.Aero
Tell Me I'm A Screwed Up Mess
- 1,767
- Posts
- 17
- Years
- Age 31
- Columbus, Ohio
- Seen Jul 27, 2016
Introduction
Now, I have recently just started a League that is self titled. I need a team to function as both the Champion Battle as well as a gym tester team. So I need some group of pokemon that work exceptionally well together and can pack a punch. So this is my attempt and I hope it works. I will be updating with a threat list later. :/ It'll be the first time I ever do one and I think it'll help me create the team a bit better.This is also my first RMT thread that has some major coding in it. ;D Let me know what you think about it. Is it distracting or it is attractive? xD The major coding is the fact that when you click the pokemon sprites in the overview, it'll jump you to the sets I have. :P I think it's pretty neat.
Overview
[alink id="Metagross"]*image removed*[/alink id] [alink id="Salamence"]*image removed*[/alink id] [alink id="Swampert"]*image removed*[/alink id] [alink id="Scizor"]*image removed*[/alink id] [alink id="Gengar"]*image removed*[/alink id] [alink id="Zapdos"]*image removed*[/alink id]Detailed
Now it's time to get into detail of the team. Please rate with knowledge and make sure you give reasons to back suggestions up. I don't want people saying I'm weak to something and not giving me suggestions to fix that weakness, so if you do that, please don't post here.[a id]Metagross[/a id]
Metagross
![[PokeCommunity.com] Here We Go Again [OU] [PokeCommunity.com] Here We Go Again [OU]](https://www.arkeis.com/images/pokemonfactory/metagross.png)
Metagross@Occa Berry
Nature: Adamant
Trait: Clear Body
EVs: 252 HP / 236 Atk / 12 Def / 8 Spe
~ Stealth Rock
~ Bullet Punch
~ Meteor Mash
~ Explosion
Ok, so the idea behind the Metagross lead is actually very simple. It's bulky, has great typing, and can counter some of the most common leads. It's great for getting Stealth Rock up, and once I get that in, I plan to pull him out and bring him back out later for some sweeping. Like Smogon's set said, I chose Meteor Mash over Earthquake because I don't want him to function as a suicide lead. Occa Berry helps me take the common Fire type attacks that would otherwise destroy me.
[a id]Salamence[/a id]
Salamence
![[PokeCommunity.com] Here We Go Again [OU] [PokeCommunity.com] Here We Go Again [OU]](https://www.arkeis.com/images/pokemonfactory/salamence.png)
Salamence@Life Orb
Nature: Adamant
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
~ Outrage
~ Dragon Dance
~ Earthquake
~ Fire Fang
Ok, so I've always gone with SpecsMence for the most part when using this beast. I need to start using his amazing physical side for once though. After a Dragon Dance, this thing is tough to beat as it can OHKO or 2HKO most things with an Outrage. I'm quite unsure however whether I want to go fully physical and use Stone Edge, or get the other set so I can cover steel types with Fire Blast. I'm going to need some help on this one, so if you do come and rate, please make this dilemma your priority.
[a id]Swampert[/a id]
Swampert
![[PokeCommunity.com] Here We Go Again [OU] [PokeCommunity.com] Here We Go Again [OU]](https://www.arkeis.com/images/pokemonfactory/swampert.png)
Swampert@Leftovers
Nature: Relaxed
Trait: Torrent
EVs: 240 HP / 216 Def / 52 SpA
~ Earthquake
~ Ice Beam
~ Hydro Pump
~ Roar
MixPert is a beast. Hydro Pump over Surf because I need that extra power and it always seems like hax is on my side in most battles. xP He provides great coverage with Ice Beam and Hydro Pump that the rest of my team cannot, plus he can phaze and shuffle my enemies through and cause some entry hazard damage. It seems to me like he has it all.
[a id]Scizor[/a id]
Scizor
![[PokeCommunity.com] Here We Go Again [OU] [PokeCommunity.com] Here We Go Again [OU]](https://www.arkeis.com/images/pokemonfactory/scizor.png)
Scizor@Choice Band
Nature: Jolly
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spe
~ U-Turn
~ Superpower
~ Bullet Punch
~ Pursuit
Ok, so I've been noticing that Pokedra got a special little EV spread from Vance for this guy. Move the 8 Speed EVs to SpD, and you will U-Turn last against opposing Scizor while they hit you for NVE damage and you can deal some good damage to whatever they switch into. I thought I'd try this thing out as well. It also provides some added coverage to my team.
