• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Which Pokémon Masters protagonist do you like most? Let us know by casting a vote in our Masters favorite protagonist poll here!
  • Red, Hilda, Paxton, or Kellyn - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

How to Dynamically Change BGM or How to Script the BGM

  • 1
    Posts
    5
    Years
    • Seen May 24, 2020
    I have a Background Music and I have made an alternate version of the Music and what I want to do with it is this:

    Let song 1 be BGM1.mp3 and song 2 BGM2.mp3.

    I have two maps, Map A and Map B, Now when we enter Map 1, the BGM1.mp3 will start playing and then when we hop to Map B, then the Timestamp of BGM1.mp3
    is saved into a variable and then the BGM2.mp3 plays exactly where BGM1 stopped playing. Is it possible to do in the game?
     
    Back
    Top