So, I'm starting a hack using a rom base from
https://www.thepokemonboard.com/showthread.php?t=1302, and I'm having a few issues.
Here, there is a grass tile that goes over the character, and I was wondering how to fix this. Also, the border looks pretty bad, and I was wondering if there was an easy way to fix this.
Open up the block editor in Advance Map, find the tile and change it so it reads: 00 00, 00 20. This will change the tile so that it is covered by the hero.
The border issue is a result of you mapping. if you look down the left side of your map and across the top, you can see that the border is made up of a series of endlessly repeating trees. You have to conform to the border's construction, this will mean moving the large trees at the top of your map to the left/ right one space, while doing the same to the large trees on the left running down, except moving them one space up/ down.
The little trees won't blend with the large border trees, so it would be best to either remove them or use a tile within the map that shows the little trees going over the base of the large trees.
Remember that you must build your map in line with the the border in mind to ensure that you don't run into any problems like this.
The building goes over the character here, so its pretty much the same as my previous issue.
Same thing as above, but rather than altering the tile you are standing on, do it to the lab tile that is covering your head.
Here, only a section of the grass goes over the character.
Open the tile in the block editor, and you should see two squares underneath the heading 'Down/ Up'. The left side should have the regular grass tile, while the right will have the top half of the grass tile, along with a part of the lab on the bottom. The part which is causing the line is the top half of the grass tile on the right side of the block editor. Change it to the transparent block, which should be tile 00 in the large box below which contains all of the tiles.
My biggest problem, however, is that I can't enter doors. I have marked their movement permission as 1, and I have the behavior and background bytes at 69 00 and 00 20 respectively. I'm pretty sure I constructed the warp right, too, so I don't know what I'm doing wrong.
Those are the correct settings for the doors to work, so either you've positioned the warps incorrectly or the doors haven't been constructed properly.