Set Update:
Anyway, I don't get some of this team...like Jolly CB Scizor. Jolly is practically defeating the purpose of something that expects to go last unless it's using Bullet Punch. Extra power for hitting stuff with U-Turn and Bullet Punch is way more useful than outspeeding a tiny handful of threats. Also, I have a feeling you were just buying into the 8 SDef EV Scizor hype that has been going around this forum lately and that you've never actually been in such a situation, since your Scizor is always going to be faster because of its Jolly nature. Speaking of that hype, I don't think it really matters that much where the 8 EVs go. Besides, you might be in a position where you need to revenge kill a Scizor at ~70% health, and I'd assume you'd much rather kill it right away than take a Superpower yourself (and that is very likely given your team and its Scizor weakness). Scizor isn't going to be 100% all the time, especially taking SR damage and resisted attacks. Also, no one in their right mind is going to Superpower an opposing Scizor hoping to win a Speed tie (and losing a ton of health regardless of who wins it). I know that wasn't something you mentioned, but I've heard it so I figured I'd weight in... It would probably be much more useful for falling behind the opposing Scizor for U-Turn, but losing to opposing Scizor always isn't always going to be beneficial. After all, they could use Superpower or something...
I'm not trying to say that 8 SDef is a bad idea, but I sort of doubt whether it really makes a difference. The whole scenario just seems to be over thought out if you ask me. Of course, using theorymon to counter (what at least appears to me to be) theorymon has its downsides as well, so it doesn't really matter, hahaha.
[a id]Gengar[/a id]
Gengar
![[PokeCommunity.com] Here We Go Again [OU] [PokeCommunity.com] Here We Go Again [OU]](https://www.arkeis.com/images/pokemonfactory/gengar.png)
Gengar@Life Orb
Nature: Timid
Trait: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
~ Shadow Ball
~ Hidden Power [Fire]/Explosion (I'll try each)
~ Focus Blast
~ Will-O-Wisp
Speedy, powerful, and has an awesome variety of attacks. Focus Blast/Shadow Ball combo isn't resisted by any pokemon in the game and HP[Fire] provides added coverage. Will-O-Wisp is great for crippling opponents physical sweepers. After being burned, Gengar has a chance of switching out of a Jolly CBScizor's Pursuit (SR lowers the chance).
Set Update:
Hp Fire >> T-Bolt on Gar, its much better than t-bolt in this metagame. So you dont actually LOSE to scizor, Meta, Zong, Jirachi, Sp.Def Payback forry (who can set on 4/6 of your team)etc. :/
T-Bolt kinda sucks, all it hits is like Gyarados (who cant take shadow balls) and cune who cant beat Celebi (or Zapdos) lol :/
Next, Timid on Gengar. Modest is just asking to lose to pretty much everything. you lack Hidden Power Fire, so you don't even lose a speed point, and you'll beat a lot of Gengar with 350 Speed. Also, switching out of Scizor is a bad idea. you survive Bullet Punch after WoW, so you'll be able to see what move it's using. Also, I would consider a Hasty nature with Explosion >>> Thunderbolt. Killing Blissey is nice, but it's also useful for getting in a last hit. Gengar can actually do a lot of damage with Explosion and put things into KO range or KO them outright. IT also bypasses Suicune CM boosts and hits it hard if Celebi is dead. But I mean, you handle Waters pretty well as it is, so I don't know if Thunderbolt is totally necessary. Again, it doesn't really matter, but just some stuff to consider. whatever you do, use a +Speed nature though. It's essential.
[a id]Zapdos[/a id]
Zapdos
![[PokeCommunity.com] Here We Go Again [OU] [PokeCommunity.com] Here We Go Again [OU]](https://www.arkeis.com/images/pokemonfactory/zapdos.png)
Zapdos@Leftovers
Nature: Bold
Trait: Pressure
EVs: 248 HP / 228 Def / 32 Spe
~ Thunderbolt
~ Heat Wave
~ Roost
~ Hidden Power [Grass]
Now I have tested my team on Shoddy, I didn't even bother putting Celebi in while creating the team. I instantly replaced it with this Zapdos, and I must say, this team isn't half bad. My current record with it is 2-1 (the two wins were pretty unanimous) and the only reason I lost that one was because of the constant sleep put onto my pokemon as well as the fact that I only had three attacks hit the entire match. So I think this is much better than Celebi.
Conclusion
So now I hope that I created a well balanced team that can deal with most of the OU threats. I won't really know if it handles well until I make my threat list, but please help me out with any problems you may see. As stated above, I want reasoning and suggestions if I have a weakness to certain pokemon and such.
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