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[Other✓] HGSS Overworlds into FR

They look fine, at a higher speed they will look good.
You will need to completely change all your tiles, if you need any help give me a shout tiles are my specialty.
 
They look fine, at a higher speed they will look good.
You will need to completely change all your tiles, if you need any help give me a shout tiles are my specialty.

I probably will do just that because I don't know the first thing about editing tiles and mapping was never my strong point. However I'm going to insert all my overworlds first then worry about tiles.
 
They look fine, at a higher speed they will look good.
You will need to completely change all your tiles, if you need any help give me a shout tiles are my specialty.
I probably will do just that because I don't know the first thing about editing tiles and mapping was never my strong point. However I'm going to insert all my overworlds first then worry about tiles.
https://m.youtube.com/watch?v=XmpWvqIr1JI - a small example of what speeding up running animations does to your overworlds, granted gogojjtech didn't make the bouncing that generally should occur
i mean idk if you think it looks fine then that's great but i'm just saying
tiles for life as well~
 
I am home now so I will give my full opinion, they do look good but as blurose says they will be needing speeding up, the back ow running to me looks like the legs are sort of criss crossing if that makes sense because the pixel inbetween the touch that may just be my opinion though the side running looks good.

Tiles, yes I am happy to help as long as you are not in a huge rush creating tiles inserting them pretty much what I am good at xD
 
I am home now so I will give my full opinion, they do look good but as blurose says they will be needing speeding up, the back ow running to me looks like the legs are sort of criss crossing if that makes sense because the pixel inbetween the touch that may just be my opinion though the side running looks good.

Tiles, yes I am happy to help as long as you are not in a huge rush creating tiles inserting them pretty much what I am good at xD
so sorry for not quite being clear
the way zervais animated is perfectly fine in b/w standpoint
fire red/leaf green animates the frames for you and makes b/w-style frames look like they're going insanely fast, and it's fairly interesting i guess ahaha
 
so sorry for not quite being clear
the way zervais animated is perfectly fine in b/w standpoint
fire red/leaf green animates the frames for you and makes b/w-style frames look like they're going insanely fast, and it's fairly interesting i guess ahaha

I noticed. Is there any way I can slow it down? That video you shared was really interesting too. I don't suppose you know how to do the stairs and jump thing?
 
I noticed. Is there any way I can slow it down? That video you shared was really interesting too. I don't suppose you know how to do the stairs and jump thing?
frame issue: yes, but you need to modify the engine. it might be a simple byte hange denoting how many frames a running animation takes, tbh idk

diagonal stairs are cancer:
to make a little thing clear, you can use jiangzhengwenjzw's applymovement table expansion hack, but it doesn't do the 23.5 degrees that dppt was all about, preferring to go 45 degrees instead.

run-jump off ledges:
https://www.pokecommunity.com/posts/8378117/
 
frame issue: yes, but you need to modify the engine. it might be a simple byte hange denoting how many frames a running animation takes, tbh idk

diagonal stairs are cancer:
to make a little thing clear, you can use jiangzhengwenjzw's applymovement table expansion hack, but it doesn't do the 23.5 degrees that dppt was all about, preferring to go 45 degrees instead.

run-jump off ledges:
https://www.pokecommunity.com/posts/8378117/

Thank you for these. I'm not sure I'll use the extended table because it looks like it takes up a ton of data and I feel like I'll need a lot of free space for the larger overworlds and tiles. Not to mention things like scripts in the actual game!

For the jump off ledges, how exactly do I put that in my game?
 
Thank you for these. I'm not sure I'll use the extended table because it looks like it takes up a ton of data and I feel like I'll need a lot of free space for the larger overworlds and tiles. Not to mention things like scripts in the actual game!

For the jump off ledges, how exactly do I put that in my game?
asmagix insertion
https://www.pokecommunity.com/threads/313906
 
I understand I am not to familiar with sprite's and ow and b/w in general I understand what you mean so the only way to properly test the speeds are to insert them into the rom and test them in game.
 
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