Alakazam and Mismagius also hurts you badly, so >> Crawdaunt a good sturdy dark type would be great i.e Drapion, Skuntank, Umbreon all work.

    Lastly nothing can take CB Earthquake, Swellow also owns you and nothing can take Head Smashes from Aggron. Get rid of Lopunny because its useless. Manectric and Miltank dont seem to be doing much either so they are expendable.

    Ill come back later, but im tired now so yeah. Thats just what i wanted to say in a nutshell
     
    Last edited:
    XD You totally redid the 4 I like, and didn't touch the 2 I hate. O_o (based on the Blegh you put under Crawdaunt, I think you misunderstood what I was asking XD)

    Lopunny is not being removed <_< I appreciate your opinion on her, but she's staying. I have far too much fun with her, even on Shoddy. She can be VERY annoying, even if the opponent is expecting it.

    I'll consider the froslass changes, as I had considered making one like that, but it really depends on how she tests with my team after I finish it on Shoddy.

    Milotic is kinda stuck with those EVs. The chance of breeding another Milotic with a max power HP Electric or Grass is just too... ugh, otherwise I might.

    Miltank: As much as I do need a Stealth Rock user, Miltank will be walled to death by anything Steel or Rock, especially Steelix, without Hammer Arm. She can't hit very hard to begin with, but Hammer Arm dents a lot more than Body Slam does on those pokemon. Hammer Arm is also an Egg Move, so if I change my mind, I can't go back ._.; (Although I wouldnt typically go up against them with Miltank, there's been plenty of times where she's my last pokemon alive.)

    As I said in the original post, I'm interested mainly in replacing Manectric and Crawdaunt. I'm not really up to replacing the other 4, as they have quite decent synergy together. And I've KOed all swellow that pop out with Froslass ._. (Or I switcheroo a choice item onto it before it can activate the orb, which has happened quite a few times, surprisingly, when the person decides to switch swellow in, expecting a toxic)
     
    XD You totally redid the 4 I like, and didn't touch the 2 I hate. O_o (based on the Blegh you put under Crawdaunt, I think you misunderstood what I was asking XD)

    Nope, just rating your team.

    Lopunny is not being removed <_< I appreciate your opinion on her, but she's staying. I have far too much fun with her, even on Shoddy. She can be VERY annoying, even if the opponent is expecting it.

    "Woo imma just set up Spikes on it because its that useless" <--Is what your opponent will do. Really it does nothing for your team. When the Specs are gone its also DD/SD fodder.

    Miltank: As much as I do need a Stealth Rock user, Miltank will be walled to death by anything Steel or Rock, especially Steelix, without Hammer Arm. She can't hit very hard to begin with, but Hammer Arm dents a lot more than Body Slam does on those pokemon. Hammer Arm is also an Egg Move, so if I change my mind, I can't go back ._.; (Although I wouldnt typically go up against them with Miltank, there's been plenty of times where she's my last pokemon alive.)

    16.9% - 20.3% Hammer Arm Vs Steelix, it does pathetic damage. Stealth Rock is ALOT more useful.


    As I said in the original post, I'm interested mainly in replacing Manectric and Crawdaunt. I'm not really up to replacing the other 4, as they have quite decent synergy together. And I've KOed all swellow that pop out with Froslass ._. (Or I switcheroo a choice item onto it before it can activate the orb, which has happened quite a few times, surprisingly, when the person decides to switch swellow in, expecting a toxic)

    Not all Swellow lead, you do realize that right ? And that Brave Bird OHKO's Froslass right ? Nothing takes it on on this team well at all.
     
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