• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Serena, Kris, Dawn, Red - which Pokémon protagonist is your favorite? Let us know by voting in our grand final favorite protagonist poll!
  • PokéCommunity supports the Stop Killing Games movement. If you're a resident of the UK or EU, consider signing one of the petitions to stop publishers from destroying games. Click here for more information!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Script] Help with this situation

  • 7
    Posts
    8
    Years
    • Seen Feb 23, 2021
    Hi!! This time I come to ask if someone knows as do this: I want that a door of a house remains closed until an event happens, after the event I want to enter in the house. Thanks!! :)
     
    Create two tiles(i mean the one used in A-map)....with the same door tiles.....
    Apply movement permission 1 to one of those and C to one of those...'


    Then create a script in header file.. with option setmaptile
    And create script with checking flag and setting that tile :)

    It could be done using a script with a checkitem and only door opens by having the object?
     
    this isn't a better or worse way, but is solely an option nonetheless:
    you could do it vanilla-fr style and put a script tile in front of the door so that when you step on it it will be all "no u can't do this" and then force you to step back from the door. set the var to deactivate the script tile when conditions are met or make the checkitem branch to an end portion~
     
    Back
    Top