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How To Insert An OW Sprite In NSE Classic Step By Step.

ADLFM14

Legendary Spriter
42
Posts
11
Years
  • Hello Guys ill be making a tutorial because a lot of people have been asking this question how to insert you mini OW Sprite with it's 9(+)frames
    Now let's begin.
    Tools Needed:
    1)Your OW Sprite (It's recommended to be 16x32)
    2)NSE Classic (To Insert You OW Sprite)
    3)IrfanView (To Index your Image To 16 Color)
    4)GIMP (To optimize palette)
    5)MS Paint (To Put a background for your OW sprite)
    Ill will be easily making that in 6 steps

    STEP 1:
    Spoiler:

    STEP 2:
    Spoiler:

    STEP 3:
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    STEP 4:
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    STEP 5:

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    STEP 6:
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    if you are facing any problems just post it and ill be happy to help.
     
    3
    Posts
    11
    Years
    • Seen Aug 13, 2012
    thanks, but can i get an old version? coz i cant instal that ini this old windows. lol
     

    socko

    [i]VERY ANGER!!![/i]
    361
    Posts
    11
    Years
    • Age 25
    • Seen May 18, 2020
    Hello, I need help. I have all the sprite and some are back sprite so there are no face colour in the sprite. When I insert the sprite the whole thing changed to the sprite's palette meaning that if I go back to front sprite the face will not be face colour because back sprite got no face colour. What do do?
     

    Orifiel

    Priestess
    413
    Posts
    10
    Years
  • Thanks.. But I'm the kind-of person to learn tutorial like this
    through seeing it on images, so will you please?
     
    Last edited:

    Alexander Nicholi

    what do you know about computing?
    5,500
    Posts
    14
    Years
  • Hello, I need help. I have all the sprite and some are back sprite so there are no face colour in the sprite. When I insert the sprite the whole thing changed to the sprite's palette meaning that if I go back to front sprite the face will not be face colour because back sprite got no face colour. What do do?

    I think I'm having the same problem. The thing is, I'm doing recolorings of existing sprites (so I'm only editing the palettes) and I'm utilizing the junk palettes (19-26). The problem is, whenever I insert the sprites' palettes in NSE they show up fine (and in APE the palettes look normal), but in Advance Map the palettes render as a second thing, and when I test the game in VBA they show up as something completely different from the other two. How can I fix this? >_>
     
    35
    Posts
    9
    Years
    • Seen Dec 24, 2014
    Every time i try to import a pallette, it says "Index was outside the bounds of the array" and upon entering the game in VBA, the pallette is all messed up.
     
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