proto-man
netoperater
- 220
- Posts
- 19
- Years
- Age 31
- Seen Jan 22, 2006
okay im going to use mario as an example first you need a chipset that could make a 1d game okay make the ground and a little up add a sky(make sure that the sky has movement permissoin but not the ground)
next make a auto start event that turns on a switch then go to your events tab and make 3 parralel processes that each start on the switch.
on event one make a fork thats conditoin is if hero faces up (this will be our jump event dont add an elsecase) okay in the commands put in move event hero:change switch(turn the switch you made off)then put step up times the # you want(this will determine how high you want to jump)
step right(times how far you want to jump)
step down(the same amount as your step up)
face right
turn switch on(your switch)
okay on your second parrelel process make another elsecaseless fork make the condition if hero faces down(this will be our ducking event)
simply put
move event face right that way to keep ducking you have to hold down
on your third process make the fork if actoin key is pressed(this will be the running event note will only do a burst of speed)
okey for commands put move event hero:
movespeed up(times how fast you want to run)
wait(times how long you want to run)
slow speed down(3/4 as much as your move speed up)
okay you just have made your movments now heres the only battle system possible I call it 1djbs (or 1d jump battle system)
I have not yet figured out how to make ground enimies but heres how you make a flying make a 2 paged event with a flying enemy graphic on both pages page 1 should look like this: normal speed with steeping follow hero
apper if variable is above 0 on touch event,hero, under commands make it a hp decreace.
page 2:
make everything but the event commands the same except make it on hero touch
under commands put fork if hero faces down to subtract from the variable
and voula a 1d game proff in attachment
next make a auto start event that turns on a switch then go to your events tab and make 3 parralel processes that each start on the switch.
on event one make a fork thats conditoin is if hero faces up (this will be our jump event dont add an elsecase) okay in the commands put in move event hero:change switch(turn the switch you made off)then put step up times the # you want(this will determine how high you want to jump)
step right(times how far you want to jump)
step down(the same amount as your step up)
face right
turn switch on(your switch)
okay on your second parrelel process make another elsecaseless fork make the condition if hero faces down(this will be our ducking event)
simply put
move event face right that way to keep ducking you have to hold down
on your third process make the fork if actoin key is pressed(this will be the running event note will only do a burst of speed)
okey for commands put move event hero:
movespeed up(times how fast you want to run)
wait(times how long you want to run)
slow speed down(3/4 as much as your move speed up)
okay you just have made your movments now heres the only battle system possible I call it 1djbs (or 1d jump battle system)
I have not yet figured out how to make ground enimies but heres how you make a flying make a 2 paged event with a flying enemy graphic on both pages page 1 should look like this: normal speed with steeping follow hero
apper if variable is above 0 on touch event,hero, under commands make it a hp decreace.
page 2:
make everything but the event commands the same except make it on hero touch
under commands put fork if hero faces down to subtract from the variable
and voula a 1d game proff in attachment