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- Seen Jul 20, 2014
i read through this, and for once in my short ROM hacking career, I actually understood technical talk. Thank you i am on step 3 :) (Im New)
Sorry if this question was repeated, but as stated, 8BPP mode won't accept the sphere files (effectively making the video provided worthless), is there any way I can get the tilemap into a RAW file? I really don't want to make the map tile-by-tile in NTME.
A little help please. I followed everything but once I check the map on VBA, it seems glitchy. Here's a link since I can't post images yet.
i872.photobucket.com/albums/ab289/miggy93/untitled.png
what tile molester you are using? i do all things but then i try to import .pal file i cant, cuz my tilemolester doesnt support .pal ? Here a screen.
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You're right about NTME. I went ahead and redrew it in 8BPP and it loads just fine at the R/S World Map settings. I should note that I'm only getting one "Ptr found at 00XXXXXX. Changed." message per insertion in unLZ.
The map is still all over the place, but the colors are correct. For whatever reason it seems determined not to adjust to my Johto rendition and scatter itself across the original Hoenn outline instead.
How different is it to change the world map in FR/LG? I prefer to hack those games, "better visuals imo" Great tutorial though, If I do hack ruby I'll definitely benefit.
Hi! Does anyone know what palette offset the world map is? I want change the palette as my map is in HGSS style, and importing the actual tilemap worked, but the colors are all sorts of messed up. Thanks!
For emerald, it's at 0x59F73C or 0x59F75C. One of those two.