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How do you make games? (sorry if thread already made)

Wind Gale

Lost With the Wind
  • 168
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    16
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    • Age 28
    • Seen May 19, 2014
    How do you make games? I have no idea what you need to know or the supplies needed. Or how to do the graphics. I already have a story line writen down and I just need to know how to make it. Please help!
     
    Last edited:
    Well first and foremost let me tell you that before you know what you are doing, do not even attempt to make a game. That being said, here is the basis.

    Many people use a program called RMXP. It has a script editor, a mapping system in which you can import tiles to use, and you can make the events. I would download that and mess around with the program. Get familiar with it before you even attempt to make a game. If you are no good with scripting but would still like to give it a go (but make sure you are familiar with the system first!) then you can download a starter kit named Pokemon Essentials (just google it). It is pretty much a base to build your game off of. It has all the scripts you will need for your game already scripted into it. It even has example maps to show you how the scripts work.

    Also, you can use this thread here for a more in-depth tutorial of what I am talking about.

    https://www.pokecommunity.com/showthread.php?t=135131

    Good luck!
     
    Hi since this thread is about how to make Pokemon-esque RPG games..I was wondering, do you actually have to pay money to but RMXP if you finish to continue using it after the trial? Or are there cheaper RPG making alternatives? Is it possible to use Ruby to make the game alone and how difficult would it be?
     
    That's my question too.

    Fortunately i found an RPG maker!

    RPGX :)

    P.S. Im planning to make an RPG! :)
     
    That's my question too.

    Fortunately i found an RPG maker!

    RPGX :)

    P.S. Im planning to make an RPG! :)

    What's that? A new RPG Maker program. I've never heard of that.. Are the controls and stuff similar to RMXP?
     
    Hi since this thread is about how to make Pokemon-esque RPG games..I was wondering, do you actually have to pay money to but RMXP if you finish to continue using it after the trial? Or are there cheaper RPG making alternatives? Is it possible to use Ruby to make the game alone and how difficult would it be?
    It costs $60 to buy the RMXP license. Of course, there are always illegal alternatives of acquiring the licence, which most of us tend to frown upon.
     
    ^ So you're saying there are no other game maker alternatives? You can't use/or is it too difficult to use Ruby?

    EDIT: Also, I've been wondering what's the difference between a pokemon hack and pokemon game development? Actually what I want to know the most is why can't you use hack tools such as XSE for game development too?
     
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    A hack is an edit of a ROM
    A game is something mad from SCRATCH
    YOU CAN"T Use hack tools for game development becasue they dont save as ROMS.
     
    A hack is an edit of a ROM
    A game is something mad from SCRATCH
    YOU CAN"T Use hack tools for game development becasue they dont save as ROMS.


    So hack tools are only applicable to editing games saved as ROMs?

    So what are the pros and cons of starting from scratch for a Pokemon game? Does it really give you the flexibility to mess around with the battle and contest systems? Infinite space to add in as many pokemon, trainers, items as you wish? I was thinking of the possibility of making a pokemon game from scratch but as close to the originals' feel as possible, but pokemon essentials' pretty bare.

    Can you change your game development into a ROM after you finish it?
     
    How do you get the program?
     
    It's quite clear you didn't read the rules (which are stickied) as it has precisely the answer you're looking for.
     
    Sorry, I did not notice the box on the side when I was reading the rules.
     
    It's quite clear you didn't read the rules (which are stickied) as it has precisely the answer you're looking for.

    I heard Game Maker and Sphere are very hard to use because their tools are very rudimentary compared to RMXP.
     
    Game Maker is Easy to use.
    Sphere is easy only if you know JavaScript.
    Plus you CAN'T make a scratch game into a ROM
    Pros of using scratch?
    You can make any system you want.
    I reccomend RPGMaker 2003 if you can't script Ruby or anything.
     
    Game Maker is Easy to use.
    Sphere is easy only if you know JavaScript.
    Plus you CAN'T make a scratch game into a ROM
    Pros of using scratch?
    You can make any system you want.
    I reccomend RPGMaker 2003 if you can't script Ruby or anything.

    Thanks alot. I'm still trying to figure out the code with Pokemon Essentials.. If you can't figure out the script code wouldn't it be less customizable in the long run?

    I especially am confused with the Pokemon Utilities script encoded into the game, the terms seem to be defined already. I tried messing around with the pbTrainerName by typing
    Code:
    pbTrainerName
     trname=pbEnterText("Your name?",0,7,"Red")
    but it came out with an error

    I also don't like how the Rival's name is stored as a pbEnterText variable.

    I'll give Game Maker a spin later today though.
     
    No No, you go to the event editor then right click and click add event then click Message Box and type in what ever you want.
     
    I especially am confused with the Pokemon Utilities script encoded into the game, the terms seem to be defined already. I tried messing around with the pbTrainerName by typing
    Code:
    pbTrainerName
     trname=pbEnterText("Your name?",0,7,"Red")
    but it came out with an error

    I also don't like how the Rival's name is stored as a pbEnterText variable.

    What are you actually trying to do with the trainer name script?
    And there's no such thing as a 'pbEnterText variable'; do you mean a string? If so, you can easily show it in a 'Show Text' command by using '\v[##]', where ## is the ID of a variable. For example, if the rival's name is stored in $game_variables[26] (i.e. variable 26 in the event system), you'd use '\v[26]'.

    EDIT: As for the advantages, you've basically covered it. Unfortunately, RMXP doesn't have all the features of a ROM yet (such as battle animations and contests), but what's there is a lot easier to edit. Also, unlike a ROM, you do have infinite space (OK, you can get more space in a ROM by repointing the Pokémon data, but nobody's actually attempted that because of how long it would take). In a ROM hack, you also wouldn't be able to add new move, item and ability effects without some massive ASM work.
     
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