- 17
- Posts
- 14
- Years
- Seen Jul 10, 2011
Personally I kind of enjoy grinding for levels, I don't think you should change it in my opinion
I agree with the 'too bad' factor. My suggestion would be making a new, innovative day-care system, as an alternative to battles. Experienced hackers can manage it, I think.
This wouldn't make any sense. - You're suppose to "experience" something inorder to gain the "experience points" from it.Okay I usually dont get on here for anything but the emulators but this topic has me interested and this comment is actually a good idea....Imagine being able to do quests and then upon completion you get to distribute the experience points between the pokemon of your choice in your party...(lol idk if i worded that right) but yeah
But how annoying wouldn't it be, to lose to a wild pokemon?We should have pokemon not just at lvl 2-5 but at 2 to 20 for example. This makes training faster should you defeat a pokemon higher level than your current starter.
That seems like a good idea.I all but eliminated grinding in my hack [Pokemon Requiem] by adding Trainer Rematches. Not by use of the VS Seeker but simply by retalking to them. Of course I made it so that they don't always want to rematch - instead they're on a random battle cycle. This way instead of battling the wild Pokemon which have no AI and require no real skill, you can battle trainers (who typically have AI and some strategic functions as well as higher level pokemon). In short, adding Trainers that you can battle more than once, is a way to eliminate the need for grinding.
If you're gonna cheat, why bother leveling up in the first place...?!
they did make something like an exp orb, its called a lucky egg!I dont think it's a problem. I mean this is an emulater for god sake, you can speed it up to 500%
Another solution could be EXP Orbs or something that increase the exp when holded.
Then what's real difficulty? Tell me, the idea intrigues me for my own hack...It's fake difficulty.
Then what's real difficulty? Tell me, the idea intrigues me for my own hack...
Again, a lot of people have suggested this but if anything it makes the game even more boring! That's almost the same as giving out 100 rare candies. Yeah it will get the job done but at the same time it sucks the fun right out of it.What about creating a trainer with weak, low-level pokemon that gives tons of exp and then use the vs. seeker?