PastelPhoenix
How did this even happen?
- 453
- Posts
- 9
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- Seen Nov 20, 2022
So for some reason my CSS isn't working. So I'll work on that later. I have a pretty bare bones approach right now, as I want to try something a little different in regards to my planning. Rather than writing up pretty much the entire OP, I felt it might be better to show you the skeletons before we pretty it up.
What is Homefronts?
Homefronts is a Pokemon RP about being a member of the resistance out to free your home country from the reigns of the Imperialist Occupiers. The RP takes place in a society just starting to properly reap the rewards of an industrial revolution, similar to the late 1800's to early 1900's in the western world.
Players are active Resistance agents working in both the shadows and out in the open to fight, sabotage, and force the invaders out of the land. Whether this be on the openly attacking an enemy headquarters, hijacking a train and it's shipments, or trying to turn the public against the enemy, all are the responsibility of the player.
"Gameplay"
Players will have to rely on their pokemon allies to fight the good fight, knowing the enemy will be bringing their own to the fights. Players won't have the luxury of a wide and easy to acquire variety of allies like a modern trainer, as the modern Pokeball has yet to be invented. The ability to acquire new Pokemon will be spread thin compared to a Journey or something similar, but that is not to say players will need to stock up on "strong" pokemon. What matters most is creativity with your allies, as even the weakest pokemon have a job they can do within the RP.
Similarly this is not a sandbox RP. There will be freedom of choice, but a "campaign" of player actions and reactions will hopefully form a more cohesive story and result in less "dead time". A greater war plan will be formed from player votes to keep things focused but not me forcing you to play my "ultra cool story". These votes include smaller choices such as missions as well as decisions that affect the Resistance as a whole.
Banes and Boons
No good deed goes unpunished in the world. The enemy will have plans of their own to crush the resistance and react to certain events. Certain missions and events lead to good events (Boons) and consequences that hurt the Resistance (Banes). Some choices may carry a great positive that will greatly help the players, but at the same time lead to further compilations.
A quick example of this can be the choice between getting a new Pokemon for the players, but closing off certain missions and vice-versa. Other effects can increase or decrease rewards for missions or have complications to tackle in character like increased security in additional areas.
As said, this is a very bare bones explanation at the moment. I didn't want to gussy it up with lore or fluff when it is still very much a work in progress that needs input and suggestions. As such, if there are also any ideas for interesting mechanics or twists go ahead and state them along with concerns and feedback. I want this to actually be a workshop and not just a "Yes/No" interest check.
What is Homefronts?
Homefronts is a Pokemon RP about being a member of the resistance out to free your home country from the reigns of the Imperialist Occupiers. The RP takes place in a society just starting to properly reap the rewards of an industrial revolution, similar to the late 1800's to early 1900's in the western world.
Players are active Resistance agents working in both the shadows and out in the open to fight, sabotage, and force the invaders out of the land. Whether this be on the openly attacking an enemy headquarters, hijacking a train and it's shipments, or trying to turn the public against the enemy, all are the responsibility of the player.
"Gameplay"
Players will have to rely on their pokemon allies to fight the good fight, knowing the enemy will be bringing their own to the fights. Players won't have the luxury of a wide and easy to acquire variety of allies like a modern trainer, as the modern Pokeball has yet to be invented. The ability to acquire new Pokemon will be spread thin compared to a Journey or something similar, but that is not to say players will need to stock up on "strong" pokemon. What matters most is creativity with your allies, as even the weakest pokemon have a job they can do within the RP.
Similarly this is not a sandbox RP. There will be freedom of choice, but a "campaign" of player actions and reactions will hopefully form a more cohesive story and result in less "dead time". A greater war plan will be formed from player votes to keep things focused but not me forcing you to play my "ultra cool story". These votes include smaller choices such as missions as well as decisions that affect the Resistance as a whole.
Banes and Boons
No good deed goes unpunished in the world. The enemy will have plans of their own to crush the resistance and react to certain events. Certain missions and events lead to good events (Boons) and consequences that hurt the Resistance (Banes). Some choices may carry a great positive that will greatly help the players, but at the same time lead to further compilations.
A quick example of this can be the choice between getting a new Pokemon for the players, but closing off certain missions and vice-versa. Other effects can increase or decrease rewards for missions or have complications to tackle in character like increased security in additional areas.
As said, this is a very bare bones explanation at the moment. I didn't want to gussy it up with lore or fluff when it is still very much a work in progress that needs input and suggestions. As such, if there are also any ideas for interesting mechanics or twists go ahead and state them along with concerns and feedback. I want this to actually be a workshop and not just a "Yes/No" interest check.