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[HEX] Emerald - Fix Shedinha's Hardcoded 1HP Stat

  • 3
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    3
    Years
    • Seen Nov 4, 2023
    Hi all,

    I'm making a Binary Fakemon hack, everything is nearly done, but I just realized Shedinja's HP is hardcoded to always be at 1, even if i change its value... so my Fakemon will always have 1HP.

    I found answers on how to fix it in Hex but only for Fire Red and Ruby Version. Maybe somebody here knows where the script is located?
    Any help would be greatly appreciated.

    EDIT : Found it!

    Input 00 00 at 0x068DF4, then 00 00 at 0x068FCC
     
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    Hey, I'm having the same issue, but for FireRed - I can't find the hex edits for FireRed, do you remember where you found them?

    EDIT: Nevermind, I think I found them - for anyone else brought here by searching for the same issue, here's what I did for FireRed:

    00 00 at @3E564 and 00 00 at @3E73C
    I also put in 0E E0 at @3E720, as suggested in this thread:

    I haven't tested this thoroughly, but with these changes, Shedinja's HP certainly isn't fixed to 1 anymore.
     
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